Showing posts with label The Disney Afternoon. Show all posts
Showing posts with label The Disney Afternoon. Show all posts

Wednesday, June 8, 2016

New comic review: Darkwing Duck #2 (Joe Books, May 2016)



"Orange Is the New Purple" Part 2 
written by Aaron Sparrow
drawn by James Silvani
(Well, technically, the way they're credited is jointly, as just the "storytellers".)

The majority of Part 2 of the new Darkwing Duck comic's first story arc is preoccupied with DW, flying by the seat of his (non-)pants, scrapping it up with one of his distinguished foes after another -- it appears that the idea is to have 'em just keep comin'. Elsewhere, in the cutaways to Negaduck watching DW from afar and Gosalyn trying to maker her way undetected to her dad, several additional villains show up, as the super-villain prison setting affords. (Hmm, maybe that was even the whole point...?) ;) 

The succession of specially selected and spotlit showdowns that DW is subject to, averaging two pages per villain, is so busy, dense, varied, and fast-paced that it not only doesn't feel too long, but feels shorter than it is, page count-wise. Honestly, on paper (...er, wait, it is...well, you know what I...never mind...), if I read an outline of this installment, I'd think, "So the story is put on hold for a long string of gratuitous villain cameos, and when we finally get to the next story beat, it's cliffhanger time?" But in execution, the comic eschews any such attempt at quantifying it structurally and functionally. Each of the scenarios that DW is thrown into -- and most importantly, the solution that he finds for each -- is fully and thoroughly developed, and genuinely original, distinguished, and clever. Along the way, every single pun, gag, and moment of comedic levity reinforcing DW as flawed hero (...yeah, he'd resent that) hits the mark. '70's Gold Key or Charlton this ain't. Sparrow and Silvani know what they're doing, so if it's it's gonna be something as structurally cut-and-dry and repetitive as "DW gets in the ring with one familiar villain after another", it's 'cause they realize the potential that such an outing has to rock, and they're gonna go all in and all out to ensure that it does.

...and not to mention that the "villains' revolving door" sequence is comparable to the immortal Looney Tunes "blackout gag" structure, which DW's TV show emulated and paid homage to on countless occasions. So Sparrow and Silvani's riffing is wildly appropriate.

Thus, when two or three (or four) major plot developments pretty much simultaneously "go down" on the last couple pages, they don't feel belated but "organic", even after such rampant frivolousness. For one thing, we were having fun the whole time anyway.  The build-up to Cat-Tankerous' return was concisely and lucidly broken down into very short bits interspersed throughout the story starting with the field trip/prison opening ceremony scene (and conveyed a considerable amount of understated pathos, actually), so we're good there. The reveal Suff-rage's Mistressterious is, on the other hand, totally out of the blue (unless there were hints I'm too dense to have picked up on) but intriguing, given how in "Campaign Carnage", her identity was tauntingly hinted at with the subtlety of a sledgehammer to the skull and the significance this would have to Darkwing Duck "'shippers", if there are in fact any fans who that designation would apply to. (Wait a minute, since I even get how this particular relationship of DW's can be taken as a big deal, I think I might be a 'shipper... NNNOOOOOOOOOO!!!!!) But then there's the fact that it appears that she's running her own hijacking of the prison independent and under the radar of Negaduck's -- definitely a wrench thrown into the works that adds a whole new angle to the story that heretofore we hadn't realized even existed, raising all kinds of questions. But in the Darkwing Duck pantheon, Negaduck trumps all, and thus the villainess with the confounding headgear making her big entrance is only part of the run-up to the more calculated blow that follows and that really leaves us dazed and staggered...

The figurative bomb that Negaduck drops on us and DW at the very last moment, that he's holding Gosalyn hostage, is no mere falling back on the damsel-in-distress trope. The fear and hurt in Darkwing's reaction is palpable, and right on target, hearkening all the way back to the bond paternal bond formed in "Darkly Dawns the Duck". That in one sense Negaduck actually is Drake (think in terms of the theory that ostensibly parallel universes are actually the same universe, sharing the same physical space but existing on different frequencies, of sorst), given the malevolence that rules every fiber of his being, and given his abusive history with his universe's Gosalyn, then for him to have her at his mercy -- as Negs is all too keenly aware -- hits Drake where he's absolutelymost vulnerable, and is the cruelest, most tragic -- but astoundingly apt -- irony. Sparrow and Silvani get these characters, and they drive home how visceral and potentially emotionally nuclear it is to have their deep-seated (and trans-dimensionally destined) rivalry -- and Gosalyn's inextricable part in it -- come to a head like this.

[And though she wasn't actually mentioned, Part 2's final scene certainly evoked the Negaverse Gosalyn... at least to me, if just because seeing "regular" Gosalyn in Negaduck's clutches reminded me of her parallel timeline counterpart.) And so, on a related note, I think I'll finally throw out to Aaron and James a question that's long eaten at me: How come Negaduck never thought to check out who lives in the "Prime" universe who might live at the address that belonged to him in the Negaverse?]

The gel-haired, vapidity-exuding two TV news anchors with names that have a ring similar to that of "derp derp" are fast on their way to becoming a staple of the comic. They work well as a framing device, given the "public" nature of DW's career of confronting and foiling "public menaces", and are a vehicle for some nice world-building, fleshing out and reinforcing St. Canard almost as a character unto itself.

