Showing posts with label Bob Roth. Show all posts
Showing posts with label Bob Roth. Show all posts

Wednesday, August 26, 2015

Aladdin (the TV series) 20th anniversary -- Episode 19: "Sneeze the Day" (9/24/94)



It's easy to imagine that Motz and Roth came up with this episode during a "Hmm, what can we do with Genie?" writers' meeting during which their train of thought led them start to musing about how a genie "works" (physiologically, biologically, the quirks of their powers, etc.), somewhere along the line positing, "Do genies get sick? If so, what's it like?" In fact, it's logical to suspect my favorite line of the episode -- "Wait, is a hundred years a long time to you guys or not? Oh, I keep forgetting!" -- just may have been a byproduct of such a brainstorming session. Also, said line is a prime example of what distinguishes this episode: Genie's fantastical nature is given precedence over his default role as comic relief.

A good few minutes' worth of screen time is given to depictions of Genie's symptoms. In the sequence preceding Aladdin's search for the Orb of Machina, when we're first shown the guava juice-afflicted Genie, the assorted items -- a kitten, a set of false teeth, several swords flung through the air with their tips aimed at Aladdin -- that Genie's sneezes produce against his will and without premeditation individually aren't particularly imaginative or funny, but looking at the big picture, the random, non sequitur nature of this barrage of sight gags assures a silly, whimsical, energized episode. Moreover, the items and costumes generated are easy to imagine being used appropriately by Genie in good health, so his power going awry in this way is a very clever, fitting answer to the "If genies get sick, what happens?" question.


Aladdin's near-miss with the sword signifies that Genie's symptoms have turned perilous and prompts the story thread of Genie bemoaning the danger that he now poses to his friends. To reinforce that the swords weren't an isolated incident, the moment Al's survived the sword attack, Genie's next sneeze incites the launch of a rocket missile that carries Abu off into the stratosphere, a bit that is amusing in its elaborate, step-by-step execution. Later, just before Aladdin finally acquires the orb, we cut back to the palace, where we're shown that Genie's illness hasn't let up if not worsened, given the vile two-headed, fire-breathing serpentine atrocity preying on Abu -- which, though basic in design,is at least more original than a more standard dragon would have been. And insofar as reminding us of the problem Aladdin's trying to solve, it does the trick.


More impressive is the panning wide shot that opens the final act, efficiently establishing the substantial, imposing mountain of assorted objects and major structures in the middle of the desert, relating the severe degree to which Genie's condition has escalated in a way that's visually staggering. Additionally, these scene-setting sights are the last step in the gradual buildup to the most extensive, most calamitous manifestation of Genie's symptoms (and presumably, things would have only gotten worse yet had Aladdin not showed up with the orb): the apocalyptic abrupt generating of two old "friends", the Sultan of the Al-Muddi and Fashoom, along with a mobile contraption of Mechanicles from "Getting the Bugs Out" here increased (ballparking it) twenty times or more in size, so as to stand on par with the two monsters (indicating that these are replications, not the real deal).



As predictable as are both the "[*sniff*] My very existence threatens my friends' very lives -- as much as it pains me, I must isolate myself somewhere far, far away from them and anyone else!!!" characterization and [*coughahemcough*] the deus ex machina of the arrival of the orb, it's nice to see an episode in which Genie has his own character arc, not to mention in which he's characterized in any way at all. It's especially satisfying that Genie gets to be the hero at the end (I guess he was able to single-handedly defeat all three beasts in one fell swoop when previously, he proved helpless against each individually presumably because here, he conceived them involuntarily, as I speculated above), when I honestly wouldn't have been too surprised if Aladdin had gotten to be the one who thwarted them even after Genie were cured by the orb. 

