Showing posts with label comic book writing. Show all posts
Showing posts with label comic book writing. Show all posts

Sunday, October 9, 2011

European Disney Afternoon Comics

This is a post I've been intending to create for a while.  And will there ever be more of a prime opportunity to sort-of tie-in with Geo's new review of "The Curse of Flabbergé"?  More importantly...could there conceivably ever be a better opportunity?  Why, of course not!  :D  (Though perhaps it's not so appropriate, as Geo might not be too big on the heavy Disney Afternoon orientation of this post...)

The Inducks page for "Flabbergé" cites "Disney Europe" as the story's "origin", and "1992" as its "Date of first publication".  Scroll down to its publication history, which is divided up by country, and you'll see that it was printed in Finland, France, and Italy in 1992.  So, which was first?

In Finland's case, we see that the story was printed in Disney waltit #3.  Note that the only publication date given is a generic "1992".






On the other hand, it first appeared in France in Disney Club #6, and the entry gives a much more specific date: February 1992.






Finally, Inducks dates its premiere Italian printing, in Fumetti Disney Club #2, to September 1992. 






So, nless I'm misinformed about February preceding September during the course of a calendar year, we can ascertain that France beat Italy to the punch.  ;)

And presuming that Disney waltit #3 wasn't released in January or February, (not likely, given that #1 and 2 are also generically dated "1992"), then I'd wager that the French printing was the first. 

Now, note the similiarity in the titles of the French and Italian publications, and that all three used the same cover art for the issue featuring "Curse of Flabbergé"; it would seem that these were regional versions of the same periodical, yes?

Indeed, if you peruse the Inducks pages for Disney waltit #3 and France's Disney Club #6 and play around by clicking on, each in their turn, "Previous" and "Next", you'll find that both periodicals printed the same stories, but in a different order.  (Judging by the contents of its two issues, it looks like the same was intended for Italy's Fumetti Disney Club, but Inducks turns up no further issues.)

What I'm getting at is... for a hardcore vintage-era Disney Afternoon fan like me, a glimpse of these series is like a peek into a long-lost, long-sought treasure trove.

Let's take stock, shall we.  We'll stick with the French Disney Club, since that entails a couple curiosities that the Finnish version doesn't.

Ready?

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Disney Club #1 (France, January 1991) features a 44-page Rescue Rangers story, "L'ombre du croisé".  Inducks says that the stories "origin" is the mysterious Disney Europe. 






Inducks' scan of the first page of a version printed in Spain:





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Disney Club #2 (France, September 1992) featured a second 44-page Rescue Rangers story, "La légende du Silverhorn".  This one also "originates" with Disney Europe...as do the stories featured in all successive issues, except where I'll note.  (Spoiler: #5 and 7 didn't use Disney Europe-"originating" material.)






Inducks' scan of the first page of ""La légende du Silverhorn" is from Sweden:





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Disney Club #3 (France, September 1993...wait, huh?!  That's later than the date for #6!  This is completely out-of-whack...okay, scratch everything I've said about dates so far!!!) stayed true to tradition, offering yet another 44-page Rescue Rangers story, "Le sommeil hanté".






(At this point, for efficiency's sake, I'll attribute all of the scans in this post to Inducks.  I'd be lost without them.)  The scan of the first page of "La légende du Silverhorn" is actually procured from the French version, and so, for once, the cover that we're showing is unified with the interior page that we're showing:






A note of more contemporary relevance: I am betting that one of these three Rescue Rangers stories is the one "that had never been printed in the U.S." and qualified as "a fun story with great art" that when he was still at BOOM!, Aaron Sparrow had wanted and tried hsi damnedest to serialize in four issues of Walt Disney's Comics and Stories -- as he recounts in the second post in this thread at The Old Haunt.  (He's awesome for sharing such behind-the-scenes stories.  And it's even greater that he's promised to one day, possibly in the near-future, tell even more!)

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Disney Club #4 (September 1991...er, so #4 pre-dates #2 and 3?  *commence screenplay mode*  Possessed Little Girl: Something's not right here... *end screenplay mode*) featured a 41-page TaleSpin story, "The Volcano of Gold".






I actually know what the title translates to, because this story was, until "Curse of Flabbergé", the only one of these stories to have been imported to the U.S., appearing in (and even represented on the cover of) Disney's Colossal Comics Collection #5 (September 1992):






In light of me actually being acquainted with this story, its fitting for this post that Inducks' scan of the first page is from this U.S. version.  (Squint real hard, and you can read the credits in the margin.  Bobbi J.G. Weiss provided the English dialogue -- in those days, she'd claimed TaleSpin as her domain!  Rightfully so -- without the least bit of strain, you can hear the show's voice actors delivering  these sharply-written "lines"!)






I'd always thought "Volcano" was a fantastic, high-flying (no pun intended) adventure story with exquisite art that nailed the aesthetic of the TV show (enhanced  by the rich coloring).  (However, on the occassion of recently re-reading it, I found the ending to be more than a tad silly and far-fetched...but overall, it still stands as an impressive effort!)  I'd pined for more like it, anguishing over the fact that, wherever it'd come from, there very well might've been!  (Okay, I'm exaggerating in my use of words like "pining" and "anguishing"...for[melo]dramatic effect!)

Thus, I was very excited to find these Inducks pages.  And I made a special point of re-reading Uncle Scrooge #394 and 395 (thanks, David!) when I realized that "Curse of Flabbergé" was part of this lineage.  (Which the other DuckTales stories featured in Uncle Scrooge #392-399 are not.)

It turns out that "Volcano of Gold" was the only TaleSpin story that the shadowy "Disney Europe" entity produced for the Disney Club franchise.  (Thus, there weren't "more like that" after all -- at least in terms of TaleSpin.)  (The quality of "Volcano of Gold" is a big part of what inclines me to think that it was one of Disney Europe's three 44-page Rescue Rangers stories that Sparrow was referring to in the above-linked Old Haunt thread.) 

