Sunday, May 11, 2014

(Some of) my assorted thoughts on: Uncle Scrooge #231 (Gladstone, cover date Nov. 1988)

Our Don Rosa cover is very much in the same vein as Barks' covers for this very same title:




“Too Safe Safe” – Barks ten-pager. Walt Disneys Comics and Stories #171. 1954.

Scrooge task Donald with removing a sole mouse from the money bin … but not because it’s grunt work; Scrooge actually considers the mouse a threat to his cash of the most serious order, but Donald works the cheapest. The Donald-Scrooge interplay is archetypal, especially in the context of Donald working for Scrooge in the bin. Going as far as back as “ , this story certainly belongs to its era; to regular readers; there is a familiarity with the setting and the relationship between its inhabitants. Scrooge, of course, looks down on Donald, while Donald, though his uncle is prone to angering and insulting him, is determined to succeed in his assignment, though he’s just as on edge about failing. In the vein of the classic opening to “Back to the Klondike”, in which Donald nonchalantly stands by as Scrooge loses his nerves, pacing, talking to himself, and forgetting what happened a moment before, Donald comes off well in contrast with his obsessive-compulsive uncle; in fact, Donald looks outright SANE. (This is more apparent to the readers, however; Donald’s self-awareness is too limited to allow him that affirmation, sadly.) The bit where Donald, for some inscrutable reason, nails a pillow to the ceiling above Scrooge’s desk chair, then – once Scrooge has questioned him as to what the hell he’s doing – informs Scrooge of the discovered mouse, resulting in a shocked, alarmed, and outraged Scrooge literally hitting the (now-cushioned) ceiling in the fashion that only a cartoon character can, is hilarious.

Another priceless moment is – Scrooge having JUST sent Donald away, without pay due to Scrooge’s entire fortune now being inaccessible, worried about how he’s going to be able to eat – Scrooge’s realization that, “Wait! What am I going to eat?!” The one-panel lapse between Donald’s departure and Scrooge’s epiphany is timed PERFECTLY. And Scrooge’s facial expression – he looks like a truckload of hardened cement just hit him – is Barks at his comic(al) best.

Gyro, in one of his earliest appearances, functions as a plot device, providing the impenetrable wax that Scrooge’s entire bin is sealed in. (You would THINK that Scrooge would have enough foresight to realize the problem this would create, but not only are Barks’ characters all too human in their flaws – in this case, Scrooge is SO focused on protecting the contents of his vault from Federal Reserve note-nibbling rodents, he is unable to see any factors of the project external to tis primary objective. Additionally, Barks’ world is just cartoony and whimsical enough where such logic breaks [thanks, Gregory] are permissible.) Gyro isn’t yet the meek, somewhat downtrodden but generally cheery, relatable tinkerer we would come to know in the Barks’ Gyro-solo stories. Here, he’s more of tertiary joke in and of himself: he’s just some crank who claims that he can only get invention ideas when he knocks himself on the head. his role here is only to be the object of this recurring gag and to facilitate the impenetrable wax’s entry into the story. Don’t get me wrong, it is a funny portrayal, and he’s not unlikable, but we’re not given an opportunity to identify with him here. The evolution from Gyro’s more angular, raggedy appearance here to the more composed and upright character design Barks would settle on seems to parallel the evolution of his characterization, which may have been subconscious on Barks part; before the reader could identify with the character, its creator had to, first.

Of course, Barks had mastered the nephews by this point (I might even take a hardline, Don Rosa-ish position and state that not only are Barks’ nephews definitive, but he actually created them, and the rowdy little brats in the shorts never existed). Although they don’t show up until the final page, their appearance is quintessential Barks’ nephews: they’re shown as having taken – virtually parental – responsibility for feeding their bungling two uncles, admonishing them for their irresponsibility.

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“Fear of Buyin” (original title translates to “Loss Day Found”) – 8 pages. Plot: Joel Katz. Script: Tom Anderson. Pencils: José Cardona Blasi. Created in 1985, first published in 1987. Denmark.

Uh oh! This story includes a non-Barks flashback to Dawson that is invalidated by the very existence of Life and Times … and worse yet, it posits a life-defining moment that Scrooge has rued ever since! If it were just a few panels showing some generic depictions of Scrooge prospecting and walking past the saloons and dance halls of Dawson, I guess that’d be relativity innocuous … but this inferior story actually has the gall to invent an important and event – and even date!!! – in Scrooge’s life. I should repent for even having set eyes on it! And … quick!!! Any and every existing copies, scans, and the original art (if it even still exists) should be destroyed, per an international mandate!

No, I’m only kidding … and not at all in an anti-Don Rosa sense, mind you; see my comment above about Barks’ conception of the nephews. I’m a self-admitted continuity nut, and if anything, I’m poking fun at myself, if not “our kind” in general. Even Barks’ own “Cold Bargain” doesn’t seem to jive with “Back to the Klondike” (Rosa even had to retcon its placing of Scrooge’s far-north prospecting days in Alaska.) But whereas I was actually annoyed an Jippes gag piece that BOOM! published because it showed young Klondike Scrooge wrassling with a bear that looked exactly like Goldie’s Blackjack, there’s nothing about “Fear of Buyin’” that bugs me. I can understand objecting to the notion that a greenhorn Scrooge even had ONE millisecond of weakness and gave in to gambling’s lure, enough emphasis is placed on it being just that – a weak moment – and that it was a result of Scrooge hitting a low point and fearing failure (remember, he had barely his first dime, let alone a fortune, at this point – he surely had to have spats of self-doubt) is well-considered and demonstrates enough understand of the character that I commend it.

And, besides, it’s only the story’s set-up! Scrooge’s staff rejoicing at actually being dismissed early, the figurative dark cloud that hangs over Scrooge each year on this date (see? This IS the Scrooge we know – if he DID actually make such a youthful indiscretion, he WOULD regard it in this manner), his anxiety over having to adhere to his vow to abstain from all business for the day’s duration, his inability to avoid anything that reminds him of money, and his frantic roping in of Donald to be his “guardian”, and Donald’s flubbing things at the auction are all prime Duck story transpirations, and are by-and-large Barks-worthy. (The work-base bickering between Scrooge and Donald compliments the preceding story nicely, too.)

Okay, the “can’t avoid anything that reminds him of money” sequence is a bit hackneyed, but nearly inevitable. Sue Daigle – credited with scripting the U.S. version, the only instance of her doing so that I’m aware of – may even improve the gags with the pun book titles that Scrooge jumps away from. Presumably, they were completely different titles in the original version, but still jokes or puns – just different ones. Otherwise, the gags just wouldn’t work.

Standard, perfectly fine Gutenberghus/Egmont art. Of course, Gladstone only accounted for Cardona Blasi with "Produced by the Gutenberghus Group". I have a feeling that Blasi could have been on Vicar's staff of "ghost" artists.