Ah, and that brings me to the matter of said object of magic: Aladdin, Iago, and Carpet's adventure in Machina's cave is practically an episode-within-the-episode. They could have gone to, say, the moon to fight and defeat, say, an evil wizard in order to obtain the orb, and the rest of the episode would be no different. The cave sequence takes up approximately an entire third of the episode and pretty much completely sidetracks it, existing only to facilitate Aladdin bringing Genie the orb at what's the exact right moment, as necessitated by the story. As I've already alluded to, Motz and Roth acknowledged the function of the cave scene and its outcome with the name of the orb's guardian... and I'll leave their little in-joke for you to either pick up on or not yourself!





Had Motz and Roth gone through the motions with the cave scene with a couple action-based set pieces (a collapsing bridge over a bottomless pit, a cave-in, a runaway boulder, etc.), as such a substantive and distinct segment, it would be very, very damaging to the episode as a whole. However, the predominance of witty verbal sparring and the "punny" riddles and trick questions that serve as the three obstacles between Al and the orb spice up the proceedings considerably. ("I was expecting something a bit more dangerous, like, like fighting a dragon or something!" Aladdin exclaims -- yet another wink-and-nod to those of us paying acute attention.) The ironic revelation of Machina's true identity (recalling Motz and Roth's nebbish worm from the previous episode who turned out to be behind the thundering voice in the Witches of the Sand's lair) puts the comedy-preferring orientation of this adventure in italics, and an exclamation point is added by the sequence's gag-based coda -- a grumbling, griping Machina getting a replacement orb from his warehouse with a seemingly endless supply of them) -- which feels an awful lot like an episode-capping bit. As isolated as the cave sequence is from the rest of the episode, the episode steadily retains its flavor of smartly, sharply written comedy. (Also, I'm no expert, but with Machina's irate nature and his "chirpy", dandy-ish voice and speech patterns, would I be correct in suspecting a homage to something in Monty Python?)


There are consistent factors visually, too: 1. The squash-and-stretch animation, which like in most episodes where it's used, offers the eye numerous delights and the occasional awkward, rushed-seeming pose -- and is generally befitting of a Genie episode, given the character's nature as sort of a cosmic-powered Roger Rabbit. 2. Just like Genie's "mountains" of unwanted objects and that of the vengeful trio of Gargantuas, Machina, in his three false guises, is very impressive and imposing in scope. Although the sleek, stark, more modern and hip design style used for these visages and the atmospheric backgrounds aren't comparable to anything in the Agrabah and desert sequences (except maybe perhaps Mechanicles' contraption, which in its enhanced size, appears more slender and angular), it still counts as one of those aspects of the tangential cave sequence that make it so strong in its own right, the episode's disjointed structure just doesn't matter. Motz and Roth are right to have been so confident in their plot shortcuts, loose stitching, and cliché of a character arc as to include the grinning aforementioned in-jokes, for the episode holds together in exceptionally well and is thoroughly entertaining. In other words, they're doing things that a bad writer would do, but by embracing and owning these things, playing them off so nonchalantly, they "flip" these pitfalls and turn out something that's actually good. Perhaps because they're good writers, they are only capable of doing bad by doing it good? 


Iago being used as a the source of exposition re: the Orb of Machina, recollected from his days of "Jafar always dragging [Iago] around looking for some magical thing or other", is a great touch, logically taking into account his past and easily evoking the Jafar we remember. Characterization-wise, his reluctance to share this information, as he fears getting roped into the quest for the orb, and his inevitable one-liners of grief and misery once he has indeed been roped into said journey, are dead-on.


Lastly, circling back to the episode's beginning, it was nice to briefly see Amin Damoola again, in all his rubber-limbed, ill-fortuned, unmerited confidence-displaying glory. His butt-of-all-jokes, slapstick-facilitating qualities promise a comedic episode -- which proves true, even though he's only seen in the first couple minutes. The purpose of his altercation with the palace guards is to have Genie incidentally get infected during the fracas. This elaborate, ultimately irrelevant way of getting the plot moving is worthy of some of The Simpsons' infamous epic, excessive, extraneous setups. And in existing just for fun,