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Nonetheless, Disney Club #5 (July 1992...er, should I even bother citing Inducks' dates at this point?) was also devoted to TaleSpin, but the story featured was a translation of Bobbi J.G. Weiss and Oscar F. Saavedra's "Flight of the Sky-Raker" two-parter from Disney Comics' TaleSpin ("ongoing" series) #1 and 2).





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#6, of course, we've already covered.  (It was comprised by "The Curse of Flabbergé", remember?)

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Disney Club #7 (July 1992...and #6 was February 1992 -- finally, something that makes linear sense!) appropriated another story of Disney Comics/U.S. origin -- John Blaire Moore's adaptation of "Darkly Dawns the Duck", which had comprised Disney Comics' Darkwing Duck four-issue mini-series (November 1991-February 1992).





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Disney Club #8 (November 1993...consistency!  We're on a roll, folks!) resumed the use of content produced by Disney Europe, presenting, in contrast to #7, an original Darkwing Duck story, "Mystermask règle l'addition".  (From the covers, have you picked up on that "Mystermask" is what they call DW in France?) 






Page one.  Spain again.





It's a moot point now, but I'd meant to urge BOOM! to commission a good translation and sharp English-language dialogue for this story, and include the results in a second volume of Darkwing Duck Classics.

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#9 and 11 eschewed The Disney Afternoon, opting for material based on two of Disney's "blockbuster hit" animated feature films (that I won't name, so that my blog will never come up in searches for them!).  (Or, taking a cue from Geo and employing, er, conversational language: fuck that shit.)  #10, however, gave the spotlight to Goof Troop.  Like its predecessors, I'm not going to include any images, just because I don't want people to come to my blog and see Goof Troop...but I will state that I'm really curious to know what someone did in the course of a Goof Troop story that long!

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If while at Inducks' entry for #11 (I emphasize: one of those issues that doesn't concern us...), you're to click "Next", you're brought to their entry for the first issue of a different French anthology series, which Inducks denotes as being entitled Hors Collection.  Interestingly, #1 showcased another energized forty-plus-page romp that we Americans were treated to in Disney's Colossal Comics Collection (in #9, to be exact): the Romano Scarpa-drawn Uncle Scrooge story "The Euro Disneyland Adventure".  Which was presumably created -- quite possibly commissioned -- as a tie-in with the opening of...well, come on, I think you can guess...  ;)





Is there a reason Inducks favor the Colossal Comics Collection versions, when applicable?  Page one:





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I really would like to read those three Rescue Rangers stories and that Darkwing story.  Hell, the Goof Troop story, too.  Finding and purchasing them online might be tricky (dealing with international shipping would be near-inevitable, but not insurmountable.  Acquiring the relevant [insert language here]-to-English dictionaries and Beginner's Guide to [insert language here]-type books would be the easy part.

Monday, September 19, 2011

A History of DuckTales Comic Books, Part Three: DuckTales Magazine and Disney Adventures

From the summer of 1988 to the fall of 1990, as licensed by Disney, Welsh Publishing Group produced DuckTales Magazine on a quarterly basis.  It was entirely geared at children -- going by memory, its contents were along the lines of activities, games (e.g., simple mazes and crossword puzzles...you get the idea...), short stories told in prose with illustrations, fluffy articles, and silly, vapid columns (am I correct in remembering there being an Ask Webby feature, or something of the sort): 

The cover art was usually pretty nice, though.  (That reminds me -- as a child, I had an '88 or '89 DuckTales calendar, each month bearing a painting the ducks in some form of adventure and derring-do, some -- or all? -- of which were used as covers for the magazine.  My copy of the calendar ultimately had a child's scrawlings all over it, and is long-gone.  But I'd like to find a clean copy.)  Here's the first issue's cover:




The only component of this periodical of relevance to this history is its four-page comic stories -- one per issue (presumably starting with the second issue, as Inducks lists nothing for the first).  In spite of being credited to such honorable names as Joey Cavalieri, Héctor Saavedra, and Cosme Quartieri, the format's brevity -- and likely editorial preferences -- were incredibly constricting; from what I recall of them, these stories were simple, excessively light in tone, lacking in wit, and their pacing (understandably) felt rushed and truncated.  Carl Barks' strengths as a writer and artist were never compromised by doing 10-pagers or 4-pagers...which is why I suspect that the editors wanted written "down" to children. 

...I mean, DC's 1990 three-issue Bugs Bunny mini-series was written by Cavalieri.  It demonstrated cleverness and wit, and narratively, was acute and relatively subtle...especially in comparison to these four-page DuckTales comic stories!  So it's not like Cavalieri couldn't do funny animal stories. 

Even the one written by Don Rosa ("Back in Time for a Dime", in the spring 1990 issue) was completely generic and unimpressive.  (Looking at Inducks' scan of its first page, I note that Quartieri's art was inspired, though.)  (To read Rosa himself referring to DuckTales Magazine's comics -- one infers, even his own! --as "mindless drek", and his explanation of how Disney not allowing Gladstone to return his art to him had forced him look for work elsewhere -- I guess because he sold his own stuff to collectors? -- culminating in freelancing for the magazine this one time, visit the DCML's "Don Rosa on himself" page, and scroll down to "Story for DuckTales Magazine [script only]".)  (Curiously, "for a Dime" features Bubba -- I don't think he appeared in any of the magazine's other comics, andf that Fenton/Gizmoduck never appeared!  One would think that Rosa would've been reluctant to include characters created for the series, so his story being the exception in this respect is odd.)

[ADDENDUM: Regarding Bubba appearing in Rosa's story, David Gerstein added some vital information, and invaluable insight, in his comment below, reproduced here:

"Editors altered Rosa's story to add Bubba after Rosa submitted it. From my perspective, it was an incredibly damaging alteration: when the whole point of the story is to draw a distinction between modern Duckburg and the Stone Age, it confuses everything to have a caveman in the 'modern' scenario.

"The editors also altered Rosa's opening gag about the tremor running through the house, but at least I managed to restore that when we reprinted the story at Gemstone."