Launchpad really shone in his one-page appearance (on the first page, in fact), eagerly, earnestly, and heedlessly doing what he can in hopes of coming to the aid of his "buddy". Oddly, faux-Launchpad in his later appearance was similarly likable... and DW accounting for how he souced out the imposter made for a particularly priceless particular line. (Not a typo -- I mean a particular line that's particularly priceless.) ;)

-- Ryan

Wednesday, August 26, 2015

Aladdin (the TV series) 20th anniversary -- Episode 19: "Sneeze the Day" (9/24/94)



It's easy to imagine that Motz and Roth came up with this episode during a "Hmm, what can we do with Genie?" writers' meeting during which their train of thought led them start to musing about how a genie "works" (physiologically, biologically, the quirks of their powers, etc.), somewhere along the line positing, "Do genies get sick? If so, what's it like?" In fact, it's logical to suspect my favorite line of the episode -- "Wait, is a hundred years a long time to you guys or not? Oh, I keep forgetting!" -- just may have been a byproduct of such a brainstorming session. Also, said line is a prime example of what distinguishes this episode: Genie's fantastical nature is given precedence over his default role as comic relief.

A good few minutes' worth of screen time is given to depictions of Genie's symptoms. In the sequence preceding Aladdin's search for the Orb of Machina, when we're first shown the guava juice-afflicted Genie, the assorted items -- a kitten, a set of false teeth, several swords flung through the air with their tips aimed at Aladdin -- that Genie's sneezes produce against his will and without premeditation individually aren't particularly imaginative or funny, but looking at the big picture, the random, non sequitur nature of this barrage of sight gags assures a silly, whimsical, energized episode. Moreover, the items and costumes generated are easy to imagine being used appropriately by Genie in good health, so his power going awry in this way is a very clever, fitting answer to the "If genies get sick, what happens?" question.


Aladdin's near-miss with the sword signifies that Genie's symptoms have turned perilous and prompts the story thread of Genie bemoaning the danger that he now poses to his friends. To reinforce that the swords weren't an isolated incident, the moment Al's survived the sword attack, Genie's next sneeze incites the launch of a rocket missile that carries Abu off into the stratosphere, a bit that is amusing in its elaborate, step-by-step execution. Later, just before Aladdin finally acquires the orb, we cut back to the palace, where we're shown that Genie's illness hasn't let up if not worsened, given the vile two-headed, fire-breathing serpentine atrocity preying on Abu -- which, though basic in design,is at least more original than a more standard dragon would have been. And insofar as reminding us of the problem Aladdin's trying to solve, it does the trick.


More impressive is the panning wide shot that opens the final act, efficiently establishing the substantial, imposing mountain of assorted objects and major structures in the middle of the desert, relating the severe degree to which Genie's condition has escalated in a way that's visually staggering. Additionally, these scene-setting sights are the last step in the gradual buildup to the most extensive, most calamitous manifestation of Genie's symptoms (and presumably, things would have only gotten worse yet had Aladdin not showed up with the orb): the apocalyptic abrupt generating of two old "friends", the Sultan of the Al-Muddi and Fashoom, along with a mobile contraption of Mechanicles from "Getting the Bugs Out" here increased (ballparking it) twenty times or more in size, so as to stand on par with the two monsters (indicating that these are replications, not the real deal).



As predictable as are both the "[*sniff*] My very existence threatens my friends' very lives -- as much as it pains me, I must isolate myself somewhere far, far away from them and anyone else!!!" characterization and [*coughahemcough*] the deus ex machina of the arrival of the orb, it's nice to see an episode in which Genie has his own character arc, not to mention in which he's characterized in any way at all. It's especially satisfying that Genie gets to be the hero at the end (I guess he was able to single-handedly defeat all three beasts in one fell swoop when previously, he proved helpless against each individually presumably because here, he conceived them involuntarily, as I speculated above), when I honestly wouldn't have been too surprised if Aladdin had gotten to be the one who thwarted them even after Genie were cured by the orb. 

Ah, and that brings me to the matter of said object of magic: Aladdin, Iago, and Carpet's adventure in Machina's cave is practically an episode-within-the-episode. They could have gone to, say, the moon to fight and defeat, say, an evil wizard in order to obtain the orb, and the rest of the episode would be no different. The cave sequence takes up approximately an entire third of the episode and pretty much completely sidetracks it, existing only to facilitate Aladdin bringing Genie the orb at what's the exact right moment, as necessitated by the story. As I've already alluded to, Motz and Roth acknowledged the function of the cave scene and its outcome with the name of the orb's guardian... and I'll leave their little in-joke for you to either pick up on or not yourself!