Genie Watch: ...HEY!!! I've covered that with more than two-thirds of what I've already written, haven't I? That better be good enough for you! Sheesh! ;)

-- Ryan

Wednesday, April 1, 2015

Aladdin (the TV series) 20th anniversary -- Episode 18: "Strike Up the Sand" (9/23/94)




Sadira and the four episodes that featured her were atypical in approach for not just Aladdin, but virtually all of the Disney Afternoon series that preceded it. In each appearance, she functioned as an antagonist, and technically had the same shtick each time, much as your typical recurring villain usually does, from Duke Igthorn through to Mechanicles, but she had a story arc that started with her introduction in "Strike Up the Sand", continued through her next two appearances, and had a definite ending with "Witch Way Did She Go?", by the end of which, it was quite evident that she wasn't going to indefinitely keep coming back as long as the series ran, each time with a new scheme to make Aladdin love her, and lo, she was never seen again. Whereas most of Mechanicles' and Abis Mal's appearances could be seen in any order with no apparent continuity problems, the chronology was made explicit in Sadira's episodes. A story arc made of multiple, non-consecutive episodes, as opposed to the occasional multi-part serial (of which Aladdin only had one, the "Seems Like Old Crimes" two-parter), had never been standard practice for The Disney Afternoon (though soon would be taken to a possibly never-equaled, enthralling extreme with Gargoyles). Thus, when this episode's first aired, its cliffhanger-esque, "teaser" ending, where Sadira cunningly alludes to her next plan to possess Aladdin's heart, seemed especially "edgy" and intriguing.




But let's not gloss right past that at the beginning of the episode, it's strikingly clear that there's something different and special going on. Until now, we've never seen Aladdin and Jasmine with peers in age, race, or mortality. So by virtue of being another human character of the same age as Al and Jas, Sadira brings a whole new gravity to the cast dynamic just by showing up on screen. And it's the nature of her entrance that's the most intriguing: for having stolen an apple, she is running for her life through the marketplace from Razoul and his men, displaying acrobatic and tactical prowess ... paralleling our introduction to Aladdin at the beginning of the movie. Thus, in observing the proceedings, it's quite apropos that he comes to Sadira's aid when she's caught, having seen in her a kindred spirit. And there's another layer to this setup that makes it work all the better: when the action began, Aladdin was waiting for Jasmine to pick out for him "fine silks" etc., much to his chagrin, and prompting chiding from Abu, Iago, and Genie; Jasmine is trying to spiff Aladdin up. While in the movie she was fed up with the proprieties of royal life, which made her and Al "work" as a couple in the first place, she was never depicted as tomboy, so it's acceptable for her to still have "girly", hoity-toity tendencies. And because of the twist that's about to be introduced in Aladdin having more in common with Sadira (which is shown, and never outright stated -- nice of them to trust our intelligence!) than he does with Jasmine, it's actually the best application of the "class differences" theme concerning Al and Jas to date.

From the get-go, Aladdin has no romantic interest in, or attraction to, Sadira, which would have made things all the more complicated, in a "steamy" sort of way. But obviously, they didn't want to broach the subject of being unfaithful or "cheating" on a kids' show. Sadira's objective in her first three episodes, then, is exclusively to destroy the couple's relationship; conflict within the relationship itself is never a factor (except when Sadira's magic has placed Al or Jas literally not in their right mind or alterred the whole fabric of reality). Admittedly, the whole enterprise, with a jealous, scheming scorned lover, is pretty soap opera-esque, and Sadira, at least until her transformation in "Witch Way", is a one-note, hackneyed villain. I'm not saying she was masterfully executed and groundbreaking in complexity! But I still appreciate the considerable effort that was put into avoiding making her into a traditional villain, instead depicting her as made up of "shades of grey", and charting a character trajectory in which she evolves, culminating in a finite resolution.