Because of David's thoroughness and dauntlessness, the "director's cut" of "Back in Time for a Dime!" -- rectifying the opening panel so that Scrooge's dialogue is what Rosa had originally written (the tremor gag to which David refers) -- was included in Uncle Scrooge #369 (Gemstone, Sept. 2007).

Thanks again, David!]

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In November 1990, two months after the advent of both The Disney Afternoon and TaleSpin, and just as DuckTales Magazine was being phased out, Disney launched another children's magazine, this one a monthly: Disney Adventures.  Disney Comics promoted it and had some editorial involvement, but I'm not sure to what extent.  It seems likely that the non-comics portions of it were produced by another staff/department/division entirely.  It had far more distribution and more success than the Disney Comics line proper, early in its run making its way to being on display in grocery and department store checkout lines, right alongside the tabloids and TV Guide

Each issue boasted on its cover a currently-"hot", recognizable-to-kids celebrity; that, above all else, compounded with its popularity and its presence in checkout lines, should tell you the nature of the magazine, and why we need not concern ourselves any further with its non-comics contents (which were the majority of its contents.)  Needless to say, its target audience was not Carl Barks fan.

Because the magazine's launch was concurrent with the Disney Afternoon's, Disney saw an opportunity to further the hype surrounding the latter; during its first couple years, in the case of most issues, the celebrity featured on the cover was posed interacting with one or more characters from one of the four show in TDA's current lineup.  From the outset, each issue included three or four (give or take) comics.  At first, DuckTales, Rescue Rangers, and TaleSpin comics were featured exclusively.  When Darkwing Duck joined TDA, DW comics were incorporated; the same in the case of Goof Troop, and so forth.  As each year TDA dropped its oldest series, the older series' comics were phased out from Disney Adventures, but between the two, there wasn't a perfect concurrence in this respect.  Which properties were featured in comics form varied from one issue to the next. 

Prior to the official first issue, its launch was promoted, ca. late summer/early fall 1990, with a Kellogg's tie-in -- mail in so many proofs-of-purchase, and you would receive a special giveaway issue!  Being eight years old at the time, I was quite eager to take advantage of the offer, and feel quite nostalgic now as I recall raiding my grandparents' shelves to cut the UPC barcodes off of their Kellogg's cereal boxes!  

Not only did that "pilot" issue include two DuckTales comic stories, the cover was an unqualified DuckTales cover, uncorrupted by not a single celebrity!




Pretty cool, eh?  (Trust me, this is the only Disney Adventures cover you'll find me saying that!)  (Note how they forgot to color Launchpad's hair -- looks odd, doesn't it?)

One of the two included DT comic stories was a whopping 18 pages, divided into two chapters.  Here's Inducks' scan of part one, page one:





And part two, page one:




Inducks cites no creator credits for this comic.  Unfortunately, my Disney Adventures collection is long-gone (overall, good riddance!), so at present, I'm not able to reread this story in its entirety.  But going by memory, and judging by these isolated two pages, it was decent.  Think I'll start watching for this issue on ebay.

In the official first issue (cover date: November 12th, 1990), DuckTales was represented with an eight-page comic story, "The Dream Scheme".  Again, Inducks' scan of the first page:




Once again, I have no way of reading the rest of the story, but going by this scan, it seems it could've been decent.  The dynamics of the art, and the jump-right-in, off-the-ground-running narrative hook, are better than DuckTales Magazines' comics, to say the least.  (It's certainly worth noting that it was written by Bob Langhans!)

I don't particularly remember this story.  Same goes for most of the DuckTales comics created for Disney Adventures.  Generally, I think they ran from decent to mediocre; sometimes, perhaps a bit worse.  In all fairness, I'd have to re-read them to be able to say anything definite about them.  But given how enthusiastic I've always been about DT and yet how none of these comics have proven memorable...well, that speaks for something, no?

[...]

...there's one, DEFINITE, exception.  I will never, ever forget the five-part serial entitled "The Legend of the Chaos God", written by Bobbi J.G. Weiss and David Cody Weiss, and drawn by Cosme Quartieri, who's name should by now be familiar, and printed in the June, August "23rd" (there'd been a plain ol' August issue, but "Chaos God" Part Two was nowhere to be found therein; more on that below.  The August "23rd" issue was in lieu of the September issue...ya got me!), October, November, and December 1994 issues. 

In the all-too short run of Disney Comics' Tale Spin, Weiss had made some ambitious, commendable attempts at deepening the series' mythology, such as a story tackling Kit's past.  And an editorial comment in one isssue's letter column that a multi-part serial, courtesy of Weiss, delving into the "origins" of the Air Pirates' airborne fortress, the Flying Vulture was in the near-future; alas, this story was still slated for later when TaleSpin became a victim of the Disney Implosion.  (And again, I ask: how much work was done on the material for the next few issues before they were cancelled, and does any of it survive?)

And with this serial, Weiss once again "thought big".  And by all rights, the end results should earn a place of reverence amongst Disney Afternoon fans for all time.  What's the big deal?  "Legend of the Chaos God" is a veritable Disney Afternoon crossover...or quasi-crossover: it follows a jewel possessed by an ancient warlike, vengeful god as it makes its way from Cape Suzette (Part 1) to wherever the Rescue Rangers live (Part 2)(the "humans" are dogfaces in this case -- creative license taken so that the Rangers could exist in the same world that the other series do!) to Spoonerville (Part 3) to Duckburg (Part 4) to St. Canard (Part 5).  In each case, the malevolent god, Solego, manages to possess someone (or something -- a car, in the Goof Troop intallment), but doesn't escape the jewel until Part 5, only to then be defeated by Darkwing and Gizmoduck -- for at the end of Part 4, Solego had taken possession of the Gizmoduck suit and departed for St. Canard, with Fenton vowing pursuit!  The fanboy in me can't help but revel in how unabashedly "awesome" this transition into Part 5 is!