Had Motz and Roth gone through the motions with the cave scene with a couple action-based set pieces (a collapsing bridge over a bottomless pit, a cave-in, a runaway boulder, etc.), as such a substantive and distinct segment, it would be very, very damaging to the episode as a whole. However, the predominance of witty verbal sparring and the "punny" riddles and trick questions that serve as the three obstacles between Al and the orb spice up the proceedings considerably. ("I was expecting something a bit more dangerous, like, like fighting a dragon or something!" Aladdin exclaims -- yet another wink-and-nod to those of us paying acute attention.) The ironic revelation of Machina's true identity (recalling Motz and Roth's nebbish worm from the previous episode who turned out to be behind the thundering voice in the Witches of the Sand's lair) puts the comedy-preferring orientation of this adventure in italics, and an exclamation point is added by the sequence's gag-based coda -- a grumbling, griping Machina getting a replacement orb from his warehouse with a seemingly endless supply of them) -- which feels an awful lot like an episode-capping bit. As isolated as the cave sequence is from the rest of the episode, the episode steadily retains its flavor of smartly, sharply written comedy. (Also, I'm no expert, but with Machina's irate nature and his "chirpy", dandy-ish voice and speech patterns, would I be correct in suspecting a homage to something in Monty Python?)


There are consistent factors visually, too: 1. The squash-and-stretch animation, which like in most episodes where it's used, offers the eye numerous delights and the occasional awkward, rushed-seeming pose -- and is generally befitting of a Genie episode, given the character's nature as sort of a cosmic-powered Roger Rabbit. 2. Just like Genie's "mountains" of unwanted objects and that of the vengeful trio of Gargantuas, Machina, in his three false guises, is very impressive and imposing in scope. Although the sleek, stark, more modern and hip design style used for these visages and the atmospheric backgrounds aren't comparable to anything in the Agrabah and desert sequences (except maybe perhaps Mechanicles' contraption, which in its enhanced size, appears more slender and angular), it still counts as one of those aspects of the tangential cave sequence that make it so strong in its own right, the episode's disjointed structure just doesn't matter. Motz and Roth are right to have been so confident in their plot shortcuts, loose stitching, and cliché of a character arc as to include the grinning aforementioned in-jokes, for the episode holds together in exceptionally well and is thoroughly entertaining. In other words, they're doing things that a bad writer would do, but by embracing and owning these things, playing them off so nonchalantly, they "flip" these pitfalls and turn out something that's actually good. Perhaps because they're good writers, they are only capable of doing bad by doing it good? 


Iago being used as a the source of exposition re: the Orb of Machina, recollected from his days of "Jafar always dragging [Iago] around looking for some magical thing or other", is a great touch, logically taking into account his past and easily evoking the Jafar we remember. Characterization-wise, his reluctance to share this information, as he fears getting roped into the quest for the orb, and his inevitable one-liners of grief and misery once he has indeed been roped into said journey, are dead-on.


Lastly, circling back to the episode's beginning, it was nice to briefly see Amin Damoola again, in all his rubber-limbed, ill-fortuned, unmerited confidence-displaying glory. His butt-of-all-jokes, slapstick-facilitating qualities promise a comedic episode -- which proves true, even though he's only seen in the first couple minutes. The purpose of his altercation with the palace guards is to have Genie incidentally get infected during the fracas. This elaborate, ultimately irrelevant way of getting the plot moving is worthy of some of The Simpsons' infamous epic, excessive, extraneous setups. And in existing just for fun,

Genie Watch: ...HEY!!! I've covered that with more than two-thirds of what I've already written, haven't I? That better be good enough for you! Sheesh! ;)

-- Ryan

Wednesday, April 1, 2015

Aladdin (the TV series) 20th anniversary -- Episode 18: "Strike Up the Sand" (9/23/94)




Sadira and the four episodes that featured her were atypical in approach for not just Aladdin, but virtually all of the Disney Afternoon series that preceded it. In each appearance, she functioned as an antagonist, and technically had the same shtick each time, much as your typical recurring villain usually does, from Duke Igthorn through to Mechanicles, but she had a story arc that started with her introduction in "Strike Up the Sand", continued through her next two appearances, and had a definite ending with "Witch Way Did She Go?", by the end of which, it was quite evident that she wasn't going to indefinitely keep coming back as long as the series ran, each time with a new scheme to make Aladdin love her, and lo, she was never seen again. Whereas most of Mechanicles' and Abis Mal's appearances could be seen in any order with no apparent continuity problems, the chronology was made explicit in Sadira's episodes. A story arc made of multiple, non-consecutive episodes, as opposed to the occasional multi-part serial (of which Aladdin only had one, the "Seems Like Old Crimes" two-parter), had never been standard practice for The Disney Afternoon (though soon would be taken to a possibly never-equaled, enthralling extreme with Gargoyles). Thus, when this episode's first aired, its cliffhanger-esque, "teaser" ending, where Sadira cunningly alludes to her next plan to possess Aladdin's heart, seemed especially "edgy" and intriguing.




But let's not gloss right past that at the beginning of the episode, it's strikingly clear that there's something different and special going on. Until now, we've never seen Aladdin and Jasmine with peers in age, race, or mortality. So by virtue of being another human character of the same age as Al and Jas, Sadira brings a whole new gravity to the cast dynamic just by showing up on screen. And it's the nature of her entrance that's the most intriguing: for having stolen an apple, she is running for her life through the marketplace from Razoul and his men, displaying acrobatic and tactical prowess ... paralleling our introduction to Aladdin at the beginning of the movie. Thus, in observing the proceedings, it's quite apropos that he comes to Sadira's aid when she's caught, having seen in her a kindred spirit. And there's another layer to this setup that makes it work all the better: when the action began, Aladdin was waiting for Jasmine to pick out for him "fine silks" etc., much to his chagrin, and prompting chiding from Abu, Iago, and Genie; Jasmine is trying to spiff Aladdin up. While in the movie she was fed up with the proprieties of royal life, which made her and Al "work" as a couple in the first place, she was never depicted as tomboy, so it's acceptable for her to still have "girly", hoity-toity tendencies. And because of the twist that's about to be introduced in Aladdin having more in common with Sadira (which is shown, and never outright stated -- nice of them to trust our intelligence!) than he does with Jasmine, it's actually the best application of the "class differences" theme concerning Al and Jas to date.