Sadira is introduced to "the dark side" (not that Dark Side) almost immediately after her first encounter with Aladdin, and then, shortly thereafter, Jasmine, which has left her in dejected and bitter. The way that she conveniently stumbles upon the Witches of the Sand's lair is contrived and hard to buy, without a doubt. And ultimately, we get what's really a simple Jasmine-is-kidnapped-by-a-big-monster-and-the-gang-comes-to-rescue-her-and-fights-the-big-monster episode. But Sadira's character exposition and her scandalous m.o. is compelling enough to more than carry the episode. Very similar to writer Steve Roberts' Sultan of the Al-Muddi, Sadira's sand monster goes against "giant hulking monster" type by being articulate, having a dry sense of humor, and speaking with what I guess is a British accent. It's probably one of the most obvious ways to have a big monster go against type (and as just noted, has already been done by this series), and it certainly isn't the same thing as avoiding having a big monster, but it does spice up and bring more class to the going-ons, even if it is a caricature of class. Along the same lines, the gag of a meek little worm turning out to be behind the deep, thundering voice that greets Sadira upon entering the Witches' lair, and announcing that that's where she is, saves the tackiness of the scenario with an unexpected Dr. Seuss-or-Charles Addams-esque cartoonish whimsy.





(Why does the above look familiar? Oh, yeah...)


(...seems the resemblance between Sadira's sand monster 
and the Sultan of he Al-Muddi wasn't just vocal.)


Also, the sand monster action sequences are lively, well-animated, and well-paced, so that even if it's pretty standard stuff, the episode never loses its flair. Actually, I noticed that in the opening scene, particularly Sadira's acrobatics, while the action poses are well-drawn anatomically, the timing is stiff and a bit off; whereas in the second and third act, the skirmishes with the sand monster are comparable to some the series' most sublime spectacles to date, such as those in "Mudder's Day" and "Never Say Nefir". Also, with certain poses in that early scenes, the regular characters seem a bit off-model and oddly proportioned, similar to how I found them rendered in "Plunder the Sea", but in the latter scenes, they're closer to they're more exquisite squash-and-stretch incarnations from, say, "Mudder's" and "Garden of Evil". However, whether or not my perception of any imperfections in the opening scene is credible, I don't consider it remotely disruptive enough to seriously complain about.






After all, the opening is so well-written and layered, and Sadira's introduction so dynamic a game-changer, that I'm not going to split hair over some rush in-betweens. But the sequence in which Aladdin and his pals intervene just as Razoul and his men have cornered Sadira, and Abu through a sleight of hand tricks Razoul into believing that Sadira really is the "Royal Fruit Inspector", a title that Aladdin, thinking fast, had just blurted out and ascribed to her, is possibly the most ingeniously "choreographed" bit in the series up through this episode. Abu's confidence trick (which Genie assists with -- see below) is carried out through dialogue-free action, occurring simultaneously with Al and Sadira's exchange with Razoul. Just as Sadira seems backed into a corner, unable to verify her fruit-inspecting credentials, Abu indicates to her where he's planted Aladdin's "Royal Badge" (guess he has one just as a perk of dating the princess) on her -- he draws her attention to it and she demonstrates her understanding nonverbally, which Razoul misses because he's trying to swat off a pesky "insect" (again, see below). All of this transpires within just a few seconds, but it involves more characters doing more things at once than usual, and the timing of each action and interaction are interdependent, and yet it's pulled off without a hitch.

In actuality, the relief of dramatic tension from Razoul having been thrown off the scent is not to last. But rather than merely having Al, Sadira, Abu et al. trip up a mere moment after Razoul found himself in a position where he had no choice but to buy their story, the false sense of security that the audience had been lulled into is maximized by being sustained all the way through the next two scenes, until Jasmine finally locates the rest of the gang and Al introduces her to Sadira. While Razoul just happening to show up again is painfully contrived, Jasmine blowing Sadira's cover by expressing incredulity at Razoul addressing her by her phony title makes the sting of the exposé especially sharp, due to the secondary effect of Sadira learning the identity of Aladdin's girlfriend and grasping the implications. Her resulting exigent flight from and evading of the guards ends in her blind stumbling-upon of the lair of the Witches of the Sand (which does not seem nearly far enough out of the way to have remained untouched for centuries), which as I mentioned, is an absurdly convenient coincidence. However, her jealousy now compounded by a resentful feeling of adequacy and inferiority, the audience is ready to accept her picking the apple from the tree, to use a metaphor, and the momentum of the chase and her evasion have kept with the story beats in such away that her fateful discovery just feels right. And, hey, the writers have a lot to get done in a short amount of time!