...see??!!!  ;)

Thus...the adjacency of the serial's DuckTales and Darkwing Duck installments, and Gizmoduck's bridging the two, is incredibly pertinent, because: BOOM!'s imminent DuckTales-Darkwing Duck crossover is actually not the first one that's ever even officially happened...nor is it even the first one that's ever officially happened in comics!

Bobbi's handling of the DT-DW "timeline" is very logical and simple: Launchpad's not in the DuckTales chapter because he now lives in St. Canard, where, sure enough, we find him in the Darkwing chapter, in the same capacacity that he is in any Darkwing story.  Thus, we infer that Bobbi's assumed that the entirety of the DW series takes place after the entirety of the DT series, and "Chaos God" (besides Part 1) is set well into the timeline of the DW series -- at least after Darkwing and Gizmoduck's first encounter.  So, this is a rare DuckTales story in that it's consciously set after the series and during the course of DW -- and the only exception that has to be made is that Launchpad's not in the DT chapter.  Otherwise, life seems to have continued as normal in Duckburg.   

Seems the obvious way to go, no?  But for some reason, BOOM! seems to have really muddied up this matter.  But we'll see how they address it once the actual crossover is underway.

Here's page nine of Part 5 -- Darkwing and Gizmoduck's (Fenton having by now reclaimed the suit) (and Launchpad's...kind of) showdown with the now-freed Solego!




This scan, and one from Part 4 above, iare courtesy of this site -- which, wonder of wonders, hosts scans of every single page of the arc!  For once, I can direct you to a place where you can easily access the entire thing, and, unlike almost every other comic that ever appeared in Disney Adventures, I have accesss to it myself!

Inducks notes that Part 2 is the last Rescue Rangers story to ever appear in Disney Adventures.  No such note is made in their entry for Part 4; however, by this point, DuckTales comics appearing in the magazine were few and far between, and after "Chaos God", there weren't many, if any.

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I'll do either one or two "History of DuckTales Comics" posts on the BOOM! era, and one post spotlighting a certain story that's never gotten much attention or fanfare.  And I want to write about other subjects, as well.  But when any of that will appear, I'm not sure.  My sister's weekend is to take place during this coming weekend, and my work and school commitments are considerably demanding.  So, it might be a little while before I post again...but I hope I don't once again go longer than a month without a new -- and proper, full-fledged -- post!

Monday, August 1, 2011

"The Bathtub At the End of the Universe" by Michael T. Gilbert and Flemming Andersen

During Gladstone II, a cause of much frustration was being all too aware of, for all intents and purposes, an infinite reserve of European material that’d never seen print in the U.S. that we were being offered very little of.

With the arising of Gemstone, the tides turned.  In a major way.

I feel that Gemstone’s digests satisfied on two counts:

1. Keeping alive  Gladstone’s "[character name as a noun, NOT pluralized] Adventures" series title tradition/brand.  (And, at long last, once again, there was an ongoing Mickey Mouse Adventures! Alas, Gemstone’s incarnation only made it to #12, leaving Disney Comics' version holding the record, having ended at #18 … but by Gemstone's fourth or fifth issue [only!], they'd TRUMPED Disney Comics' MMA page count!)

2. The experience of regularly-published digests, each issue comprised of more than 100 pages, which were devoted to MULTIPLE bulky 40-to-50-page stories of the contemporary (or semi-contemporary, as to U.S. readers, these were imports -- we didn't have first dibs), lively, colorful, pure-candy-narratively-and-visually variety -- à la Topolino.

The story I’ll use as an example of the contents of Gemstone's digests is “The Bathtub At the Edge of the Universe” (curious discrepancy: in the table of contents, it’s denoted as “The Bathtub on the Edge of Forever”), which was written by Michael T. Gilbert and drawn by Flemming Andersen. (Printed by Gemstone in Donald Duck Adventures #17, May 2006; originally printed in Denmark’s Jumbobog #182, 1996 ... thanks, Inducks!)

Here’s Inducks’ scan of the first page (American version):


 



I’m quite fond of Andersen’s work on this story. Here, the ducks are squashed and distorted in a fashion that, in my evaluation, harkens back to `60’s Romano Scarpa. See how bottom-heavy Scrooge is, and how his ENTIRE HEAD seems that it’s being absorbed and truncated INTO his furrowing brow? See how long Donald’s beak is and the polarity in how big the front of it is and how narrow the middle is, and how those drooping eyelids -- the likes of which I’ve never seen drawn on him before -- convey his boredom and disinterest? (DDA #17's lead story, “The Search for Bigfoot”, also bears Andersen art, but dates from a few years later than “Bathtub”. Interestingly, we find that his ducks by then had become trimmer and sleeker.) I’m not always into heavily stylized, modern ducks -- I’m something of a Barksian traditionalist (never even really got into William Van Horn while I was growing up!). But Flemming somehow manages to enliven extreme exaggeration, jaggedness, and “grit” (…eh, not really fond of that last word…) with enough “fleshiness” to give the panels a considerable degree depth and substance, if not exactly a Barksian “warmth”.

I have to admit that I have egg on my face. In my earlier post about the array of Danish and Finnish Duck stories that Gladstone I featured, I asserted that there was a distinctly Italian approach to Duck comics. Well, I would’ve pegged “Bathtub” as being of Italian origin … but it was produced by Egmont, and Inducks identifies Andersen as being a Dane! D’OH! Still, I wasn’t wrong that the Egmont and Oberon stories that Gladstone I printed showed little indication of the Scarpa-derived lineage that I feel runs through Cavazzano, Andersen, and others ... whatever country they're from or whose Disney comics publishers they work for.

