Showing posts with label DuckTales. Show all posts
Showing posts with label DuckTales. Show all posts

Tuesday, October 3, 2017

So... about that new DuckTales...

I've considered that there's something about, well, me being me, that I owe it to... to... the world? Myself? Unseen divine forces? Not sure... that reviewing and/or commenting on the DuckTales animated TV series reboot would be the perfect, most logical opportunity/excuse to revive my blog. 

The honest truth is that it wasn't at all planned or intended that tonight/last night/this morning/whatever, I would write upwards of a dozen bulky paragraphs about the new series and expedited-ly post them here or anywhere for the world to see. But I was watching the latest episode, and was incited to post a comment to The Disney Comics Fan Group on Facebook. I added a second comment. Then a third. I had explicitly stated when I started writing that I was just going to post one comment. When I thought of a couple more things I wanted to say and hadn't yet clicked "Post" and ushered forth all the finality that it brings, I spontaneously enhanced each successively added comment as it was added with an elucidatory, introdcutory, contextualizing, additional, secondary comment announcing the addition of -- and contained within a clause of -- the about-to-be-newly-added comment proper. (I should have added a comment that I was adding a comment that I was adding a comment! Why didn't I think of that?!) Finally, and equally spontaneously, I realized, "Actually, I have a whole rant I need to go on here...!", and proceeded accordingly. The self-aware commenting on each newly-added comment was generated more or less in real time, if you will, or I guess it would be better said stream-of-consciously.

Anyway, without further ado, here it is -- it's informal, not comprehensive, and focused on giving my take on the new show's taken on specific characters -- namely, the villains, but I touch on some of the principles, too... but this is it: My Big Comeback!

 Modified revision of my Facebook post:
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A few minutes into my first viewing of "The Beagle Birthday Massacre!" One comment: We did NOT need Joker/Pennywise Beagle Boys.


Okay, a second comment: When Ma Beagle introduced "the classic originals", wouldn't it have been nice if they were Barks'?

...oh, actually, a third comment: Did anyone else suspect -- until she said her name -- that Lena was supposed to be Daisy? I thought it added up especially because she sounded an awful lot like Kath Soucie, at least to my ears. But it's actually someone named Kimiko Green.

...annnnd, well, not done yet after all, jumping back to the subject of Beagle Boys, in what I'll call a P.S.: I meant to bring this up after "Daytrip of Doom!" -- why does this show's Burger Beagle look like the original's Bebop Beagle. The new character so far hasn't evinced any particular traits of either, yet evoking both at the outset, only to come up empty.

I don't want to be the fan coming off like he thinks rules should be imposed upon the show's creators -- and certainly keeping in mind to value the spirit of trying new things creatively -- over the years, starting with Barks (Grandpa Beagle), the allusions to the Beagles' extended clan and the occasional brushes with some of its members have always pointed to there being lots of fun to be mined from that colorful lineage. But I'm kind of disheartened by the wholesale eschewing of Beagle incarnations of the past, both those of the comics and the original DuckTales.

To me, an optimal way of paying homage to Barks would be a devoted attempt to bring his Beagles to animation -- meaning one character design making all of the "main gang" indistinguishable; all of same wearing prison tags formatted _ _ _ - _ _ _ that use only the numbers 1, 6, and 7; calling each other only by those numeric IDs in full or abbreviated to the latter set of three; and lastly, the biggest area of uncertainty and the one factor that never factored in Barks' comics but would be a major consideration on screen: should they all share the same voice _in addition to_ all sharing the same visage? (Maybe give just the prune-loving Beagle a slightly different voice? But NOT a "real" name, only his numeric ID, just as with the rest, of course!)

But since they didn't go the Barks route -- which would be a risky experiment, but I'd be really interested in and supportive of its attempt -- then as this IS DuckTales, after all, not Uncle Scrooge comics! -- I'd like to basically see the original series' Beagles. Yes, we have Bigtime, Bouncer, and a Burger who appears to not eat many burgers, but so far, their characterizations have been pretty thin. Not that the originals were mind-blowingly complex or even particularly clever, but couldn't they just play a _little_more into the nostalgia of a veritable child of the '80s like myself?

Time warp: 1987 abruptly find themselves at an impasse, stonewalled by 2017. 
Painting by Mike Peraza for D23 Expo 2017 limited edition print. 