From the get-go, Aladdin has no romantic interest in, or attraction to, Sadira, which would have made things all the more complicated, in a "steamy" sort of way. But obviously, they didn't want to broach the subject of being unfaithful or "cheating" on a kids' show. Sadira's objective in her first three episodes, then, is exclusively to destroy the couple's relationship; conflict within the relationship itself is never a factor (except when Sadira's magic has placed Al or Jas literally not in their right mind or alterred the whole fabric of reality). Admittedly, the whole enterprise, with a jealous, scheming scorned lover, is pretty soap opera-esque, and Sadira, at least until her transformation in "Witch Way", is a one-note, hackneyed villain. I'm not saying she was masterfully executed and groundbreaking in complexity! But I still appreciate the considerable effort that was put into avoiding making her into a traditional villain, instead depicting her as made up of "shades of grey", and charting a character trajectory in which she evolves, culminating in a finite resolution.





Sadira is introduced to "the dark side" (not that Dark Side) almost immediately after her first encounter with Aladdin, and then, shortly thereafter, Jasmine, which has left her in dejected and bitter. The way that she conveniently stumbles upon the Witches of the Sand's lair is contrived and hard to buy, without a doubt. And ultimately, we get what's really a simple Jasmine-is-kidnapped-by-a-big-monster-and-the-gang-comes-to-rescue-her-and-fights-the-big-monster episode. But Sadira's character exposition and her scandalous m.o. is compelling enough to more than carry the episode. Very similar to writer Steve Roberts' Sultan of the Al-Muddi, Sadira's sand monster goes against "giant hulking monster" type by being articulate, having a dry sense of humor, and speaking with what I guess is a British accent. It's probably one of the most obvious ways to have a big monster go against type (and as just noted, has already been done by this series), and it certainly isn't the same thing as avoiding having a big monster, but it does spice up and bring more class to the going-ons, even if it is a caricature of class. Along the same lines, the gag of a meek little worm turning out to be behind the deep, thundering voice that greets Sadira upon entering the Witches' lair, and announcing that that's where she is, saves the tackiness of the scenario with an unexpected Dr. Seuss-or-Charles Addams-esque cartoonish whimsy.





(Why does the above look familiar? Oh, yeah...)


(...seems the resemblance between Sadira's sand monster 
and the Sultan of he Al-Muddi wasn't just vocal.)


Also, the sand monster action sequences are lively, well-animated, and well-paced, so that even if it's pretty standard stuff, the episode never loses its flair. Actually, I noticed that in the opening scene, particularly Sadira's acrobatics, while the action poses are well-drawn anatomically, the timing is stiff and a bit off; whereas in the second and third act, the skirmishes with the sand monster are comparable to some the series' most sublime spectacles to date, such as those in "Mudder's Day" and "Never Say Nefir". Also, with certain poses in that early scenes, the regular characters seem a bit off-model and oddly proportioned, similar to how I found them rendered in "Plunder the Sea", but in the latter scenes, they're closer to they're more exquisite squash-and-stretch incarnations from, say, "Mudder's" and "Garden of Evil". However, whether or not my perception of any imperfections in the opening scene is credible, I don't consider it remotely disruptive enough to seriously complain about.






After all, the opening is so well-written and layered, and Sadira's introduction so dynamic a game-changer, that I'm not going to split hair over some rush in-betweens. But the sequence in which Aladdin and his pals intervene just as Razoul and his men have cornered Sadira, and Abu through a sleight of hand tricks Razoul into believing that Sadira really is the "Royal Fruit Inspector", a title that Aladdin, thinking fast, had just blurted out and ascribed to her, is possibly the most ingeniously "choreographed" bit in the series up through this episode. Abu's confidence trick (which Genie assists with -- see below) is carried out through dialogue-free action, occurring simultaneously with Al and Sadira's exchange with Razoul. Just as Sadira seems backed into a corner, unable to verify her fruit-inspecting credentials, Abu indicates to her where he's planted Aladdin's "Royal Badge" (guess he has one just as a perk of dating the princess) on her -- he draws her attention to it and she demonstrates her understanding nonverbally, which Razoul misses because he's trying to swat off a pesky "insect" (again, see below). All of this transpires within just a few seconds, but it involves more characters doing more things at once than usual, and the timing of each action and interaction are interdependent, and yet it's pulled off without a hitch.