Before we go any further, here's the cover for Gemstone's Donald Duck Adventures #17 (I know, doesn't really make sense sequentially here, but I wanted the scan of the story's first page to be given precedence!):




All right, the plot…sure, the ducks have time-traveled before (and in a bathtub, to boot -- DuckTales ’ “Sir Gyro de Gearloose” should be given its due!). And dinosaurs have certainly been the object -- or at last a component -- of more than one of their previous adventures. But for this story, Michael T. Gilbert brought to realization a decidedly unique, original dynamic and narrative thrust. As Donald and the nephews, traversing the centuries and reality's fringes, scramble to track down Gyro’s time-displaced “100 mega-watts zigga-bomb” and prevent its explosion from wiping out history, they're relying on Scrooge and Gyro to keep up their end at “Mission Control” in Gyro’s lab back in the “present” ... where things DON’T go so smoothly. As they get precariously nearer the last wire, the sense of crisis and urgency is louder than in the average Duck comics -- usually, even when the stakes are high, they’re not regarded with so much fraught anxiety.

What’s really singular is the pairing of Scrooge and Gyro, and how their clashing neuroses create a certain dissonance -- that Donald and the nephews are depending on these two nervous wrecks greatly augments, exacerbates, and drives the story’s tension. To have Scrooge separated from his four nephews and partnered with Gyro is, of course, a variation from the norm. But to have Donald maintain a fair degree of confidence and heroism as he and the nephews brave the figurative storm (actually, no...it gets pretty literal!), while  Scrooge acts as scatterbrained and guility of as bungling as Gyro, is a bold twist. However, Scrooge’s characterization is completely justified: what's going down was spurred by his lust for the profits he was sure were to come from backing Gyro’s breakthrough inventions -- a lust that blinded him to the dangers of said technology. He isn’t shaken out of his myopic perspective of the matter until he virtually has his finger hovering above the figurative doomsday button (or should I use "literal" here, too?  ...nah, "figurative"; there's no actual button!  Well, there's buttons, but not THE buttoon...) …hence his jitteriness and subsequent clumsiness! Mr. Gilbert, I'm SOLD!

Finally, I must quote Gyro, at the story’s apocalypse-flirting climax, explaining what’s going on: “It’s the `Gilbert Proximity Syndrome’! A time paradox posited by Professor M.T. Gilbert! [A self-reference on the author’s part? Or was this an editorial embellishment? I'm assuming the original script would've been in English and was used -- supporting that, no translator or dialogue writer is credited -- so I'm uncertain.] If conflicting events in parallel time lines get too close, history will correct itself before the events occur!” Shades of the infamous eternally-debated Biff-of-2015-returns-from-having-changed-history-and-finds-that-he’s-starting-to-fade-from-existence deleted scene!

In all seriousness, in terms of time travel in genre fiction, I’m eternally grateful that we live in a post-Back to the Future world. We’ve come a long, long way from the Legion of Super-Heroes (in the 28th-or-whatever century) for some bizarre reason historically recognizing Clark Kent of the 20th century as having been SuperBOY and not SuperMAN, and the improbable coincidence that Superboy and the Legion’s successive time travel-enabled encounters with one another were linear in terms of BOTH of their lives…  (I'm pretty sure that if they ever agreed, "Okay, so we never get confused, let's make sure that on every occassion where we get together, the same amount of time since the last occassion has passed FOR BOTH OF US!  Let's not ever surprise each other by later on time-traveling before and between occassions where, in each of our respective linear lives, we've already hung out!", it was off-panel!)

Monday, July 4, 2011

Donald Duck #253 and 263 (Gladstone, May 1987 and June 1988) -- (Some) Reflections on the First Era of Gladstone; and, Spotlight on Denmark and the Netherlands

A few years ago, a conversation with an acquaintance who was something of a self-styled pop culture expert arrived at the subject of my comic book collection.  Amassed while I was growing up, it consisted mostly of "Disney comics from the '80's", I explained.

"Whitmans?" he asked.

"Gladstones", I asserted.

"Oh!" he laughed wryly, smirking.  "Those are even worse!"

I did a double-take.  "Um...no, they're not!" I protested.  I had absolutely no doubt about this, but I anticipated that I was not going to be able to diffuse the misconception held by the person whom I was talking to.

"They were mostly just reprints," he derided. 

"They were presentations of classics, and were carefully selected!" I spat back, thinking of their Barks and Gottfredson material, and the way they would be contextualzied in Cross Talk.  "That was Harvey, in the early '90's, who cheaply and lazily slapped reprints together!"  I may have also mentioned the regular inclusion of European stories that had never before appeared in North America, but I wasn't prepared to explain how Geoffrey Blum's or Byron Erickson's scripts for them were of premium-grade quality.  And this acquaintance obviously had no idea who Don Rosa and William Van Horn were -- not that that would've done any good. 

"They were just reprints," he reiterated, contempt ringing clearly in his voice.  See?  He was stubborn.

This exchange brought up an interesting point of consideration, though: if Barks and Gottfredson are not to your taste, and you're predisposed to, no matter what, never finding merit in any of their stories, then reprints of their work in traditional, mass-distributed comic book periodicals would look like cost-cutting, resulting in throwaway "rags".  I suppose...I dunno.  I'll let you mull that over.  *shrugs*

Gladstone's first run ("Gladstone I", as it's commonly known) was comprised of the Duck and Mouse comics of my childhood.  Perhaps that's why I hold them as the most perfect American Disney comics ever published. 

This is for, 1), aesthetic reasons: the inspired, brilliantly composed cover art (so very often by Daan Jippes, but I'm not excluding others) and the warm, cartoony-but-not-garish title logos, and their proportionate relationship to the aforementioned cover art; and inside, the plain black text on the plain white backdrop of the page itself, a style consistently employed in the letter columns, the Cross Talk editorials, and all in-house ads; and the subtle, careful coloring (shout-out to Susan Daigle-Leach!), which was more refined than that seen in Western Publishing's Duck and Mouse comics of the preceding decades, and -- in part because newsprint was still the paper type of choice -- not as flashy and loud as what's been done since.