Now, I don't expect the exact replication of the designs and voices of the original. (Design-wise, that went out the window well before the new series premiered, when production art was first released!) But with the main cast -- with the exception of the COMPLETELY overhauled Webby and Mrs. Beakley -- despite the obvious aesthetic and audible differences -- and the, er, quirkier(?) characterizations -- Scrooge, Donald, the nephews, and Launchpad have been portrayed in such a way where a viewer familiar with the original is well aware these are new, distinct iterations of each, but they're consistent enough with and thus recognizable as their animation and comics antecedents alike, as well as given enough depth, where it's implicit that even though it's a reboot, these are _same_ characters, the ones we already knew, nonetheless. Think in the sense that they're myths, not modern entertainment franchises, and this is a new iteration of the myth. The new series' trio of Bigtime, Bouncer, and "Burger" have so far left me a little cold.

Ma Beagle in the role of gang leader, and moreover, the VERY CHARACTER HERSELF, were exclusively conceived in the production of -- and to date the exclusive purview of -- the original DuckTales (Ma Beagle coming into prominence with "Super DuckTales" after a few smaller roles/appearances over the course of the first season), So including and making her "Boss" once again (more Don than matriarch this time) is an inspired, well-considered way of signaling, "This IS DuckTales, after all, not Uncle Scrooge comics!" But why not go all the way and deliver the whole package: Bigtime, Burger, Baggy, Bouncer, Bankjob, Babyface, and Bebop, basically in personalty and appearance -- adjusted to the new style, but keeping the innate elements of the original designs -- the louts we know from the original? Yes, the new Bigtime and Bouncer designs basically fit that bill, and even the voices seemed based on the originals', but they're just coming off as generic cartoon thugs. (I know, I know, someone's saying, "That's all the Beagle Boys have EVER been!" :) Oh, and there's been some comedy based around Bouncer's size.... and yeah, I chuckled at his "You even buyin' this?" line to the arcade doorman.

Geez, what was supposed to be just one comments -- okay, two and one "P.S." -- turned into something else entirely, hasn't it. Didn't realize I had so much to say about this one little subject! Well, while I'm at it, I'll mention that as with the Beagle Boys, I wish they'd tried to bring to animated fruition something closer to Barks' Glomgold. Think an equivalency model: as Barks' Scrooge visually is to the new DuckTales' Scrooge visually, take Barks' Glomgold design and translate it to the sketchy style of the new show. Restore his background as being from and based in South Africa. Voice-wise, he might still be of Scottish descent, but PLEASE, don't go the bombastic, over-the-top route the new show took has taken with him in the recording booth. Or figure out what he should sound like if he _isn't_ in fact Scottish -- I'm not sure if Barks ever gave us anything to go on in this regard one way or the other, so as far as I know, there's no voice "type" one could say is adhering to the canon.

Or, once again, there's the "This IS DuckTales, after all, not Uncle Scrooge comics!" approach.They got partway with his basic, standardized clothing outfit (if I just said "outfit", would you know I was talking about what he wears?)... but why, why is he, I dunno, something like 7 feet WIDE?!!! Is it a medical condition, like a tumor or excessive swelling? Anyway, as with the new Bigtime and Bouncer, this clownish Glomgold's voice are based ostensibly on the original series'... but take this Bizzaro Flinty's aforementioned cringe-worthy larynx-generated emanations, which are a blunt aural caricature of a Scottish accent taken to all extremes, blown out of all proportion, and delivered as if on speed, compound that with the torrent of absurdity that in his two (three, depending on how you count) appearances so far (either way, the most recent appearance was a cameo, or actually, a Family Guy-style cutaway, the thrust of the gag being, "HA! He's Scottish!") has been the whole of his function. In fact, with both Gomgold and the 2017 Beagle Boy trio, it's as if they took some rudimentary elements of each characters' counterpart from the original series, but decided they were either going to be a parody (Glomgold) or stock thug (the Beagles). But we're only a few episodes in when there's more than 15 to go -- and that's just this season -- so we'll see what they'll do yet with these characters.

In the meantime, take Webby and Mrs. Beakley: I can at least understand their reasoning in thinking, "There really wasn't much to the ones from the original show, so we can do them ___a whole lot different and a whole lot better___!", and thus at least respect what they're trying to do.

More crucially -- and the end result registers in the green, I'm happy to say -- there's the classic/legacy characters. Naturally, the biggest concern in that department wis Donald. Clearly, they made it a point to get this one right/do the character justice. On the one hand, when appropriate, they run him through comedic, traditional-ish-cartoony-slapstick routines (like the stuff on the mansion-grounds-grounded houseboat in "Daytrip"). He furiously waves his arms around, stomps his feet on the ground in rapid succession, and voices his rage with unintelligible, ceasefire rants and raves. Clearly, they're paying homage to the classic-era Donald Duck theatrical shorts. But when the story beats call for it, they depict him in a more heartfelt way -- as a disgruntled, down-on-his-luck "average Joe", à la Barks. But re: Glomgold and the Beagles, the show seems to be depending on sticking to convention and archetypes, cuing a lampoon, but really just referencing genre fiction's go-to type villains, ones that we all know and recognize right offhand. I'm "not really feeling(, man!)" the spirit of these characters' earlier counterparts, whether they be those in the comics or on the original show. But again, that's only as of yet, and we're not very far out.