In actuality, the relief of dramatic tension from Razoul having been thrown off the scent is not to last. But rather than merely having Al, Sadira, Abu et al. trip up a mere moment after Razoul found himself in a position where he had no choice but to buy their story, the false sense of security that the audience had been lulled into is maximized by being sustained all the way through the next two scenes, until Jasmine finally locates the rest of the gang and Al introduces her to Sadira. While Razoul just happening to show up again is painfully contrived, Jasmine blowing Sadira's cover by expressing incredulity at Razoul addressing her by her phony title makes the sting of the exposé especially sharp, due to the secondary effect of Sadira learning the identity of Aladdin's girlfriend and grasping the implications. Her resulting exigent flight from and evading of the guards ends in her blind stumbling-upon of the lair of the Witches of the Sand (which does not seem nearly far enough out of the way to have remained untouched for centuries), which as I mentioned, is an absurdly convenient coincidence. However, her jealousy now compounded by a resentful feeling of adequacy and inferiority, the audience is ready to accept her picking the apple from the tree, to use a metaphor, and the momentum of the chase and her evasion have kept with the story beats in such away that her fateful discovery just feels right. And, hey, the writers have a lot to get done in a short amount of time!





Her ultimate rejection of sorcery and duplicity to come in "Witch Way" occurs in miniature at the end of this episode, when she undoes her creation and admits to the gang the error of her ways ... or so it seems. Seconds later, as soon as the others are gone, comes the teaser ending where she revels in identifying and announcing her next scheme. This turnaround happens so fast, it's hard to know what was going on in Sadira's head. For Al and Jas to move on to the adventures they'll have between this and her next episode, it had to appear that the whole situation was resolved. Twenty or so minutes earlier, when we'd first met Sadira, she was likable enough where I don't want her to have been disingenuous in the way she made nice with the heroes, but her actions in private indicate that she was. However, during their parting exchange, she behaved despondently, slumping her shoulders and wearily keeping her eyes toward the floor. For a lust-driven teenager who had sought what she wanted with complete indifference toward the cost to others, such angst is completely logical, allowing her behavior to seem natural, while her words deceive.




And who might be the writers who had all of these good ideas and wrote all these clever, complex scenes? They're Bill Motz and Bob Roth. This is their first Aladdin episode to air, and we'll be seeing a lot more of this writing duo.

Genie Watch: I'm delighted to say that this is actually one of his best showings yet! Motz and Roth seemed to have an especially keen sense of how versatile, eclectic, and fantastical his antics were in the original movie. On the flip side of the way that Genie came close to exhibiting his original "phenomenal, cosmic powers" in "Never Say Nefir" by changing when he saw fit to a gigantic size, for the duration of "Strike", he has an inclination for shrinking himself. In the opening scene, he, Iago, and Abu compose the peanut gallery chiding Aladdin for being the object of Jasmine's "dress-up" game, Genie manifests himself at a height comparable to Iago's, so that he's truly with them, on their "level". Several beats later, when Abu orchestrates the Royal Badge trick, Genie momentarily distracts Razoul while Abu plants the badge on Sadira by turning into what I think is a mosquito (a mosquito version of Genie, really) and buzzing around Razoul's head (and in one ear and out the other -- with this symbolic way of illustrating his opinion of Razoul, Genie is atypically written as subtle here!).






A variation of the "winged insect" stunt recurs during the underground battle with the sand monster: Genie changes not just himself, but the entire gang into flies, allowing them to evade the monster undetected. As you might expect, I like it when Genie is portrayed as knowing what he's doing and as not just getting results by using his powers, but when his powers actually seem like powers.







I also like that he actually holds his own against the sand monster, doing impressions and "routines" that are actually clever-funny, as opposed to stupid-funny: first, during the attack of the palace when Genie takes the form of a sword-wielding (I think) ancient Chinese warrior; then, in Sadira's lair, he actually gets the upper hand on and embarrasses the sand monster with his psychologist shtick (almost as good as his "heart-to-heart" talk with Nefir!). As I've said before, I'm okay with Genie not being able to overcome other magic, and so I find it especially logical that he is able to keep the sand monster in check -- including by running it through a flour sifter and perplexing it with a hardboiled detective impression -- but not destroy it, which can only be achieved by using the same amulet of the Witches of the Sand that created it.




Genie's taking the guise of a seasoned French "lover" to advise Aladdin on feminine wiles is one of the rare moments where, even if it's in jest and he's not actually making sense, the writers remember that Genie is Aladdin's friend. On the other hand, I'm surprised that they got away with Gay Hairdresser Genie, but I guess it was decided that kids wouldn't recognize the archetype anyway!




-- Ryan

Wednesday, February 25, 2015

Aladdin (the TV series) 20th anniversary -- Episode 17: "Plunder the Sea" (9/22/94)

Out of the entire series, this might just be the episode that, until watching it so as to write this review, I’d retained the weakest memory of. However, I did remember being nonplussed by it. As such, being merely underwhelmed by it – as opposed to actively disliking it – would account for the poor impression that it originally made on me. This time around, I hoped to discover something that I didn’t pick up on twenty years ago that would give me a wholly new appreciation for it (as happened with “Never Say Nefir”).  That hasn’t panned out; not only am I disappointed by the episode again, I'm disappointed to find that I was disappointed by it again. (I just made my own mind spin a little.)