And then, 2), content reasons (...which are pretty important, wouldn't you say?!): Barks, Gottfredson, Murry, et al had never before been in more loving hands.  (Something that a "non-fan", like my acquaintance quoted in the personal anecdote recounted above, wouldn't have the intuition to grasp, while it's a matter I'm partial to.)  (And not to mention that many of the Gottfredson stories that Gladstone serialized or printed in "albums" had never been officially reprinted before!)  And then there were the European stories, which didn't have the bombast of -- nor was it heralded with  the fanfare accorded -- say, a new Don Rosa adventure.  Nonetheless, the appropriation of European material for regular inclusion gave the line a certain consistency and steadiness in quality...even if they were usually used as "backup" stories...

In terms of the Duck books, I've long regarded Gladstone I's Barks reprints (whether a 10-pager or an adventure) and Rosa originals (ditto) as the main features (Van Horn?  Yes, eventually, but he didn't start off with a "big splash" the way that Rosa did with "Son of the Sun"), while the European fare, appropriately, as it tended to be more average in quality, served as filler.  And there was the matter of them being short, and I have a longstanding prejudice against non-adventure, shorter stories, that, fortunately, is eroding away.  Point in fact, very recent reading has prompted a reassessment on my part.  Let's proceed, shall we?

Between Romano Scarpa and his modern descendants like Cavazanno, et al, Italian Duck and Mouse comics are distinctly Italian: wackier, lunier, stretchier, squashier, more distorted, etc.  I may be wrong, but I believe that besides a select few prime Scarpa stories ("The Blot's Double Mystery", "Kali's Nail", "Tapiocus VI", "Amusden's Talisman", "The McDuck Foundation", "The Last Balaboo"...did I miss any?), Gladstone I steered clear of Italian stories.  And in that respect, because of the Prescott office's embracing of the Danes and the Nederlanders, the relative exclusion of Italian content, on the flipside, was equally crucial to the unity of the line that I referred to above. 

Scarpa, from what little I know, greatly admired Barks, but didn't let that force him to try reining in his own style -- which clearly had its influences on his successors amongst his countryfolk.  It has always struck me (and others have observed) that the objective of people like Jippes, Daniel Branca, Ben Verhagen, and Daniel Branca was to be as visually faithful to the world of Barks' Duck comics as possible.  Also, like Barks, the vast majority of such creators' stories are self-contained, whether they be 10-pager (or 10-pager in spirit) domestic sitcoms or adventures (at which, when some Europeans try their hand at such, admittedly, the results seem "smaller" than Barks' various cornerstones of the Duck adventure story template.  Also, Jippes, Branca, et al nearly never alluded to an over-arcing, aggrandized Barks-based continuity and mythology.  (*coughcough*whocouldibealluding to?*coughcough*)  (In all seriousness...reportedly, Jippes at one point in some interview that of course wasn't in English bashed what he saw as Rosa's artistic limitations.  Without a doubt, Jippes' is a fantastic, masterful artist.  But where are his stories?  Though, it may very well be that there are no shortage of them, but we Americans would never know it, as all we've gotten of his work in recent years has been Junior Woodchucks redrawings...)

So, take the Barks reprints.  Add the imports from Denmark and Netherland, which, in adhering to the Barks gospel, and in trying to recreate the Duckburg of his stories, seemed to exist in a permanent 1950's (something that Rosa did overtly).  Stir it all together, and what does the stew look like?  Gladstone I was, in a big way, an anomaly in its time (and certainly completely out-of-sync with its licenser, the Disney corporation!) (ARRGH!!!  There's nothing I hate more than some moron deriding me for liking "Disney", as if Bark, Rosa, or Gottfredson are the equivalents of the Broadway production of The Lion King, or Disney Channel "tween" junk like Hanna Montana).  The line persisted in exulting in an idealized, perfected version of a slice of what some other members of the human race had created 30 years earlier.  (...is it too late to find a way to go back to such a utopia, even if it doesn't exist beyond the pages of some comic books?  Yeah, I know, we can re-read the ones that already exist and that we already have, but there's just something about knowing that new ones are coming out and have a feeble presence in the world-at-large...)

These thoughts were prompted by a visit to a comics shop this past Friday...specifically, to Wonder Cards and Comics in Barre, Vermont, making sure to scope it out on my way home from my residency at Goddard.  I was approximately seven years old when I began regularly buying (or rather, having my parents buy for me...semantics) Uncle Scrooge, when Gladstone I had about 12 to 18 months left to go.  I didn't start collecting all of their titles until their last few months.  So, there's a good chunk of their output that I've never owned.  But now that I'm actively collecting again, that's changing.

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Time for specific examples, chosen from the haul I came away from Vermont with.  First up: Donald Duck #253:




As you can see...a wonderful Jippes cover.  Great facial expression; great sense of physicality/motion/anatomy.

The issue is led by a Barks 10-pager from 1950.  (I would've pegged it for a year or two earlier...shows what little I know...)  It's titled "Ski Samaritan" in the credits at the end of the letter column, but Inducks lists it as "Serum to Codfish Cove", which seems more like a descriptor than anything.  I'm sure I read this story back in the '90's (in the Walt Disney's Comics and Stories in Color albums), but I don't have any specific memory of it...so upon reading it a couple days ago, it was a revelation to me that it was clearly an antecedent of "Somewhere in Nowhere"/"Somewhere Beyond Nowhere", in that we find Donald braving unforgiving snowy regions to deliver something to people in (a) remote location(s). 

At the outset of the story, it's snowing, and Donald is bragging to the nephews that he's "the greatest skier that ever skied!"  Soon, several feet of snow have blanketed Duckburg.  When the mayor reports that "[t]he village of Codfish Cove is marooned without medical supplies", the nephews -- having eaten up their uncle's boasts -- volunteer Donald to deliver a serum to the unfortunately situated Codfish Cove.  When Donald's propositioned about the matter, he suddenly becomes skittish and reluctant, but realizes he's going to have eat his words, and dons a pair of skis to carry out his mission.  Matters are complicated when a comical, caricaturized, obviously Soviet pair of spies switch the serum with "rocket ship" blueprints, setting Donald up for a surprise interception to take place once he's en route.