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The Beagle Boys – “Soured on Sweets” (original title translates to “A Sweet Tooth”). Plot: Neville Jason. Script: Bob Bartholomew. Pencils: Daniel Branca. Created in 1984, first published in 1987. Denmark.

The chocolate factory slapstick, the cliché of having to go through a million (actual number not stated – but odd how EVERYTHING that came off the production line went to ONE tiny local shop) assembly line products to find a misplaced, greatly desired object, and the silly coincidence of the Beagles running into not one but two other womanat the zoo each holding yet ANOTHER box of chocolates? Meh. Daniel Branca’s art? YEAH!!! I think I’ve said this before, but he pulls off the feat of drawing Barksian Beagles who are more expressive and “flexible than Barks’ (who usually were pretty stiff, but it was part of Barks’ comical conception of them, not a fault), but doesn’t fall into the heavily stylized, angular, absurdly cartoony European digest style.

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“Shaping Up” – one-page gag by William Van Horn. Original.

Van Horn still getting his feet wet. Donald comments that Scrooge, upon exiting a gym, looks healthier … not because of a workout, because he turned down all of the very expensive fitness courses that the gym had to offer. (Expensive being the operative word.) A relatively simple but tightly-paced and in-character gag.

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The entire letter column is taken up by one GREAT letter chiming in on a debate that had been going on at that time in Gladstone’s letters columns – written by a lawyer in Michigan, making a serious, monetarily complex argument but with (most notably at the end) a fantastically dry wit.

-- Ryan

(P.S. Yes, the Aladdin reviews will continue -- just trying to make sure that I don't lose my [very few] regular readers!)

Sunday, May 4, 2014

(Some of) my assorted thoughts on: Uncle Scrooge #320 (Gemstone, cover date August 2003)

During the earliest months of the Gemstone era, to which this issue belongs, I was in college, and, though a few years earlier I had lost interest in comics as Gladstone II was easing into its prestige format-exclusive final leg, I was still excited about the return of the comics that I had grown up reading and loving. But, the whole reason that I had gravitated away from comics in the first place is because during high school, I got this notion in my head that the only way to be sophisticated was to like bleak music, art, and literature created by (totally never posturing) tortured souls. So, Gemstone's bright, colorful aesthetic and the light-hearted, good-natured-but-not-naive, sometimes-subtly-cynical-but-never-outright-despondent stories just didn't jive with me. Why did I remember these comics as being substantive, when now, I could only get very little out of them? 

Well, the problem wasn't the comics -- it was me. I had completely failed to realize that part of the process of growing up was getting stupid ideas and making stupid decisions, and then taking a while to figure out that they were stupid. (Some people never figure that out, I'm afraid...) I was preoccupied with image and a superficial notion of what an intellectual and "artistic" person should be. I'm grateful that in the years since, I've matured and become more well-rounded. And being more centered, I can see an issue like this for what it is: a very solid one, brimming high-quality, quietly satiric, witty, well-crafted stories. 




First up is William Van Horn's 16-page "Fools of the Trade", which is very un-Barksian in the sense that it centers around a one-shot character whose an object of completely fantasy and whim: a talking dragon. Of course, it's Van Horn's wont to engage with outlandish content ... but always with a decided sense of irony and parody, and this story is certainly in keeping. The idea is that that "high-tech" defense systems have invariably failed in staving off the Beagle Boys, so Scrooge has decided to go "old-school", and import a dragon "cloned from the claw of" one of its antecedents. (So, Van Horn has gone a semi-scientific route -- it's not like he's just having dragons suddenly romping around in abundance in the modern world. And it's consistent with his absurdist approach that this explanation is tossed at us dismissively and in passing.) To Scrooge's disappointment, the dragon -- "Figgy", "short for Figment", a clever Disney reference -- turns out not at all as expected, not much larger than one of the nephews and to have a dopey, aloof personality. This twist has a Jay Ward flavor to it.

(The deliberately anti-climactic -- turning the convention on its head -- half-page splash of Figgy nonchalantly strutting out from the darkness of the crate in which he was delivered demonstrates perfect comic timing. I think it'd have me in a slight fit of giggling if instead of exclaiming, "Howdy do, folks!", Figgy were to utter simply, "'sup?" [There's a Paul Dini-scribed issue of Detective Comics that uses basically the same gag, but with the Joker.'] However, I'd probably be adverse to the use of such overly contemporary slang.)

Writers of lesser skill might (in probably a considerably shorter story) have the revelation of Figgy's non-threatening presence be the entire punchline, and maybe, if at all worth his or salt, proceed to end on a gag in which Figgy is able to keep the Beagles away from the bin after all, just not in the way Scrooge had originally hoped. (Taking an aspect of Van Horn's superior version, Figgy's diet consisting entirely of beans, it could be Figgy's breath being really repulsive... or... well, fart jokes aren't really a part of duck comics, so...) Fortunately, Van Horn's talent has given us a much busier, more complex tale involving the Beagles' scheme to acquire Scrooge's cash with a matter transmitter going awry due to their own bungling and complications arising from Figgy getting mixed up in it, resulting in a storm of confusion on both the ducks' and the Beagles' ends. This is a first-rate, silly-but-clever, slapsticky-but-witty Van Horn spoof! The Beagles' being sick of eating beans and accidentally transporting Scrooge's bean supply to their hideout strikes me as a Barksian twist, although I can't help but think that Barks would've saved it for a master stroke a the very end. However, Scrooge does tie things in with a bean-alluding closing one-liner -- and that remark being couple with the last panel's depiction of the Beagles' punishment, and their "Should've been careful what you wished for"-begging remarks that they're sick of the very sight of money, has enough of a Barksian tinge to it that it's still makes for a strong conclusion. Actually, one could say that it's Van Horn enough to be a strong ending, or that it's just a strong ending, period.

The very idea of the Beagle Boys relocating the contents of the bin to their hideout immediately brings to mind the DuckTales episode "The Money Vanishes". The resemblance is all the more closer because in both cases, t he Beagles are using an apparently abandoned urban building (whether it had originally been used for offices, tenements, warehouse or storage, or what have you, it's not clear in either case; the one on DuckTales -- which appeared in multiple episodes -- is worn down and boarded up, while Van Horn's is merely nondescript; the DT one is three stories high, while its hard to tell if the one in Van Horn's story, and those on either side of it, are one or two stories), and in both cases, the Beagles ultimate undoing is that their building becomes overloaded with cash and it bursts out onto the street.