So... Glomgold down...Beagles down... Magica still to go... *gets a little nervous* Don't get me wrong, I don't "require" that they play her exactly as Barks did, nor exactly as the original series did, but I want her to be an ACTUAL and FORMIDABLE villain, not in a tried-and-true comedic relief capacity.
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Remember, in the above piece, I was zeroing in exclusively on very specific aspects of the new series. There's a lot I didn't cover a lot of which I quite like. Case in point: Another group member (who a lot of you know of, and some of you even know!) replied with a comment hinting at a hint -- that is, the biiiiiiiiiiig hint dropped on us at episode's end. (Said hint came in the form of an explicit, much-appreciated visual reference to a fondly-recalled early episode of the original series!) When I got there, I saw exactly what he meant, but I was already pretty excited just by what I'd gleamed from his comment.

Here's my reply... and, and at this point, I must issue a necessary SPOILER WARNING, applicable to what follows below:
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Okay, didn't catch that, but... SOLD! I _do_love how they're building a mythology and teasing upcoming big events. ("Project Blatherskite" -- you bet THAT got my pulse pounding!) A later-to-come big, knock-you-to-the-floor reveal/unmasking like you're hinting at is something I'm ALL about. (Not that anything has actually been given away -- it's all on me and how I read between the lines! [Addendum: If you've seen "Beagle Birthday Massacre!"'s ending, as I now have, IF you know what you're looking at, there's NO ambiguity about it. Thus, not a thing has been spoiled, provided this is being read post having viewed "Beagle Birthday Massacre!" I hope that no one's eyes, unable to resist and avert themselves despite the spoiler warning above -- quite possibly their temptation level significantly raised by it, I regret must be acknowledged is a not-too-unlikely possibility -- haven't fallen here, but... Lena is Magica. The teaser-reveal-coda shows this to the viewer, provided that they recognize that the shadow is very close to Magica's evil(er) shadow doppelganger of the original series' "Magica's Shadow War". (With THAT title, it wouldn't be any other episode, now, would it?) Even many those well-familiar with Magica may not be acquainted with or may not vividly recall that episode, though... so if that's not enough, née Lena refers to herself in the third-person point-blank as Magica.

Reminds me of (er, more spoilers imminent, just in case anyone needs them 20 years on...) when Owen abruptly started spinning rapidly in a Tasmanian Devil-type cartoony-mini-tornado blur, incongruous to the show's realism, only to have a certain Elven trickster emerge, announcing, "Herrrrrrrrrrre's PUCK!" Still one of my absolute favorite moments of any show, ever.

(Most of the rest are from Gargoyles, too, though!)

-- Ryan

Wednesday, May 25, 2016

New comic review: Darkwing Duck #1 (Joe Books, April 2016)

 As Joe Books' Darkwing Duck #2 is due out tomorrow, it's high time for this blog to honor and review #1, as it was in the truest sense, a glorious, triumphant return to comics for Darkwing Duck... and I can't overstate enough, a glorious, triumphant return to Darkwing Duck comics for the creative team of Aaron Sparrow and James Silvani. It's the latter two men, respectively, who in 2009 launched DW's last comics return, but due to subsequent unfortunate, er, managerial decisions, were not kept together for the duration of that run (at least officially... wink, wink...!) Now, however, ideal circumstances (as such they appear from this observer's distant coordinates) at a different (*coughvastlysuperiorcoughcough*) publisher have enabled the reunion of Aaron, James, and Darkwing & Co. And we, the fans/readers, are reaping the benefits (though maybe not as much as the creators, who get paid for being obsessed with this stuff!)



Given that fans have been awaiting this occasion for nearly five years (man,it's been already been that long? GTFO!), and moreover, given how long its creators have fought for the victory that is this comic's existence, the occasion is treated perfectly with the colorful, joyful, festive.. and inevitably calamitous opening scene portraying the "St. Canard Main Street Lit-Up Electrical Parade" (That's not just a classic but a classy Disney in-reference!) 