Just as funny as the spies is the Secret Service agent -- replete with a protruding chin and puffed-up chest -- who alerts the nephews to the situation, prompting them to pursue their uncle in the hopes of preempting any potential danger.  We find that the trials of the impassable route that Donald's enduring are causing him to suffer, and he seems to be close breaking....  In the end, the nephews not only foil the spies, they also, unbeknownst to Donald, enables his successful delivery the serum...but Barks seamlessly integrates a reason why the nephews can't reveal their involvement.  Thus, we iris-out on Donald walking on eggshells, singing his own praises, while the nephews knowingly wink at each other.  Most creators would've had Donald receive his comeuppance.  Showing the nephews' self-satisfaction and lack of need for recognition and acclaim works as a far more meaningful, poingnant coda. 

So much has been written about Barks -- what do I really have to add?  (Especially something that I haven't said before and elsewhere?)  Needless to say, this story is fantastic.  The dynamics between Donald and the nephews; the complication (and resulting farcical antics) of the spies' involvement; and the nephews' saving Donald's hide and preventing him from the disgrace of not withstanding the storm and saving Codfish Cove, all the while keeping to the shadows...when compounded, these various factors making up this tiered scenario plays out in a matserfully constructed story.  The visual humor in only the chimneys, rooftops, and spires of Duckburg poking out from beneath the snow; the hunching, sneering, leering spies; the over-the-top "upstanding", "heroic" appearance of the Secret Service agent; and Donald freaking out and fleeing at the sound of a gunshot are Barks at his sharpest. 

This story is from what I call Barks' "romantic period".  GeoX has noted how Barks' later Uncle Scrooge stories (say from the mid-'50's on?) strayed from straight adventures and became more satirical, and even cynical.  I've never been able to put my finger on it, but I've always found that around the same time, something about his art also became more cynical...dryer, maybe.  Here, though, is Barks at a time when he drew more lushly and with more grace...oh, don't get me wrong, the poses and facial expressions are decidedly cartoony, but it's subtle.  But as in most of Barks' Christmas or winter-set stories of this period...well, I just want to be in the ducks' kitchen with them as it snows outside.  Or bunkered down and cut off from the world, spending the winter in Codfish Cove.  These places just look so warm and toasty!

Okay, so, let's move on to the rest of the issue (which is mainly what I'd meant to write about!)  Gladstone I had the curious practice of giving blanket credit for most of the European stories they printed to "the Gutenberghus Group" or "Oberon Publishing".  But, thanks to Inducks, I can cite specific creators!

"Putting on the Dog" (written by Jim Kenner; drawn by Daniel Branca): this is what's referred to as a "Donald mastery story".  I balked at the staging and props -- slapstick resulting from trying to rein in a disorderly bunch of dogs, and the silliness of giving stylized haircuts to dogs who have snooty owners, just isn't my bag.  Branca's art is nonetheless excellent.  Clearly Barks-modeled (and a close cousin to Jippes' art), but he's no mere Barks copycat, clearly able to execute anything the story calls for, and do a damn good job of it.

"Journey Through the Center of the Earth" (written by Evert Geradts; drawn by Ben Verhagen): after the "meh"-inducing dog-grooming moorings of the preceding story, hijinks involving both Gyro and Scrooge -- in addition to Donald and the nephews, that is! -- are very refreshing.  My breakdown: Gyro's sad because he's got this amazing new invention, but he can't make any headway in bringing it to the world's attention.  The nephews, knowing which of Scrooge's buttons to press, manipulate the ol' tycoon into investing in Gyro's efforts.  Soon, Donald, strapped inside a single-passenger mini-rocketship, is being ping-ponged back and forth along a narrow tunnel that Gyro bore through the center of the earth (hence the title...) (...oh!  And, also...paging Mr. Rosa, paging Mr. Rosa!) between the workshop's yard and a village inhabited by indigenous people on the surface of the other side of the planet.  When the authorities threaten to shut down Gyro's operation and he and the rest of the ducks desperately try to argue their case, Donald is forgotten, left to the torture of being endlessly flicked back and forth between the far ends of the tunnel.  Heightened, neurotic characterization; an absurd comical scenario (e.g., the bewildered natives on the other end of the shaft!), and Verhagen's sharp-edged, pointed art = a win all-around!

I noted earlier how the Danes and the Nederlanders tended to strive to recreate Barks, aesthetically.  While their devotion to him is clear, that's not to say that as creators, they had no individuality...it's just that the typically, the Italians are especially and exceptionally stylized in their work.  Compared to Jippes, Branca, or Vicar, though, Verhagen is noticeably "scratchier" (in a good way) and more fiesty/quirky (also in a good way).

 
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Next (and last, for today) up: Donald Duck #263:





Cover's by Branca.  (See?  You could've told me it was Jippes, and I'd be had...I'm really not an expert!)  The presence of Daisy and the abundance of yellow dispose me toward not liking this cover as much as I do #253's...but, setting aside my biases, I can see that in all fairness, all the nice things I said about #253's apply here (in terms of expressions, movement, poses, etc.) 

"All Washed Up" (Inducks credits "plot" to Philippe Le Bars and "script" to Jack Sutter; drawn by Vicar): This is one of those stories in which Donald tries to do something right, but his screw-ups result in a minor oversight spiraling out of control, until Duckburg is struck by some sort of wide-scale disaster.  There's a twist, though...that being the original, tantalyzing framing device: we open on a mailman making a delivery to a shack built on the very end of a rocky outcropping towering above the ocean.  This takes place in the midst of severe weather, to boot.  The cabin's occupant turns out to be Donald, who's in hiding after the latest wide-scale disaster he's caused, the story of which he then relates to the postman...and, by proxy, us.  The escalation and coincidental twists are timed and carried out as well as anyone this side of Barks has done when taking a shot at doing this kind of story.  One unfortunate finding: unlike in the Codfish Cove story, where Donald was due for some degree of comeuppance, in this story, his sufferings are completely undeserved, having gone out of his way and above and beyond to live up to his responsibilities, his mistakes being just that -- pure, honest mistakes! 