Oh, and I think I might know a guy whose family owns the bean company that Scrooge orders Figgy's pay/feed from! ;)

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"Fools" is very well complemented by the 15-page 1981 Disney Studio production "The Big Break-In", written by Carl Fallberg and drawn by Romano Scarpa -- an international collaboration! Unlike many of Scarpa's duck stories that have made it to the U.S., this one actually makes sense -- I guess its to be expected that a U.S. writer such as Fallberg would be more on the same page as a U.S. audience. The proceedings here are notably sillier than Fallberg's average Mickey Mouse adventure-mystery, although perhaps it's Scarpa's exaggerated, tense poses and expressions that play up the frantic energy the story projects. Taking into account the notion of Scrooge's safe combination tumblers not lining up right because the money in the bin is imbalanced and causing a tilt, and Scrooge counting on the Beagles succeeding in breaking in to solve his problem and sitting back against a tree and taking a nap while he lets them go to work, the high-strung Gyro scrambling to find a solution while the calm Helper accidentally discovers one, and Gyro blindly bringing Helper's solution right into the Beagles' hands, this is a very acutely written, original story -- basically, all of the adjectives that I used for the Van Horn story apply here! The characterization is dead-on, too ... Fallberg should've done more duck stories!

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Barks eight-page "The Madball Pitcher" from one of his Gyro Gearloose issues of Four Color (#1095, 1960) is certainly preferable to those Huey, Dewey, and Louie soccer stories that Gemstone would later feature. However, I question that Gyro never feels guilty for helping both teams virtually cheat ... but in a way where the two inventions cancel each other out! This might be explained as Gyro's exasperated, miserable, "I'm in for it either way" attitude eclipsing any moral concerns that he might have. (I also have a feeling that the way Gyro's characterized here is a reflection of his creator, who revealed a certain degree of self-deprecation fuddy-duddiness in interviews.) But notably, the ending finds both teams at each others' throats -- in a way, both get their comeuppance, but at the same time, they don't seem to have realized that they both committed the very same crime. Safe to say, one of Barks' more cynical moments!

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Geoffrey Blum's writing and Daniel Branca's art guarantee a fulfilling read, but "World Wide Witch" dares to do something I'm inherently wary of: "bring the ducks into the modern world". In fact, the technological references that this story is saturated with are now dated and quaint! Furthermore, it still feels very much like a duck story; even a Barks story. (And it's certainly more tasteful than all of those recent Italian stories that I've seen in which the ducks and mice are seen using smartphones and Facebook-type social networking platforms.) 

Blum treats us to a very thoughtful, insightful, enjoyable one-page article explaining the origins and goals of his story. Blum's observation that Scrooge and Magica "are two sides of the same coin" turns into a confession that he identifies with both on the terms that they're "self-dramatizing outsiders laboring away at specialized careers and venturing into society mainly when they need something from it". Personally, I identify to a T with Blum's self-description personified as his personal interpretation of two of Barks' creations ... which corroborates with the understanding of the characterized that I've acquired over the course of my life to date, and, by extension, to their creator. Thus, it all kind of adds up here: why Blum has always been so well-suited to writing about Barks, and while I've always been drawn to Barks, and to Gladstone/Another Rainbow's Blum-dominated contextualizing of Barks. (Perhaps it's more true than not that I've actually grown into relating to all of this.) ...hey, how did this review become so much about me?! I feel so naked now!

-- Ryan

Sunday, April 27, 2014

Aladdin (the series) 20th anniversary -- Episode 4: "The Prophet Motive" (2/27/94)

To my regret, I no longer have a copy of the issue of Animation Magazine -- that I figure would have been released at some point in the summer of '94 -- that had a news item on the Aladdin series' upcoming joint Disney Afternoon-CBS launch. Tad Stones was quoted as saying that he had "designed" (in so many words) more cookie-cutter episodes "with Saturday morning in mind", but CBS opted for episodes with "more of an edge" (or something to that effect). That single quote gives insight into the series' production, and how which episodes ended up where in the fall of '94. The inference that CBS had first dibs on whatever episodes they wanted is very interesting.

Although "The Prophet Motive" was the third episode to air on CBS, I'd argue that it was the one that set the template for the episodes they chose. As it was one of the episodes to have been "previewed" (as far as I'm concerned, to have premiered) on The Disney Channel in early '94, it's easy to imagine, given Stones' account of CBS' selection process, the network people saying, "We like that one! We want it! And more like it!"




What exactly distinguishes the CBS episodes? They tend to have a darker, thicker tone; the magic, the monsters, and the ancient temples, objects of power, and prophecies were more primordial, menacing, and potentially devastating. The action was more highly charged and the set pieces were more imposing. If -- n the most general sense -- the syndication episodes were pop-rock, the CBS episodes were heavy metal.

That is not to say that there weren't syndication episodes of a nature comparable to the CBS ones. I want to be very careful in stressing that the syndicated and network episodes were NOT two separate series. (And while I'm at it, despite what Wikipedia and other online episodes lists will tell you, the fall '94 CBS episodes were NOT "season two". They were part of season one.) The fact that CBS picked episodes that Stones didn't expect them to indicates that at least the earliest CBS episodes were produced as any other episode would be. If CBS hadn't been a part of the picture, most if not at all of the 13 fall '94 CBS episodes would've been produced anyway, and instead would've just first showed up on The Disney Afternoon instead.





Those stipulations out of the way, let's get down to the meat of this episode itself, and what specifically distinguishes it besides just tone and narrative style. The opening is visually made up of a series of stills designed to look like ancient paintings depicting the day's epic myths of apocalyptic, furious battles between (what could be) gods and beasts. These images are accompanied by an eerie score and a voiceover narrative delivered in ominous, deep tones with almost a hushed reverence. This is nothing like anything seen in the three early `94 Disney Channel "preview premieres" that had preceded it.






The opening narrator turns out to be, of course, Phasir, who makes his debut here. (Well, that's arguable. I am very happy that this episode technically aired before "Do the Rat Thing", which premiered in syndication before CBS' first airing of "The Prophet Motive". I suppose it doesn't matter, as in "Rat Thing", Phasir only appears briefly before Jasmine and Iago, and Jasmine didn't meet Phasir in "Prophet" and Iago doesn't give any clear indication in either if he recognizes Phasir or not. But still, this means that -- again, this is a technicality, because by and large, the Disney Channel airings don't seem to be considered as having "counted" -- no Aladdin episodes premiered out-of-order continuity-wise, as was the case with Darking Duck. Er, obsessive much, Ryan?) Episodes in which Phasir is tied into the plot -- rather than just giving a prophecy or overseeing events to confirm that they "happened as they were meant to" -- together form what at least I consider the closest Aladdin ever got to having a series mythology. One could say that Mozenrath has his own mythology unto himself, but he never really transcended the function of recurring villain. By the same token, what we know of Phasir's backstory -- his relationship with his brother Fashoom and his connection to Mirage -- are his own business (if you get what I mean), in all of his appearances, some to greater extent, there was the implication that he had particular cause to be concerned with our heroes' destiny. In some cases, there were cryptic suggestions that he knew something them that they didn't. Nothing ever came of this and his few appearances are only loosely tied together, but the semblance of some sort of series "mytharc" (to use an X-Files fandom term) was for me exciting enough and always one of the most interesting aspects of the series.

