Showing posts with label Charlie Adler. Show all posts
Showing posts with label Charlie Adler. Show all posts

Wednesday, February 25, 2015

Aladdin (the TV series) 20th anniversary -- Episode 17: "Plunder the Sea" (9/22/94)

Out of the entire series, this might just be the episode that, until watching it so as to write this review, I’d retained the weakest memory of. However, I did remember being nonplussed by it. As such, being merely underwhelmed by it – as opposed to actively disliking it – would account for the poor impression that it originally made on me. This time around, I hoped to discover something that I didn’t pick up on twenty years ago that would give me a wholly new appreciation for it (as happened with “Never Say Nefir”).  That hasn’t panned out; not only am I disappointed by the episode again, I'm disappointed to find that I was disappointed by it again. (I just made my own mind spin a little.)




Clinched by using Mechanicles as the antagonist, the episode recycles key components of “My Fair Aladdin”, in terms of structure, premise, and characterization: we open on a pair of characters (two nomads in “Fair”, a merchant ship captain and a lone crewman here) in the midst of their travels, alone in a remote location, suddenly and surprisingly attacked by an unidentified, fantastical, monstrous entity. Here, we cut right to the captain having obtained the Sultan’s audience, recounting his wild story and demanding that something to be done, as his ship was destroyed in the attack and his cargo lost. On the other hand, in “Fair”, the nomads weren’t seen after the opening; instead, a couple of scenes later, we returned to the scene of their encounter, which Razoul and his men are examining. (Presumably, the nomads had reported their incident to the palace, just as “Plunder”’s the captain is seen doing.) When Aladdin’s gang investigate and search for the reported monster, it ends up being a Mechanicles invention, its purpose to subject a large chunk of the world to his “clean freak” impulses. (In “Fair”, he’s trying to turn the desert into glass. Here, his intention is to filter all of the salt out of the ocean’s salt water.)

But that’s not all: in both episodes, Aladdin has as a foil a suave, pompous, self-infatuated, impeccably groomed jackass who makes Aladdin feel inadequate, which motivates him to prove himself equal or superior to this new-on-the-scene alpha male. While Daru Tavelevil had turned out to be a phony who was hiding a dirty deal that he’d made with Mechanicles, Captain Al Bahtross is the “dashing”, athletic, but aloof type in the tradition of Duke Igthorn’s brother or (the super-powered version) Comet Guy, who, despite his bravado, self-absorption, and obnoxious-to-the-average-bloke penchant for seeming to have never had anything not go his way, is basically good-hearted. The twist at “Fair”’s climax was Daru being exposed for the rat that he was, while on the other hand, Bahtross, who hitherto had appeared preoccupied with being the “reigning champ” of sensational, super-human heroic feats, redeems himself through an act of selfless heroism, urging Aladdin not to rescue him from one of Mechanicles’ vessel’s mock-giant octopus tentacles, but instead to find a way to disable the machine, which in the skirmish, Mechanicles has kicked into some type of overdrive.

One peculiar difference between the two episodes is that here, wanting to show up Bahtross is what motivates Aladdin to take on the mission; in “Fair”, he had actually brushed off the matter of the rumored giant centipede and sent Genie to look into it, because as long as Daru remained a guest at the palace, that’s where Al had to be if he wanted to best Daru in front of Jasmine. This scenario engendered my major criticism of that episode: Aladdin’s rivalry with Daru, and Daru himself, was awkwardly dropped for the duration of the Mechanicles-giant centipede set piece and abruptly forced back in at the last minute with the revelation of his “arms transfer” to the shrill-voiced inventor. On the other hand, Aladdin’s rivalry with Bahtross plays out over the course of the whole adventure; its zenith and resolution are fully integrated into the zenith and resolution of the Mechanicles scenario. Given that, it’s not just the better crafted of the two episodes, but it in fact plays as what the earlier-aired one should have been.




Also, “Plunder”’s third-act set piece is much better. In "Fair", we just had the gang dropping rocks on the goofy-looking separated, individual, autonomous but clunky giant mechanical centipede pods in a nondescript chasm in the desert at night. But the situation at "Plunder"'s climax involves Mechanicles’ submersible vessel -- with its exterior shaped as a male human head with an austere, bearded face, it has a unique design that makes it a more imposing setting-cum-obstacle. The  “majesty and might” and linear perfection of the face, and the appearance of Mechanicles' control room, which looks like it was crafted by a master metalsmith, is more befitting of the classical Greek ideals of beauty that I’m sure Mechanicles values highly. And not only are the visual ideas here better, but the action is more complex; again, instead of just dropping rocks on the bad guy’s machines, there’s interdependent stuff happening on multiple fronts: Bahtross scrapping with the tentacle, Genie at one point scrambling to and succeeding in (more on that below!) plugging the suction intake portal thing (with the treasure chest recovered from the ship that sank at the beginning of the episode, which was actually the whole point of their mission, so they won’t want to lose it or see it destroyed, but its predicament is just one of several things going on at the moment), which has and Mechanicles in turn scrambling to get things operating again, and finally, Aladdin racing to confront Mechanicles and their duel of wits which results in the machine’s destruction.