I remember some gripings in the letter columns of the Disney Comics era about Vicar being a Barks-imitating hack.  Nah.  ...I mean, yes, as I've noted here, Barks was a major (and that's an understatement) reference point for Egmont creators like Vicar, but the latter's just as good as any of his peers -- as demonstrated throughout this story, from the dramatic opening splash of the postman struggling to make his way to the dangerously-positioned cabin, to a regular-sized, procedural panel showing something as ordinary as Donald mopping the floor (though he's doing so with a determined fury, spurred by feeling the need to both show up Scrooge and keep his date with Daisy...and that's a good example, in another sense, actually, as just being able to read this stuff in Donald's face shows that Vicar's an artist who is attentive to story, which is one of the highest complements that can be paid to someone with his job description!). 

"Fly Now -- Pay Later"...an early Van Horn four-pager!  Unmistakeably more elasticy and balloony than anything else in the comic.  Donald ants "peace and quiet", so he orders the boys to stop "playing ninja" (it was 1988, when Ninja Turtles and Karate Kid were popular...so this is the rare occurence of a contemporary reference in a Gladstone I comic!)  But as he tries to lounge and read a book, Donald is irritated by the buzzing and flitting about of a housefly...which poor Donald can't bring an end to, even after successive attempts, which lead to him tearing apart the house, and making quiet a racket in the process; the irony does not go unnoted by the nephews.  Two escalation/disasters stories in a row!  This one's told with more brevity, and is sort of a miniature incarnation of this Duck comics sub-genre. 

"Double Incentive" (written by Jan Kruse; drawn by Mark de Jonge -- never heard of him!): another quickie (er, get your mind out of the gutter...)  Since Gus is so lazy, Gyro is generous enough to invent a robot-Gus to pick up the slack...but Grandma has other ideas as to how to use the robot.  (...no!!!  no, no, NO!!!!!  ...sheesh, I told you once already!!!  For crying out loud, I just meant that she's going to manipulate Gus by announcing that the robot will now be served all of Gus's meals, since it is now the robot who's earning his keep, giving Gus the incentive to finally start working hard...but I was't going to explain all this, because I thought that I shouldn't spoil the ending!  But now look w hat've you made me gone and do!!!!)  (Actually, I was just being lazy and not trying to have to write as much.  I mean, what stopped me from spoiling the ending of other stories, as I've done without discretion earlier in this post?)  A clever, if simple, little story.  The art reminded me of Verhagen; a bit distorted, and a bit quirky (but it's got nothing on, say, Cavazzanno...)

The Gus-Grandma-Gyro story is followed by a lone Taliaferro gag, here titled "His Level Best", and that Inducks says was syndicated on Oct. 2nd, 1938.  Man, those 1930's comic strip artists could really draw, right?  You know that stuff Warren Spector was saying in his introduction to Vol. 1 of The Floyd Gottfredson Library about Gottfredson's art being so cinematic?  Taliaferro was close...  And, actually, I think Donald was onto something here: securing a picture frame to the wall by [SPOILER WARNING!!!!] (see?  I'm responsible!) nailing each corner seems like a pretty darn practical idea, dontcha think?!

Finally, a Barks' 10-pager (positioned at the back of the issue this time...hmm...well, "All Washed Up" was damn good, so I'd say this was a wise, discretionate choice on Geoffrey Blum or whoever's part) from 1953 that seems to be officially known as "The Price of Fame".  (This issue's credits and Inducks are in agreement that that's what it's called, anyway.)  This story projects a decided sentiment of irritability, and frankly isn't as likeable as "Ski Samaritan"/"Serum to Codfish Cove" -- nor does it have the kind of complicated web of clashing character motivations that that story did.  Also, it's somewhere between Barks' "Romantic, lush era" and his "cynical, dry era".  Still smooth around the edges, but somehow, Donald's home, and Duckburg overall, look a bit more drab and weary.  Damnit, I know what a mid-'50's Barks' WDC&S 10-pager looks like, and, by hell, this is one of 'em!

Basically, when the nephews lament, "Unca Donald will never amount to much!" (Jerks!  After he took you in, after all the demeaning jobs he's slogged his way through in order to support you, and after you've been right there with him as he's risked life and limb time after time during all the perilous adventures Scrooge has dragged you guys into!  INGRATES!!!!)  They manage to inspire Donald to want to become a musician.  After his singing auditions are a wash (...was Barks at all thinking of Donald's voice as heard in the animated shorts?  It'd make sense...), Donald tries his hand at a series of instruments.  But the sounds that he manages wrenches from each, as we see, rattle the nephews' nerves to no end.  Basically, the story is a few variations of this "Donald makes loud, obnoxious sound and the nephews cringe in reaction" gag strewn together, with no brilliant twist or resolution at the end; instead, Donald finally gets the media's attentions with the invention of an absurd, ludicrous, lowbrow musical instrument.  Well, okay, I guess that counts as a twist, as getting on TV had been Donald's objective from the get-go.  Still, I find this ending, and the overall story that led up to it, a bit underwhelming.  But, it's really okay, because Barks is responsible for, what, how many dozens of masterpieces?

Interesting that Bark' would tell a story in the comics format that revolved around sound -- seems like something that'd work better on film.  Still, Bark really delivers in completely overcoming what you'd think would be a handicap, and succeeds with nary a hitch in showing, again and again, that Donald is producing cacophonious sounds, and that this annoys the nephews; in each instance, there was no confusion about what was taking place on this reader's part, anyway.  (Admittedly, I was imagining what Donald's efforts might've sounded like, though.)  (Also, Barks' partial deafness -- if it'd set in by this point, of which I'm not sure -- has me wondering how that would've informed his approach to this subject.)

Speaking of being irked by sounds...note the date; I'm sure I'm not the only one who at some point today thought to themselves, "I hope that wasn't a gunshot..."  (While writing the preceding couple paragraphs, I could hear an incessant barrage of fireworks being set off outside, and it was really getting under my skin.  How fitting, given the subject of the story I was writing about.)

Have a good week!