Besides the more "hardcore" approach of "The Prophet Motive", what makes it typical of CBS is Phasir himself. Although he appeared in two episodes that premiered in syndication ("Do the Rat Thing" and "The Sands of Fate"), all of the "mytharc"-leaning Phasir episodes ("The Prophet Motive", "Eye of the Beholder", and season two's "While the City Snoozes") seemed to be the purview of CBS. His aforementioned syndication appearances affirm that we're talking one and only one TV series here, but I can't really get around that Phasir-plus-the "heavy metal" approach is a formula I associate with the CBS episodes. Notably, the voiceover-and-mythological ancient paintings intro motif was reused a couple of more times for I believe only CBS episodes.

In truth, there isn't much to this episode's plot -- it's a very straightforward, even bare-bones narrative dressed up in a bombastic, explosive package.It boils down to: Abis Mal and Haroud abduct Carpet to use him to get to the location of a long-lost treasure. Aladdin and the king pursue the villains to rescue their friend, are captured, have all escaped by the time they arrive at the treasure's location, where a giant monster statue comes to life, threatening the heroes and the villains, but the heroes get away and the bad guys get their comeuppance by not acquiring the treasure. This really could've been done without Phasir and the prophecy he delivers to Aladdin at the beginning of the episode and that hangs over the gang's head throughout the adventure. But the mystical, esoteric nature of Phasir and the way that the prophecy facilitates a stronger tension and sense of imminent mortal danger throughout the episode are really what give the episode more of that edge and fieriness that bring it to the soaring heights of your typical CBS episode. For instance, without the prophecy, we wouldn't have that (literally) edgy little Act One cliffhanger where Al and Jas almost get impaled on jagged rocks. And the literal skeleton key is more typical of the Saturday morning episodes; they were more grisly, by children's TV standards. I dunno, I just like the episode.  It's cool, you know? The flying ship, the exterior of Fashoom's cloud-borne palace, and the treasure room inside are particularly striking.







The only thing I really dislike about the episode is Fashoom's character design, which I find goofy and just kind of ugly. You may argue, "But a giant brute should be ugly", but I guess it's that they erred on the goofy side. 




This is technically Abis Mal and Haroud's first appearance (although something about "Air Feathered Friends", the first Disney Afternoon episode, gives it a "pilot" vibe and feels like it was intended to establish their part in the series). It's interesting to see such mundane villains brought into these larger-than-life affairs. Although they do get involved with magic and other big-stage things in many of their other episodes, those tend to be as a whole more comedic outings. The interplay between the two is as funny as ever, with some downright classic asides from Haroud when obeying Mal's orders to sew Carpet to the mast.




(Abis Mal discovering that he does not have that certain special touch that Scrooge McDuck does.)


Iago's cynical, "everyone has some sort of angle, since I always do!" reaction to Phasir ("I smell a RIPOFF!!!") is a great character moment. And unlike last time in "Fowl Weather", Jasmine isn't just sort of along for the ride and kind of naggy -- here, she's just as alert, on top of things, quick-witted, athletic, brave, and capable as Aladdin, if not more so. They play off of each other much better when they're presented as of the same "type".

The episode is what it is -- the Aladdin episode equivalent of a big-screen Star Wars-type popcorn flick. It works for me.

Genie Watch: The G-man obliviously remaining in buoy form and for a good while after he, Aladdin, and Jasmine have been "netted", not taking any initiative to free them, is excruciating to witness. It definitely recalls when he stayed in ostrich form just for the hell of it in "Mudder's Day" while he and the rest of the gang were swept down the raging current of the underground river that brought them to the realm of the Al Muddy, another Genie-chosen course of action that spurred much *facepalming*.

-- Ryan

Sunday, April 13, 2014

Aladdin (the series) 20th anniversary -- Episode 3: "Fowl Weather" (2/20/94)

Overall, "Fowl Weather" is a nice showcase for Iago, even if the character arcs do have some faults, and yet another example (as are the majority of episodes, really -- I suspect this will be be an aspect of most of my future reviews) -- of the series' flair for world-building ... or, more appropriately, world expansion. 




Some episodes, or at least certain elements of such, have a historical basis (as we saw in "Getting the Bugs Out" with the Greek aesthetic of Mechanicles' home base and garb), while others indulge in pure fantasy (as did "Mudder's Day"). The premise of a tropical valley from whence all of the planet's rain originates that is the domain of an avian goddess who directs and controls said rain has a decided mythic bent. As such, this is a more whimsical and -- despite the furious Thundra's assault on Agrabah -- light-in-tone episode. The "phantasmagoric" mud beings and their colorful realm in "Mudder's Day" certainly exhibited their share of whimsy, but with the heroes' captivity in the Al Muddi Sultan's palace and his attempted Godzilla-like rampage on the surface, that episode had a more perilous, sword-and-sorcery, heroic quest angle.





Anyone with a cursory knowledge of history knows that many ancient civilizations and cultures had a pantheon of specialty gods. Many of these did indeed include a rain deity, although some fleeting Googling hasn't turned up any of an ornithological orientation. Thus, as far as I know, Thundra is a fairly original -- and conceptually well-defined -- creation. True, her snobbishness, temper, and her reactionary hostility toward her visitors are one-dimensional and prima facie, but it gets the job done in regards to carrying out the plot. Her Romani/gypsy accent (complementing the garments she's adorned herself with) is a bit over-the-top, but at least it exemplifies the creative team's continued dedication to locales and cultures of the real ancient world, even as part of such a fanciful palette. Or, it could just be the creative team falling back on a stock caricature type.





Unwittingly finding himself the object of Thundra's passion, this isn't so much a character-defining or character-building episode for Iago as it is just an episode in which something happens to him in particular and he reacts to it. In fact, the whole reason Thundra's a bird may just be for the purpose of "something happening" between her and Iago! He's his irate, recalcitrant, grumbling self throughout, and I, for one, enjoy the angle he adds, as I always do. His revulsion toward Thundra and protests against her advances are highlights, and ring true to character and are sympathetic, given how overbearing Thundra is. But I don't buy his softening toward her when she descends upon the palace -- it seems like a forced way to bring about a resolution and to vindicate and not contradict all of Jasmine's "it's wrong to mess with a woman's heart" admonishing. On the other hand, Thundra's "a rain bird's work is never done!" declaration is a clean out in terms of the writers getting her out of the picture and keeping Iago at home for the rest of the series.

Jasmine's aforementioned objection to the boys' encouraging Iago to lead Thundra on so that they can make off with a storm cloud while she's distracted is not only forced and preachy in delivery, but it's a fairly transparent case of the writers finding a role for the one of the main cast members who otherwise would just be along for the (carpet) ride. Still, it's a necessary one, and for the deceit not to be addressed and to have been maintained through to the episode's close would've made for a sour note. While there's a certain logic to Jasmine identifying and sympathizing with Thundra, was it really so necessary to play it up as a gender-dividing matter, as if it's a "guy thing" to play others for suckers and a "girl thing" to object to such? 