Clinched by using Mechanicles as the antagonist, the episode recycles key components of “My Fair Aladdin”, in terms of structure, premise, and characterization: we open on a pair of characters (two nomads in “Fair”, a merchant ship captain and a lone crewman here) in the midst of their travels, alone in a remote location, suddenly and surprisingly attacked by an unidentified, fantastical, monstrous entity. Here, we cut right to the captain having obtained the Sultan’s audience, recounting his wild story and demanding that something to be done, as his ship was destroyed in the attack and his cargo lost. On the other hand, in “Fair”, the nomads weren’t seen after the opening; instead, a couple of scenes later, we returned to the scene of their encounter, which Razoul and his men are examining. (Presumably, the nomads had reported their incident to the palace, just as “Plunder”’s the captain is seen doing.) When Aladdin’s gang investigate and search for the reported monster, it ends up being a Mechanicles invention, its purpose to subject a large chunk of the world to his “clean freak” impulses. (In “Fair”, he’s trying to turn the desert into glass. Here, his intention is to filter all of the salt out of the ocean’s salt water.)

But that’s not all: in both episodes, Aladdin has as a foil a suave, pompous, self-infatuated, impeccably groomed jackass who makes Aladdin feel inadequate, which motivates him to prove himself equal or superior to this new-on-the-scene alpha male. While Daru Tavelevil had turned out to be a phony who was hiding a dirty deal that he’d made with Mechanicles, Captain Al Bahtross is the “dashing”, athletic, but aloof type in the tradition of Duke Igthorn’s brother or (the super-powered version) Comet Guy, who, despite his bravado, self-absorption, and obnoxious-to-the-average-bloke penchant for seeming to have never had anything not go his way, is basically good-hearted. The twist at “Fair”’s climax was Daru being exposed for the rat that he was, while on the other hand, Bahtross, who hitherto had appeared preoccupied with being the “reigning champ” of sensational, super-human heroic feats, redeems himself through an act of selfless heroism, urging Aladdin not to rescue him from one of Mechanicles’ vessel’s mock-giant octopus tentacles, but instead to find a way to disable the machine, which in the skirmish, Mechanicles has kicked into some type of overdrive.

One peculiar difference between the two episodes is that here, wanting to show up Bahtross is what motivates Aladdin to take on the mission; in “Fair”, he had actually brushed off the matter of the rumored giant centipede and sent Genie to look into it, because as long as Daru remained a guest at the palace, that’s where Al had to be if he wanted to best Daru in front of Jasmine. This scenario engendered my major criticism of that episode: Aladdin’s rivalry with Daru, and Daru himself, was awkwardly dropped for the duration of the Mechanicles-giant centipede set piece and abruptly forced back in at the last minute with the revelation of his “arms transfer” to the shrill-voiced inventor. On the other hand, Aladdin’s rivalry with Bahtross plays out over the course of the whole adventure; its zenith and resolution are fully integrated into the zenith and resolution of the Mechanicles scenario. Given that, it’s not just the better crafted of the two episodes, but it in fact plays as what the earlier-aired one should have been.




Also, “Plunder”’s third-act set piece is much better. In "Fair", we just had the gang dropping rocks on the goofy-looking separated, individual, autonomous but clunky giant mechanical centipede pods in a nondescript chasm in the desert at night. But the situation at "Plunder"'s climax involves Mechanicles’ submersible vessel -- with its exterior shaped as a male human head with an austere, bearded face, it has a unique design that makes it a more imposing setting-cum-obstacle. The  “majesty and might” and linear perfection of the face, and the appearance of Mechanicles' control room, which looks like it was crafted by a master metalsmith, is more befitting of the classical Greek ideals of beauty that I’m sure Mechanicles values highly. And not only are the visual ideas here better, but the action is more complex; again, instead of just dropping rocks on the bad guy’s machines, there’s interdependent stuff happening on multiple fronts: Bahtross scrapping with the tentacle, Genie at one point scrambling to and succeeding in (more on that below!) plugging the suction intake portal thing (with the treasure chest recovered from the ship that sank at the beginning of the episode, which was actually the whole point of their mission, so they won’t want to lose it or see it destroyed, but its predicament is just one of several things going on at the moment), which has and Mechanicles in turn scrambling to get things operating again, and finally, Aladdin racing to confront Mechanicles and their duel of wits which results in the machine’s destruction.

And, yes, that’s even with the incongruous and frankly ugly tentacles (whereas the face has a “unique” design, the tentacles are “generic”), but at least they serve in the opening scene to create mystery and hide the true nature of whatever it is they’re attached to, and as objects of conflict at a few points in the plot, especially when one of them is what indisposes Bahtross, allowing him to say, in essence, “No, Aladdin, it’s more important that we stop this guy – forget me, even if it means you being the hero and not me!”

But let’s take a few steps back.  Yes, “Fair” is better in execution than “Plunder”. But it’s just a better execution of a construct that’s inherently limiting and unappealing, the character arc that both episodes subjected Aladdin through: he is driven to prove himself better than some smooth, narcissistic showoff, and in the end he learns … er, something … in “Fair”, he learns that his rival isn’t so great after all, and in “Plunder”, he learns…er, I guess he learns that true heroism isn’t about hogging the glory by doing all the big flashy stuff that stops the bad guy and saves the day, but that true heroism is in acts of selflessness made for the greater good … and he learns this the optimal way, by being the one – because Al Bahtross is busy being about to get killed – who gets to do all the big flashy stuff that stops the bad guy and saves the day? In the original movie, Aladdin was shown as cocky, competitive, and, yes, prideful (see the “One Leap Forward” number and his clashing with Razoul), so the show was justified in using said traits as a starting point. And I liked the quasi-realism of the sequence in which he stubbornly keeps himself tied to the mast for the duration of the storm. But as the series had no long-term, ongoing character arc for or any of the other regulars, this “Aladdin is threatened by some big shot but learns a lesson about what really matters” episode structure template is self-defeating. They may as well have foregone the pretense and just had him defeat the bad guy and save the day … after all, it’s good enough for pretty much every other episode, isn’t it?