And, yes, that’s even with the incongruous and frankly ugly tentacles (whereas the face has a “unique” design, the tentacles are “generic”), but at least they serve in the opening scene to create mystery and hide the true nature of whatever it is they’re attached to, and as objects of conflict at a few points in the plot, especially when one of them is what indisposes Bahtross, allowing him to say, in essence, “No, Aladdin, it’s more important that we stop this guy – forget me, even if it means you being the hero and not me!”

But let’s take a few steps back.  Yes, “Fair” is better in execution than “Plunder”. But it’s just a better execution of a construct that’s inherently limiting and unappealing, the character arc that both episodes subjected Aladdin through: he is driven to prove himself better than some smooth, narcissistic showoff, and in the end he learns … er, something … in “Fair”, he learns that his rival isn’t so great after all, and in “Plunder”, he learns…er, I guess he learns that true heroism isn’t about hogging the glory by doing all the big flashy stuff that stops the bad guy and saves the day, but that true heroism is in acts of selflessness made for the greater good … and he learns this the optimal way, by being the one – because Al Bahtross is busy being about to get killed – who gets to do all the big flashy stuff that stops the bad guy and saves the day? In the original movie, Aladdin was shown as cocky, competitive, and, yes, prideful (see the “One Leap Forward” number and his clashing with Razoul), so the show was justified in using said traits as a starting point. And I liked the quasi-realism of the sequence in which he stubbornly keeps himself tied to the mast for the duration of the storm. But as the series had no long-term, ongoing character arc for or any of the other regulars, this “Aladdin is threatened by some big shot but learns a lesson about what really matters” episode structure template is self-defeating. They may as well have foregone the pretense and just had him defeat the bad guy and save the day … after all, it’s good enough for pretty much every other episode, isn’t it?

And speaking of being good enough for other episodes, why can’t they just do a straightforward “Al and the gang vs. Mechanicles” episode? He’s a fine villain, and the build-up around a “mystery of the sea” only disappoints when we reach the “reveal” that it’s “just” another Mechanicles scheme. He can hold his own, and it just feels like there was a “one-shot”, non-Mechanicles story that was set up but left untold.

And isn’t there something familiar about Al and signing on as crew for a ship with an overbearing captain to search for an elusive monster? In part, it’s “Raiders of the Lost Shark” redux, with a one-note (un-)comedic character confoundingly and awkwardly voiced by Jason Alexander.





Genie Watch: He actually has an extended proactive, effective involvement here – see the undersea “search” scene in which he’s accompanied by Iago and Abu, and his above-mentioned plugging of the suction portal. While he lets himself be overpowered by the vacuuming force longer than he should before doing something about it, his “moment of glory” – in which he turns himself into a “majestic” whale and “heroic” music plays – is a welcome turn of events. 

___________________


As always, written with you in mind, Chris, old friend and mentor.

Sunday, March 30, 2014

Aladdin (the series) 20th anniversary -- Episode 1: "Getting the Bugs Out" (2/6/94)

If Wikipedia's episode list is correct, this was the first episode of the series aired … by The Disney Channel on February 6th, 1994. Like Rescue Rangers and Darkwing Duck before it, Disney's premium cable channel aired several episodes as a "preview" in the spring immediately preceding the series' Disney Afternoon debut (and in some cases, as with Aladdin, its co-debut on network Saturday mornings). For this blog series, I'm going go by broadcast order, including Disney Channel's "preview" airdates.




Following Abis Mal's introduction in Return of Jafar (well, technically, Disney Channel premiered this episode BEFORE Return's release … but I'm cheating a little here in my ordering system), here we meet the series' second recurring villain, Mechanicles. Like Abis Mal, Mechanicles isn't a powerful sorcerer or supernatural entity of any type; he's a mere human being, and, used for comic relief, a very bumbling one. However, rather than being pure comic relief, Mechanicles' machines are a legitimate menace. Mal's villainy stems from his scheming nature, which oft results in a clusterfuck that our heroes are inevitably pulled into … whether deliberate or not.


Mehcanicles. (Not from "Getting the Bugs Out".)


A genius – at least in a highly specialized aspect – Mechanicles may be, but that is offset by his eccentric aloofness and obsessive compulsiveness. The latter trait is a clear attempt on the writers' part to give Mechanicles' a distinctive quirk or twist. It does come off as forced and unimaginative, but Charlie Adler's vocal performance (shrill and grainy as it may be), the gaunt features of his character design, and the jumpy tension in the animators' better poses work in conjunction to convey the character's high-strung irritability and misanthropic disdain. The result is consistently entertaining and, as uncongenial as the ancient tinkerer may be, endearing … at least to me; perhaps it's an acquired taste.