The production values are notably lesser than the preceding two episodes and the OVA before it. The backgrounds are stark and blunt. Even the animated storm clouds and the thunder bolts that they generate are minimal and underwhelming. This is even the case throughout Thundra's vengefully turning her wrath on the palace, which should be a cataclysmic spectacle, but comes off nondescript and even casual. In fact, upon further consideration, the rudimentary visuals, along with the sunniness of most scenes, may account for the episode's light-heartedness more than anything.




Don't think that (quite) all is fun and games, though; the peasant boy seen at the very beginning and tail end and the gang's efforts to aid him during the drought are an exception. They bring a down-to-earth realism and sense of palpable need to the episode, much like the villagers in "Getting the Bugs Out" and the character interplay in "Mudder's Day".




Genie watch: Overall, he comes off better than usual. He has some extended impersonation bits -- a TV weatherman and a door-to-door vacuum sales cleaner -- that find him reveling in the role and function for which he's best-suited. He even is helpful at more than one turn, being the one to inform the gang of Thundra's valley and propose it as a solution to their drought woes, and later using his powers to eavesdrop long-distance on Iago and Thundra, to monitor if Iago's keeping the ruse going. However, they could've found a gag to carry his failure to hit water when in the form of a drill bit, hoping to help the little boy, without making it look like a result of his incompetence and making him look so undignified -- after all, it WASN'T his fault. His one true "dumb" moment of derailing the gang's efforts and taking an unnecessary amount of time to recovering, though, is when he crashes into the rain forest while attempting to rocket-propel Carpet over the valley. Oh, and he's not particularly helpful when the palace is flooding and the roof is caving in, but at least he's not shown actually TRYING to do, and thus not botching, anything.

-- Ryan


Sunday, March 30, 2014

Aladdin (the series) 20th anniversary -- Episode 2: "Mudder's Day" (2/13/94)

A giant monster holds the heroes captive and threatens to eat them. After much persistence, they escape and thwart the giant monster. Essentially, that's what this episode boils down to. Sounds like an absolute cliché? Well, sort of, but the fantastical visuals are just imaginative and lovely enough, and the monster is characterized just uniquely and humorously enough, to make a fulfilling, absorbing viewing.




We open on the usual gang, accompanied by Razoul and a few of the other guards, traveling on camelback in a caravan across the desert. Through some dialogue exposition, it's established that they're making a delivery for the Sultan, and the trek has been so long and the sun so hot that they're parched. As rife with fantasy as the series is, it had a particular flare for realism in scenes such as this one. Despite the infamous edited version of part of the first verse of "Arabian Nights "Where the heat is immense and the sand is immense; it's barbaric, but hey, it's home!" (which, of course, was rewritten yet again for the series' version), the movie never conveyed the sense of the middle of the desert's harshness and remoteness as well as this establishing scene does. It's the depiction and emphasis of a utilitarian, drudging undertaking – bearing the elements with a heavy physical burden and next to no protection against the elements – that imparts this dynamic so effectively. Being engaging, it's easy to identify with, if vicariously – you can imagine what it feels like to be there with them – unlike the physical impossibilities of, say, Genie's musical number in the movie. And in the latter, the desert was just window dressing.

I like that when they do come upon the oasis, there's only a passing sense of relief. Aladdin cautions that they should first determine if the water's safe or not, maintaining and even intensifying the sense that the odds that the characters are facing are continuous. This endangers Aladdin's vigilance and assertiveness – it comes off as a military operation, with Aladdin taking command. It is greatly to the creators' credit that they were able to take the characters and general world of the movie and apply new dynamics to them that are so different tonally and operate on a more literal level. As the water does in fact lead to an antagonizing beast of sorts, the architecture of the scene, with the grittiness of the raw elements and the long-tried band of adventurers, and the trepidation with which they approach the water and the ominousness of the Al-muddy's presence (which the viewers are given a glimpse of before the characters), Tolkien's description of Frodo and the Fellowship's treading lightly along the edge of the lake at the West Gate of Moria comes to mind.  The Al-muddy's cartoonishness, the comic relief from the sidekicks, and the sunniness (if you consider the desert sun in a different aspect) make the proceedings considerably lighter than Tolkien's, obviously. But the air of toiling exertion and an unseen menace is there, without mistake.

What ensues is the by-the-numbers capture-by-giant monster described above. The heroes being held in a cage on the giant's kitchen table, with everything being to scale with the giant, is the oldest one in the book. When their freed, he even swats at them as Genie and Carpet [?] dart through the air around him, annoying and distracting him. Nonetheless, the episode is still fun and exciting even to an aging guy like me. The visuals are rich, the action is busy, and the Al-muddy is just arrogant and aggravating enough to make you root for the good guys to put him in his place.









Yes, the monster has a personality. Tad Stones has related that he'd wanted to avoid the monster tropes – and ideally, monsters at all, a trope in and of themselves – for the series, but there was a need "to feed the machine". So, what do you do when you have a giant monster but want to make it-ungiant monster like? You make him intelligent and snobby, of course. With his deep, drawling voice, with its dry British accent and varying inflections of scorn and intolerance, his cushy, pampered lifestyle, and his refined, picky taste, it almost seems as if they went the most obvious non-roaring, storming monster route they could. (It's actually surprising that they went ahead with a giant monster episode so early, but they clearly went out of their way to make it as unique as they could.) That's not to say that the character isn't entertaining. This persona does give the episode flare and variety.




It also seems that they went out of their way to do something "a little different" with not just the monster itself, but with the monster's locale. The lavish background paintings of the underground world, and of the outside of t Al-muddy Sultan's tower are more illustrative and storybook-like than the series typically is. The 15-feet high pillowy, multi-colored mushrooms that align the floor of the large cavern in which the tower is built, and the differently multi-colored tower's non-angular, soft but imposing, remotely Persian or Turkish, elysian design. The Al-muddy Sultan's cozy but elegant living quarters near the top of the tower, which also has vaguely Persian or Turkish features, brings to mind a wizard's study or observatory – you know, the kind have hexagonal or octagonal windows with glass frames embedded with cross-stitch patterns. The creative team's work on this "set" isn't as exquisite and intricate as a Brian Froud painting, but that reference might give you an idea of the "genre" Stones and co. are flirting with.

The Al-muddy Sultan is consistently well-animated. In fact, of the various monsters yet to come from the series, he possibly has the most full-realized, flawless design. Care and complexity went into his anatomy and poses that are more typical of theatrical animation. The "up shot" of first the mud Sultan as he emerges from beneath the desert, and then the similar composed "shot" of him attempting to slam his fast down on Aladdin, only to begin drying out from the sun and "cracking up" are pure squash-and-stretch eye candy with a particularly -- and appropriately -- bloated and gelatinous bent. Sort of the visual equivalent of those "bouncy houses" you got to go in as a kid at birthday parties, carnivals, and such. The jagged cracks that spread throughout his dried up form are a good contrast with his pudding-like former mud form.