And speaking of being good enough for other episodes, why can’t they just do a straightforward “Al and the gang vs. Mechanicles” episode? He’s a fine villain, and the build-up around a “mystery of the sea” only disappoints when we reach the “reveal” that it’s “just” another Mechanicles scheme. He can hold his own, and it just feels like there was a “one-shot”, non-Mechanicles story that was set up but left untold.

And isn’t there something familiar about Al and signing on as crew for a ship with an overbearing captain to search for an elusive monster? In part, it’s “Raiders of the Lost Shark” redux, with a one-note (un-)comedic character confoundingly and awkwardly voiced by Jason Alexander.





Genie Watch: He actually has an extended proactive, effective involvement here – see the undersea “search” scene in which he’s accompanied by Iago and Abu, and his above-mentioned plugging of the suction portal. While he lets himself be overpowered by the vacuuming force longer than he should before doing something about it, his “moment of glory” – in which he turns himself into a “majestic” whale and “heroic” music plays – is a welcome turn of events. 

___________________


As always, written with you in mind, Chris, old friend and mentor.

Monday, September 29, 2014

Aladdin (the series) 20th anniversary -- Episode 11: "Bad Mood Rising" (9/694)

I’m not sure how much I can bring myself to say about this episode. It’s well-animated – as it doesn’t have the stretchy, edgier, exaggerated look of “Never Say Nefir” and “Air Feather Friends”, but it also doesn’t have the occasionally sloppy, off-model work seen in “Raiders of the Lost Shark”; so I suspect a third studio to have had hands their hands on their episode. (I can’t actually verify this, because, arrgh, as I’ve lamented before, the versions that I’ve found online have omitted the credits); the characters are drawn in a more, er, well, not-so-much-rigid-as-composed style, but are consistently on-model and well-proportioned, and the movement is smooth, flowing ... well, it's just correct, anatomically (in as much as semi-full television animation should be. I don't have to always explain what I mean when I say that the animation is good, do I?)




But the plot … well, it’s not really a bad one. It has a certain charm in its simplicity. But it’s not very exciting or appealing, and leaves a lot to be desired. It’s about a bratty, spoiled, vindictive child … and who wants to watch THAT?! That this child happens to be a kingdom’s reining prince and that his volatile moods somehow bring, er, foul weather upon his subjects (again with the weather. Couldn’t Thundra take care of this?) seems to be going for the type of whimsy found in (the just-referenced) “Fowl Weather” and “Never Say Nefir”, but without the fantastical colorfulness and humorous characterizations of the former and without the surprisingly biting satire and unabashed silliness of the latter. Instead, we’re just stuck with a rotten, nasty little punk constantly throwing massive temper tantrums over not getting his way.  For some reason, they decided to expand on the series’ universe by arbitrarily setting this scenario in a part of what seems to vaguely be the equivalent of Africa. All of the premises’ (supposed) fantasy and whimsy lies in the temper tantrum-generated storms, which are your average thunder, rain, and wind storms – not a lot of imagination there. (Although some of the action-oriented “sfx” shots are noticeably slick, enough so to have earned a spot in the title/theme song sequence, where we’re quick to recognize them from.) The aesthetic motif of the kingdom’s structures (Quirkistan – see, this episode is supposed to be quirky!), while to the creators’ credit is distinct unto itself like each new setting incorporated into the show, is pretty non-descript (as is its scorched, dying land – the kind of thing which we’ve already seen variations of in several episodes anyway). All in all, there isn’t much exciting going on here. Much alike “Much Abu About Something”, we’re offered a bland world with a lifeless, defeated population. “Bad Mood” is only a notch or two above that episode because it’s a slightly better idea, a tighter production, and doesn’t have an incongruently-used dinosaur.




The episode does have one other thing (sort of) going for it: a decent role for Jasmine. (I think that for this reason, “Bad Mood” was purposely chosen to follow “Air Feather Friends”, which -- curiously for (what I guess was) a series premiere – was Jasmine-less, despite her being a major character.) That she has the patience, understanding, and, er woman’s intuition for relating to someone to be able to get through to Mamoud and entertain him with her storytelling is consistent enough with what we’ve seen of her level-headedness and compassion, and is a logical plot development. That the Quirkistanians then insist on holding her permanently captive to keep their juvenile king appeased seems a bit ridiculous for a people who had seemed so meek and helpless, and certainly a rashly-considered diplomatic disaster waiting to happen, but I accept this turn of events, as it was pretty much inevitable if we were going to have that essential ingredient to any plot: the good guys facing conflict and danger. I guess it also gives this episode a darker bent, that the seemingly innocuous Quirkistanians turn out to be so antagonizing. However, Aladdin and the gang’s means of rescuing Jasmine, changing the Quirkistanian’s minds, and appeasing Mamoud once and for all – by making him feel sympathy for all of Jasmine’s friends and family back home – seems forced, and I can’t really buy that his sociopathy would suddenly dissipate. I guess (while I don’t really find these incidents as funny as they’re intended to be) Genie posing as Jasmine’s frail, cane-using “saintly old grandfather”, transforming Abu and Iago into Jasmine’s meager, saddened “parents”, and producing a parade of  “orphans from the village” (their relation to Jasmine unaccounted for, just to take the absurdism up a notch) is meant to make the proceeding more cynical than ham-fisted. It still seems like the outcome is forced to me, though.