With little added in Return of Jafar to the environs of the original theatrical movie other than Abis Mal's lair, this is our first taste of Stones and his crew's -- I suppose in this case, writer Steve Roberts' -- world-building.The peasant village located at the bottom of a cliff that suffers Mechanicles' repeated terrorism is a modest, but by all means suiting, addition. Mechanicles himself is an acute, well-considered expansion of the series' universe: the "base" setting, Agrabah, is ambiguously Arabian in terms of time and place. So it's logical and feels natural that somewhere across the desert, there co-exists a caricaturized ancient Greece or ancient Greece-esque domain, with a least one Athenian-like elitist inhabiting it. (We never see any of Mechanicles other' people; they probably couldn't stand him as much as he couldn't stand them.)

Of course, we shouldn't overlook the very crux of Mechanicles' function as a villain: his creations. As these constructions represent technology found in whatever era the series is set in, I'm considering them a component of the world-building, even though said technology was exclusive to the villain that would literally be nothing (except a selfish, irate, somewhat autistic Poindexter) without them. The show's creators were right on the mark in designing Mechanicles' individual and various squadrons of contraptions in a fashion that look like they COULD be a product of the Ionian Enlightenment, yet are just fantastical enough to be a part of the series' amorphous reimagining of the ancient world.  

Now, where the hoity-toity one's Greek temple-patterned workshop -- being set on a hill covered with a flourishing of grass that's beneath a spring day-like blue sky – actually is in relation to the desert on which Agrabah is built is unclear, but he and the heroes seem to get back and forth between it and the peasant village – which is implied during Aladdin's crew's search for the source of the deadly toy mechanical bug to be on the outskirts of Agrabah -- with ease and rapidity. Such vague geography is curious, but I'm not gonna let it get to me. (Perhaps Mechanicles' headquarters shares a temporal wormhole with Magica De Spell's rock mountain carved in a giant-sized likeness of her head.)

Opening the episode with Jasmine exploring the marketplace "disguised" under cloak and hood is an appreciable gesture of continuity with the original movie. The same can be said for the Sultan's fascination with toys, but it's even more impressive and effective that they used that character trait to set up the plot. The mechanical toy bug carrying out its Trojan horse programming and going into predator mode makes for a whammy of a shift in tone. This revelation of its true nature facilitates a mystery as to its origins, functioning as a decided plot hook.  

On the other hand, Jasmine's disgust with Aladdin's arrogance and Aladdin learning through the course of the episode that he's nothing "without a little help from [his] friends" is a forced, trite, and overly preacher attempt at a character arc. Worse yet, it rings as out of character – I don't remember Aladdin as ever being nearly this smug or conceited in the movie. He was confident and crafty in his acts of mischief and flaunting authority, but never an outright jerk. Tad Stones has said that the most difficult thing about the series was its star already having in the movie already gone through his major character arc. This episode certainly shows that Stones and crew were struggling to figure out what to do with said character. I would contend: why was a character arc so necessary to this episode? We already KNOW who the characters are. Isn't the plot enough? The real motivation here is Aladdin and the crew being compelled to track down the source of the mechanical bug. (By the way, did have Sultan HAVE to say, "If there's more, others could be in danger!"? Did it have to be spelled out? It made it feel as though our heroes are supposed to be the Super Friends.) Why does Aladdin need to be chastised for a trait he really never exhibited before now?




The big climax, the battle with Mechanicles' biggest machine yet, is well-done in terms of action and visuals. The animation of the turning gears, acting as a gauntlet that Aladdin has to run, inside the rampant robot, is especially good. Toby Shelton's directing here is top-notch. Why does a damper have to be put on all the fun immediately afterwards, when Aladdin "wakes up" and "accepts" that he couldn't have done it without the rest of his team coordinating their efforts? Couldn't they just do that anyway, like they do in every other episode?!

Iago spends most of the episode griping over how he doesn't want to be a part of this situation – a standard performance for him, nothing more, nothing less. He'll really hit his stride in future episodes.




One point of contention: It seems to me that it'd be easy enough to just have the damaged bug 'bot that limps and sputters its way into Mechanicles' workshop BE ENOUGH to alert him that he should go to the village to find out what happened? Did we REALLY have to have the bug draw a vivid picture of Aladdin and co. fending off the fleet of 'bots?!  So, it can SEE?! And somehow store electronic memories of visual information?! Stones said that he hadn't wanted the bugs to be sentient, but it was too "complicated" to have to explain their engineering to the audience. But in this case, there was nothing that NEEDED explaining!

Genie watch: At a couple of points, when a particular dilemma arises, Aladdin effectively orders, in more or less words, "Carpet and Genie, get on it!" A couple of times, they follow through by COMPETENTLY working together, going off of some sort of strategized game plan utilizing each one's particular skills. It'd be nice if the two magic entities on the good guys' team continued to coordinate their efforts like this throughout the series, but alas, the writers decided the easiest way to handle Genie and his powers was to make him an idiot. Here, he remains distracted and oblivious as a way of holding off on the heroes' victory, but at least while being wrapped up in something else, he doesn't do anything particular dumb or incompetent. (Ryan, you have to double-check this – I think I vaguely remember an extended bit where he juts did nothing in particular.) 

 -- Ryan