It's appropriate that Aladdin was acting – or trying to act – as commander in the first oasis scene (as discussed above), because a character arc that actually "organically" extends from the characters as we know them is built into this episode. Assigned by the Sultan (Jasmine's father, not the Al-muddy Sultan) to lead the caravan, Aladdin is worriedly preoccupied with not letting the Sultan down, and beset by Razoul's resent and harassment. As you'd expect, Razoul's mind is changed at the end of the episode by Aladdin's victory. It's an A to B character arc, after all. Razoul's change of heart is incredibly sudden and met without any resistance on his part, and his apology awfully wholesale and supplicating, as if he's aware there's half a minute left to the episode. Still, Aladdin and Razoul's rivalry is one of the more fiery character dynamics of the series, and it only spices up the episode.

Now, the way that Razoul and his men are conveniently left out, and the grudge between Aladdin and Razoul, are completely forgotten when the "core" cast is sucked underground, and then are suddnely brought back into play at the very end, when the gang re-emerges, is sloppiness that I can't excuse. Imagine if it'd just been Aladdin and Razoul to be sucked ungerground, and spent the episode forced to cooperate but constantly a breath away from being at each other's throat? Then, there'd actually be a PROCESS leading up to Razoul's coming around! Imagine THAT!


Genie watch: WOW, is he STUPID here. And only the second episode aired? That didn't take long at all. *grits teeth* Seemingly unable to think for himself and completely dull-witted and imperceptive, he frequently doesn't react until Aladdin asks him to do something. To keep Genie from saving the day prematurely, the writers came up with some inane idea (totally unprecedented by the movie) that if Aladdin tells him what they need, he can't think of the most effective answer to that request. So, when Aladdin asks for "something that flies", Genie turns into his an ostrich. How his synapses and neurons arrived at "ostrich" from processing the input "something that flies". I mean, WTF?Several variations of this occur throughout the episode. To my revulsion, when the gang is first pulled into the underworld, Genie appears to completely forget that he can fly. Worse yet, when he changes into something not helpful, he just STAYS IN THAT FORM for a good while afterwards, not bothering to amend his mistake. He just remains in ostrich form as they're swept along the underground river and through the rapids. ARGH!!!! Genie jumped the shark here. How the creative team let Genie slip so fast but held the rest of the show together for its entire run, I'll never understand.

-- Ryan 

Aladdin (the series) 20th anniversary -- Episode 1: "Getting the Bugs Out" (2/6/94)

If Wikipedia's episode list is correct, this was the first episode of the series aired … by The Disney Channel on February 6th, 1994. Like Rescue Rangers and Darkwing Duck before it, Disney's premium cable channel aired several episodes as a "preview" in the spring immediately preceding the series' Disney Afternoon debut (and in some cases, as with Aladdin, its co-debut on network Saturday mornings). For this blog series, I'm going go by broadcast order, including Disney Channel's "preview" airdates.




Following Abis Mal's introduction in Return of Jafar (well, technically, Disney Channel premiered this episode BEFORE Return's release … but I'm cheating a little here in my ordering system), here we meet the series' second recurring villain, Mechanicles. Like Abis Mal, Mechanicles isn't a powerful sorcerer or supernatural entity of any type; he's a mere human being, and, used for comic relief, a very bumbling one. However, rather than being pure comic relief, Mechanicles' machines are a legitimate menace. Mal's villainy stems from his scheming nature, which oft results in a clusterfuck that our heroes are inevitably pulled into … whether deliberate or not.


Mehcanicles. (Not from "Getting the Bugs Out".)


A genius – at least in a highly specialized aspect – Mechanicles may be, but that is offset by his eccentric aloofness and obsessive compulsiveness. The latter trait is a clear attempt on the writers' part to give Mechanicles' a distinctive quirk or twist. It does come off as forced and unimaginative, but Charlie Adler's vocal performance (shrill and grainy as it may be), the gaunt features of his character design, and the jumpy tension in the animators' better poses work in conjunction to convey the character's high-strung irritability and misanthropic disdain. The result is consistently entertaining and, as uncongenial as the ancient tinkerer may be, endearing … at least to me; perhaps it's an acquired taste.

With little added in Return of Jafar to the environs of the original theatrical movie other than Abis Mal's lair, this is our first taste of Stones and his crew's -- I suppose in this case, writer Steve Roberts' -- world-building.The peasant village located at the bottom of a cliff that suffers Mechanicles' repeated terrorism is a modest, but by all means suiting, addition. Mechanicles himself is an acute, well-considered expansion of the series' universe: the "base" setting, Agrabah, is ambiguously Arabian in terms of time and place. So it's logical and feels natural that somewhere across the desert, there co-exists a caricaturized ancient Greece or ancient Greece-esque domain, with a least one Athenian-like elitist inhabiting it. (We never see any of Mechanicles other' people; they probably couldn't stand him as much as he couldn't stand them.)

Of course, we shouldn't overlook the very crux of Mechanicles' function as a villain: his creations. As these constructions represent technology found in whatever era the series is set in, I'm considering them a component of the world-building, even though said technology was exclusive to the villain that would literally be nothing (except a selfish, irate, somewhat autistic Poindexter) without them. The show's creators were right on the mark in designing Mechanicles' individual and various squadrons of contraptions in a fashion that look like they COULD be a product of the Ionian Enlightenment, yet are just fantastical enough to be a part of the series' amorphous reimagining of the ancient world.  

Now, where the hoity-toity one's Greek temple-patterned workshop -- being set on a hill covered with a flourishing of grass that's beneath a spring day-like blue sky – actually is in relation to the desert on which Agrabah is built is unclear, but he and the heroes seem to get back and forth between it and the peasant village – which is implied during Aladdin's crew's search for the source of the deadly toy mechanical bug to be on the outskirts of Agrabah -- with ease and rapidity. Such vague geography is curious, but I'm not gonna let it get to me. (Perhaps Mechanicles' headquarters shares a temporal wormhole with Magica De Spell's rock mountain carved in a giant-sized likeness of her head.)

Opening the episode with Jasmine exploring the marketplace "disguised" under cloak and hood is an appreciable gesture of continuity with the original movie. The same can be said for the Sultan's fascination with toys, but it's even more impressive and effective that they used that character trait to set up the plot. The mechanical toy bug carrying out its Trojan horse programming and going into predator mode makes for a whammy of a shift in tone. This revelation of its true nature facilitates a mystery as to its origins, functioning as a decided plot hook.  

On the other hand, Jasmine's disgust with Aladdin's arrogance and Aladdin learning through the course of the episode that he's nothing "without a little help from [his] friends" is a forced, trite, and overly preacher attempt at a character arc. Worse yet, it rings as out of character – I don't remember Aladdin as ever being nearly this smug or conceited in the movie. He was confident and crafty in his acts of mischief and flaunting authority, but never an outright jerk. Tad Stones has said that the most difficult thing about the series was its star already having in the movie already gone through his major character arc. This episode certainly shows that Stones and crew were struggling to figure out what to do with said character. I would contend: why was a character arc so necessary to this episode? We already KNOW who the characters are. Isn't the plot enough? The real motivation here is Aladdin and the crew being compelled to track down the source of the mechanical bug. (By the way, did have Sultan HAVE to say, "If there's more, others could be in danger!"? Did it have to be spelled out? It made it feel as though our heroes are supposed to be the Super Friends.) Why does Aladdin need to be chastised for a trait he really never exhibited before now?