Genie Watch: Though he really should’ve been able to rescue Jasmine from her mortal and relatively powerless captors (come on, he can produce an umbrella), we just have to live with his plot-necessitated passivity sometimes, don’t we? Besides the above-descsribed show he puts on to sell Mamoud on releasing Jasmine, the hokey theatrics he tries to win over Mamoud with upon the gang’s arrival (when they’re still their voluntarily on what they expect to be a diplomatic mission – that’s why Aladdin is in his “Prince Ali” garb; I have to admit, a lot of logical thought went into the conception of this episode) are funny primarily because they ARE total duds (à la Fozzie Bear). 

-- Ryan

[Note: aladdintranscript.org doesn't have a transcript up for this episode, thus I have no writer-director credits.]

Monday, February 10, 2014

Rescue Rangers movie announced ... and it decidedly won't be a "MovieToon" ...

About 25 years ago, it was reported in an issue of Animato! -- and perhaps elsewhere, but that's the only place I remember in which this claim was made -- that the first "Disney MovieToon", DuckTales: The Movie, would be followed by a Rescue Rangers movie. This was appropriate, as DT was Disney's first weekday syndicated animated TV series, and RR was appropriate. However, Scrooge and Co. didn't farewell at the box office, and so Gadget, Monty, and Zipper were never to grace the big screen.

...until now. Learned the surprising news yesterday  from an DCF thread started by a member going by Jarred. His source is a firstshowing.net article. There's also a Variety article reporting the same info.

It has always seemed to me obvious how to due a Rescue Rangers movie: 1. Traditional cel animation, just like the series. 2. A straightforward action-adventure story with comic relief sprinkled throughout, just like the series. 3. A continuation/part of the series, with all of the same character designs, "set" and "prop" designs (Ranger Headquarters, the Rangerplane, etc.), and voices. 

If the MovieToon had happened, the movie I just described most likely would've been exactly what was made. After all, that was the approach taken with the DuckTales film. At any point from the mid-`90's on, however, if a Rescue Rangers movie were announced -- say during the era Recess and Pepper Ann -- it most likely be overseen by execs and creative personnel who wouldn't have had a thing to do with the original series, and was view it as an outdated, worthless anachronism. Thus, I'd be worried. Into the 2000's, as traditional cel animation became more and more outdated, such an announcement would have me even more worried.

Now, that announcement has actually been made ... and, I'm worried. 

It's going to be CGI with live-action -- so, most likely, the Rangers and other animal characters would CGI, and the settings and human characters would be live-action. From the sounds of things, it's being handled as a revival of an old franchise, playing to the nostalgia of children of the late `80's and aiming to introduce the children of the mid-2010's to it with something that will suit their sensibilities. From the comments on the articles linked above and at DCF, I'm not alone in dreading a movie in the mode of the Smurfs and Alvin and the Chipmunks atrocities of recent years. 

However, there's some hope. As far as it being a continuation of the series, we can safely assume that's out the window, picked up by the sidewalk cleaners, and in a landfill somewhere. Fortunately, the original series' entire premise -- a realistic world in which the animals have their own sub-world that the humans are completely oblivious to -- actually lends itself to an animation-crossed-with-live-action approach, provided that the filmmakers know where to draw the lines between the two worlds. CGI-rendered animal characters can be cartoonish enough but still realistic-and-three-dimensional looking where suspension of disbelief would work when it comes to accepting them as part of a live-action world. A Rescue Rangers movie juxtaposing cel animation with live-action wouldn't work, because there's too much of a disparity. It works for, say, Who Framed Roger Rabbit, because the Toons were supposed to be Toons. 

For this movie to be anywhere remotely good, but allowing for the CGI-live-action hybrid, this movie will only be remotely decent, provided:  1. The creative team doesn't go the Alvin and the Chipmunks route and trying to make the title characters look way too much like actual chipmunks, resulting in putrid, outright disturbing character designs. (I seriously do not have a clue what made those movies so popular.) 2. As mentioned before, competent world-building on the part of the creative team, with an intelligent, complete understanding how to balance the human world and the animals' sub-world. 3. a straightforward action-adventure movie with comic relief sprinkled throughout. Not a musical self-parody polluted with a bunch of pop culture references. If we get to the point where there's trailers and it were obvious that that's what the movie would be, I wouldn't even go see it. If it weren't apparent until I was actually in the theater, I'd get up and walk out.

Here's some visual aides. There should be action, adventure, and danger:






...adventure meaning that the Rangers travel to places that are so far away, it's really cold and they need to bundle up:




...and there should be enough personal drama between the Rangers to keep the hardcore fans happy. Like when Chip and Dale are really mad at each other (if the 'shippers have their way, because they're vying for Gadget's affection... which Chip would be the one to ultimately win, of course...):




Keeping my fingers crossed (kind of in hopes that this won't even happen...)

-- Ryan