Her ultimate rejection of sorcery and duplicity to come in "Witch Way" occurs in miniature at the end of this episode, when she undoes her creation and admits to the gang the error of her ways ... or so it seems. Seconds later, as soon as the others are gone, comes the teaser ending where she revels in identifying and announcing her next scheme. This turnaround happens so fast, it's hard to know what was going on in Sadira's head. For Al and Jas to move on to the adventures they'll have between this and her next episode, it had to appear that the whole situation was resolved. Twenty or so minutes earlier, when we'd first met Sadira, she was likable enough where I don't want her to have been disingenuous in the way she made nice with the heroes, but her actions in private indicate that she was. However, during their parting exchange, she behaved despondently, slumping her shoulders and wearily keeping her eyes toward the floor. For a lust-driven teenager who had sought what she wanted with complete indifference toward the cost to others, such angst is completely logical, allowing her behavior to seem natural, while her words deceive.




And who might be the writers who had all of these good ideas and wrote all these clever, complex scenes? They're Bill Motz and Bob Roth. This is their first Aladdin episode to air, and we'll be seeing a lot more of this writing duo.

Genie Watch: I'm delighted to say that this is actually one of his best showings yet! Motz and Roth seemed to have an especially keen sense of how versatile, eclectic, and fantastical his antics were in the original movie. On the flip side of the way that Genie came close to exhibiting his original "phenomenal, cosmic powers" in "Never Say Nefir" by changing when he saw fit to a gigantic size, for the duration of "Strike", he has an inclination for shrinking himself. In the opening scene, he, Iago, and Abu compose the peanut gallery chiding Aladdin for being the object of Jasmine's "dress-up" game, Genie manifests himself at a height comparable to Iago's, so that he's truly with them, on their "level". Several beats later, when Abu orchestrates the Royal Badge trick, Genie momentarily distracts Razoul while Abu plants the badge on Sadira by turning into what I think is a mosquito (a mosquito version of Genie, really) and buzzing around Razoul's head (and in one ear and out the other -- with this symbolic way of illustrating his opinion of Razoul, Genie is atypically written as subtle here!).






A variation of the "winged insect" stunt recurs during the underground battle with the sand monster: Genie changes not just himself, but the entire gang into flies, allowing them to evade the monster undetected. As you might expect, I like it when Genie is portrayed as knowing what he's doing and as not just getting results by using his powers, but when his powers actually seem like powers.







I also like that he actually holds his own against the sand monster, doing impressions and "routines" that are actually clever-funny, as opposed to stupid-funny: first, during the attack of the palace when Genie takes the form of a sword-wielding (I think) ancient Chinese warrior; then, in Sadira's lair, he actually gets the upper hand on and embarrasses the sand monster with his psychologist shtick (almost as good as his "heart-to-heart" talk with Nefir!). As I've said before, I'm okay with Genie not being able to overcome other magic, and so I find it especially logical that he is able to keep the sand monster in check -- including by running it through a flour sifter and perplexing it with a hardboiled detective impression -- but not destroy it, which can only be achieved by using the same amulet of the Witches of the Sand that created it.




Genie's taking the guise of a seasoned French "lover" to advise Aladdin on feminine wiles is one of the rare moments where, even if it's in jest and he's not actually making sense, the writers remember that Genie is Aladdin's friend. On the other hand, I'm surprised that they got away with Gay Hairdresser Genie, but I guess it was decided that kids wouldn't recognize the archetype anyway!




-- Ryan