The big climax, the battle with Mechanicles' biggest machine yet, is well-done in terms of action and visuals. The animation of the turning gears, acting as a gauntlet that Aladdin has to run, inside the rampant robot, is especially good. Toby Shelton's directing here is top-notch. Why does a damper have to be put on all the fun immediately afterwards, when Aladdin "wakes up" and "accepts" that he couldn't have done it without the rest of his team coordinating their efforts? Couldn't they just do that anyway, like they do in every other episode?!

Iago spends most of the episode griping over how he doesn't want to be a part of this situation – a standard performance for him, nothing more, nothing less. He'll really hit his stride in future episodes.




One point of contention: It seems to me that it'd be easy enough to just have the damaged bug 'bot that limps and sputters its way into Mechanicles' workshop BE ENOUGH to alert him that he should go to the village to find out what happened? Did we REALLY have to have the bug draw a vivid picture of Aladdin and co. fending off the fleet of 'bots?!  So, it can SEE?! And somehow store electronic memories of visual information?! Stones said that he hadn't wanted the bugs to be sentient, but it was too "complicated" to have to explain their engineering to the audience. But in this case, there was nothing that NEEDED explaining!

Genie watch: At a couple of points, when a particular dilemma arises, Aladdin effectively orders, in more or less words, "Carpet and Genie, get on it!" A couple of times, they follow through by COMPETENTLY working together, going off of some sort of strategized game plan utilizing each one's particular skills. It'd be nice if the two magic entities on the good guys' team continued to coordinate their efforts like this throughout the series, but alas, the writers decided the easiest way to handle Genie and his powers was to make him an idiot. Here, he remains distracted and oblivious as a way of holding off on the heroes' victory, but at least while being wrapped up in something else, he doesn't do anything particular dumb or incompetent. (Ryan, you have to double-check this – I think I vaguely remember an extended bit where he juts did nothing in particular.) 

 -- Ryan

Aladdin (the series) 20th anniversary -- prelude: The Return of Jafar (released 5/20/94)

If the original plan had been adhered to, “The Return of Jafar” would have been part of the Aladdin TV series, serialized into either two or three installments. (I have reason to believe that the intention could’ve been one or the other, as I’ll explain below.) It would’ve aired in whole, though in an abridged form (is that a contradiction, or what?) during the weekend immediately preceding the beginning of its run on The Disney Afternoon by all of the stations across the U.S. that carried the lineup. This would’ve continued the tradition that had started with DuckTales and been upheld by every Disney Afternoon series since, excepting that what were once five-part serials eventually got whittle down to two parts.

In keeping with the rest of the series of which it was a part, it probably would’ve been devoid of any musical numbers. As the version that was ultimately produced includes several musical numbers which take up nearly a third of it (and are contrived both in and of themselves and in their interjection into the movie), it’s possible that it was intended to only be a two-parter. Starting with Darkwing Duck, that became the standard for each successive fall’s premiere, but I can’t be sure.

What changed? According to producer Tad Stones, at some point during production, he “realized [they] were making Aladdin II”, and for some reason inquired with Walt Disney Home Video as to if they would be willing to release it as such to Wal-Mart (as it was officially designated as at that point) and such. I’m not sure why the home video department was the first place he thought to go to, rather than Buena Vista’s movie theater distribution department or, say, Michael Eisner himself, but that’s the way Stones tells it. Anyway, as his story goes, at first they snubbed it, but when the first sales reports for the VHS release of the original came in, they changed their tune.

So, the result is a direct-to-video release that apes the format of the first movie in the style of its title and end credits sequences and the intermittent Broadway-esque over-baked melodic divergences, but has all of the production methods and characteristics that were the norm up to that point for Walt Disney Television Animation. Officially, it’s not part of the TV series, but its origins are interlocked with and bound to it, despite the way Disney originally promoted it and has continued to promote it on the occasion of any upgraded release. In sharing the series’ production team and the production means, and by establishing a relationship integral to the series as well as introducing one of the series’ major villains, it is far, far more closely related to the series than it is to the original movie.





As I discussed in my previous post, as an adventure-oriented series, Aladdin was a return to form (and in such terms, a last hurrah) for The Disney Afternoon. Over the preceding couple of years, not only had the premieres been shortened, but their boundless scope and vigor had been dialed down. The domestic sitcom that was Goof Troop and the lifeless urban detective trappings of Bonkers paled to the awe and might of DuckTales’ “Treasure of the Golden Suns” and TaleSpin’s “Plunder and Lightning”. Unfortunately, as much as Return of Jafar aspires to be an opus of high adventure, deadly peril, and explosive, towering, unearthly spectacle, it comes off as ho-hum and on autopilot. Visually, in strictly technical terms, it reaches the heights it aspires to when the Sultan’s abducted by Jafar’s winged horses of death and with the climactic battle with Jafar, in giant-sized genie form, and the opening of the earth into a boiling pit of lava. But to back up all of the bombast, little is offered to win the viewer’s investment and make a singular, lasting impression.

The real problem is glaring: Jafar. Once it’s a given that he’s come back and that he remains bound to a genie’s existence but still craves revenge, it’s like, “Okay, that’s logical. He was so uber-archetypal in the original, there’s no real opening to write him as having done some self-reflection and, if not be repentant, have arrived at a new set goals and motivation.” So, yeah, he wanted to take over Agrabah and had ill will toward all of the good guys, and he still wants to take over Agrabah and still has ill will toward all of the good guys. There’s no rule that if he were to show up again, he would’ve changed. Nonetheless … WHY DID he have to show up again?! The original left no loose strings or unfinished business concerning Jafar. So now, he just comes off like a quarterback whose team lost the championship during his senior year but keeps calling for a rematch. Stones himself has lamented that he's "embarrassed" by Return for these very reasons. I'm not sure what role his co-writers Mark McCorkle and Robert Schooley played, but once this had been bumped up from TV special to major home video release, Stones probably felt that he needed stand backup to help ensure the ball wouldn't be dropped. Really, given that they were locked into the Jafar-oriented plot, the film flows smoothly and is just about the absolute best it could be. 

According to Bob Miller’s column in Comics Scene, Stones had asserted that Return “takes place a few hours after” the original!!! Don’t the characters just want to go to bed?! And to the viewer, Jafar’s return is a put-off. “Okay, yeah, here he is, he’s back, now they gotta stop him, you know, just like they stopped him last time…” It’s anti-climactic  and laborious, as if you’ve mastered a skill and are ready to move on, but are forced to continue doing the kind of tasks you can now do in your sleep. 

Now, if far later in the series, Jafar appeared in an unexpected and shocking type of way, that might’ve worked. Say, kind of like the Batman storyline “Hush”, there’d been an ongoing conspiracy against our heroes, and (figuratively) during sweeps weeks or as the cliffhanger of a season finale, the mastermind is revealed as Jafar. That would’ve been exciting. The reality of Jafar’s comeback is a stubborn, lackluster repeat performance.

Say that, at the point where Return of the Jedi ends, it kept going, doubling its length. Luke’s settling in for the night and trying to get some rest. Meanwhile, Darth Vader rebounds, and starts right up again at the exact same thing that he’d just failed miserably at. Luke would be like, “Aw, man, I gotta shut down this creep AGAIN?!” That’s pretty much what Return comes down to.






Still, when most of the gang is imprisoned while Aladdin is nearly beheaded (which Razoul has NO qualms about being tasked with executing, no pun intended … it’s a wonder that he was never characterized as an outright villain!), there is a greater – and I’d dare say a more realistic -- sense of grave danger and precarious mortality than when the original went through much the same motions, perhaps because the respective scenes had been preceded by so much frivolous, bright and shiny spectacle and musical numbers. The well-designed cloaked “Riders of Death” on winged black horses that Jafar takes the form give the movie an aesthetic distinction from the original, sharpen the relating of Jafar’s evil, and are one of the first signs of the creative team’s talent -- that they’ll exhibit time and time again on the series -- at creating their own adventure-fantasy concepts to populate the world surrounding Agrabah.




 (And Hans Solo would be like, “Aw, you gotta be kidding me! I was just about to bang Leia…”  It’s tempting to say that here, Aladdin’s saying the same thing about Jasmine, except that he seems completely preoccupied with earning her father’s favor, even though he’d already done that. Going by her hasty, unconcerned assurances to her beau that he has nothing to worry about, one could infer that her thinking is closer to Solo’s. When she blew up at Aladdin for bringing Iago back into their midst, rather than Iago’s affiliation with Jafar, what she’s REALLY upset about is that Al has been content to hang out with the guys and make new friends. Hence why she so stubbornly and heatedly insists to Iago that she and Aladdin are through, only the next minute to be throwing herself at Aladdin with little coaxing. But, I digress.)

In the past, each Disney Afternoon’s premiere was a slam-bang doozy of an establishing of the characters and the premise. One important function of “Plunder and Lightning” was to bring Kit and Rebecca into Baloo’s life and establish their relationships. But these things happened as an integral part of an original and exciting plot.  Return of Jafar is but a retread and a shadow of Jafar’s arc in the original. The series used the original movie’s conclusion to define the characters’ orientation for the duration of the series. With one major exception, that’s where we already find them at the outset of Return of Jafar, and that’s where it leaves them. It wasn’t needed for anything, and sadly, what it mostly does is serve as a placeholder.

The aforementioned major exception is Iago’s conversion. In fact, that’s the only thing that the plot really has going for it. Not only is it important in that it establishes Iago’s role in the series, but at least when I think of Return of Jafar, that lovably short-fused, selfish parrot’s “switching teams” is THE ENTIRETY of what distinguishes it for me. The retread of Jafar’s conquest and defeat is just a means of getting Iago where he’s going. Like when your  car’s in the shop and you get a rental, and you don’t really care if you wash it or put gas it in, because you’re just using it to drive to work along the same route that you do by reflex every day. The car doesn’t matter to you. What does matter is that you are at work when you’re supposed to be.






That is not say that the movie (I suppose that we have nothing better to call it...) has nothing to else to be said for it beyond Iago’s self-journey. I know it’s due to my Disney Afternoon/WDTVA bias, but I actually prefer it to the original. Still, some of the factors that I can point out as to why this is so only vindicate my bias!

The two most cited reasons for this movie’s inferiority to the original are the animation quality and the absence of Robin Williams. Regarding the first, I’ll contend that on average, the animation completely holds up to that of the original. The key distinction is that at this point, the theatrical animation department was using some sort of cinematographic technique that gives an illusion of 3D. I don’t have the requisite experience to be able to put my finger on it, but I’m discerning to see that a sequence showing Aladdin making a running leap in the original is any less skillfully animated in Return than is a sequence from the original of the same character engaged in comparable activity. And even if there’s fewer cels per second in the sequel, it’s obvious that the TV animators can draw Aladdin just as well as the movie ones can and that they’re masters of anatomy of the very same caliber.

At certain points in Return of Jafar, I believe the cel count-per-second was upped past the TV standard. During Jasmine’s duet with Iago in the second half of “Forget About That Guy” (or whatever it’s called), she’s does some prancing and twirling about that looks downright rotoscoped, if not a frame-by-frame imitation-by-eye of a live-action reel.

Furthermore, I’ll vouch that there’s no sign that the sequel’s background artists would be unable to do anything that the presumed varsity squad of the theatrical unit could.

It’s a process of deduction. The skill applied to both the animation and the background art in the sequel is absolutely on par with the original. But there’s still that distinction that makes the original look like a “real” Disney movie that everyone took their kids to, had a best-selling soundtrack, and got a bunch of Academy Awards, and the sequel look like all of its contemporary made-for-TV cartoons. I will be the first to attest that, as superbly animated as I think that some of Return of Jafar’s focal scenes and moments are, there are fleeting intermediary bits that are rushed and choppy. While it’s a matter of sheer reality that such instances are due not to a lack of skill, talent, or care but to budget and scheduling, someone can still argue that the fact of the matter is that such compromises make for an inferior production. I would counter that it’s not an inferior production but a result of inferior circumstances … but I wouldn’t want to get hung up on it. I know what’s what and why I like what I do.

Bottom line: the KEY distinction between the original’s overall look and the sequel’s does NOT lie in the skill and talent that went into the animation and the backgrounds. Other factors, largely technical, account for the discrepancy. As I argued in my review of Richard Williams’ Raggedy Ann, what made the “cel” animation in Disney’s `90’s theatrical films so dazzling was that it actually WASN’T pure cel animation, but involved lots of digital effects.

I actually find Return’s overall aesthetic more tasteful. Far less gaudy, the backgrounds have a more subtle, understated, almost earthier quality.  They’re also a notch above the backgrounds in an average episode of the series, more refined and precise.







Finally, besides Iago’s adjustments, there’s one other aspect of Return that makes it integral as a lead-in to the series: the introduction of Abis Mal. Though second banana and dupe to Jafar (though how different is that REALLY from his role in the series, where he was only in his own mind ever a master of anything), he still steals his scenes. Jason Alexander’s performance – which calls for a lot exertion, whether screaming or trembling with fear and/or panic – is already in full flight. More than anything, it’s Alexander’s voice work that defines Mal’s erratic and fraught traits. Here, already having the character down pat, he already has the myopic, nervous, high-strung, cowardly, greedy, scheming, inept, vain lout that we – or at least I – love in all of his appearances during the series. If anything, Mal seems more competent and formidable here than he ever would again, even though the movie closes on him in a position that gives him little dignity.

-- Ryan