If you'll excuse  my presumptuousness, I believe that the the intent behind the parade scene is precisely as I've characterized it: to declare, "WOOOOOOOOOOOO!!!!!!!  Darkwing's BACK!!!!!!" in a blazing torrent of zany, over-the-top, slam-bang-zoom-smash action. My evidence? The only bearing that the parade and the destruction left in its wake on the plot that's underway by issue's end is the matter of how Megavolt gets from Point A to Point B... as if we really need a backstory for his or any super-villain's latest incarceration. However, if there's ever a third instance of a Darkwing Duck #1 in which an identity-withheld figure of intrigue abducts Megavolt, it will have officially become a tradition. ;) 

If you've ever been subjected to the decrees from on high as to how a screenplay (particularly, but other storytelling mediums are applicable) must be written, then you know that a writer shall never depict their character just hangin' 'round and chillin' like they would on any other ordinary day and move on to the next scene without a quantifiable change that advances the plot having taken place. If the  "parade disaster" opener loosely makes the grade, well, as  far as I can see, the "dinner at the Muddlefoots'" bit that follows eschews the so-called conventional wisdom of the gurus of pop culture formula. Nothing that transpires during it is of any trackable consequence on anything that happens afterwards -- it's just Drake reluctantly attending a cookout (and TV marathon) hosted by Herb Muddlefoot and squirming through it, as we'd expect him to. Oh, but that's what's so great about this scene. The characterizations and dialogue -- from Herb hilariously experiencing no cognitive whatsoever from his contention that the addition of tofu makes bacon and blue cheese "healthy"; to Gosalyn decidedly "cucking" Tank; to Tank slickly hustling cash out of Drake in exchange for his freedom by sabotaging by sabotaging Herb's TV satellite dish -- are not only spot-on, but delightfully original and exponentially amusing. It's like a jazz musician who will riffing comes up with a glorious melody that's completely and utterly new but yet rather than altering the song, reminds us what it sounds like.

Moreover, I'd argue that this sequence does serve a higher purpose. "The Duck Knight Returns" found circumstances in St. Canard having drastically, even antithetically, changed from those that we knew. The comic was never intended to be fan-fiction dwelling exclusively on intimacy between select characters, and therefore the heroes had to be the heroes and the villains had to be the villains, and so the status quo waos quickly restored... almost too quickly, as things remained so high-gear, several issues passed before it hit me, "W-w-w-wait, sso Drake and Gos DO still live in that same house? ...oh, you mean, Binky DIDN'T succumb to the temptations posited by some Fabio-like male model, leaving Herb, who was only saved by Quackwerks hiring him for, er, "TV viewer market research"? (Imagine Herb forcibly watching TV 24/7 Clockwork Orange-style but LOVING every second of it.) Ummm, hey, so we've been told that SHUSH is defunct, but have Sara Bellum's skills been co-opted by Quackwerks, or did the Crime-Bots execute her in cold blood based on algorithm determing her erratic, unpredictable, unreliable nature?" The Muddlefoots scene and certainly the subsequent satellite visit check-in with J. Gander and Gryzlikoff reaffirm that this is the Darkwing Duck universe we know and love from the show, and they have a grounding, reassuring effect that admittedly was somewhat missing last time 'round.

Back on Earth, we find Gosalyn off to school for the day, and what at first appears to be just some daily-mundane-suburban-routine stuff  within a couple panels is eclipsed by a vital piece of information that ("Finally!", I can hear Messrs. McKee and Ball harrumphing) gives way to the plot formally being continuously advanced. The insistent stream of jokes about the idiocy of hosting children as guests in an operational maximum-security prison and the steady flow of snarky asides (from Gosalyn) about this ironic scenario and Boober Fraggle-worthy fretting (from Honker) re: anticipating that "somethng BAD!!!" is about to happen reinforce that we're not merely being treated to a living museum tour of DW's rogues gallery, but that... well, that "something BAD!!!" is about to happen.

That something being Negaduck (newly-and-finely-filed teeth and all) springing his latest malevolent scheme to put his reviled cross-universe doppelganger through Hell and back infinite times over. Under the (non-)stewardship of the 2009-2011 publisher, Silvani's art at times felt somewhat constricted, as if he was up against unreasonable deadlines... and Aaron was exceptionally vocal in relating to the public how those enforced by that publisher (the name of which shall NOT be uttered within this realm) indeed were. And after Aaron was let go, the comic was depleted of humor (when originally, its humor had been in stylistic keeping with the TV show and surged with real lifeblood); grasp of characterization and dialogue became tenuous at best; and whoever's influence won out in terms of plot and story, their sensibilities were higher-level-aimed but too rigid and dry in operation.

And while the Definitely Dangerous collected, "remastered" volume by and large rectifies the 2010-2012 run, Joe Books' April 2016 Darkwing Duck #1 is the first time we're seeing -- no-holds-barred, unfettered, and un-fucked-with -- the Sparrow-Silvani team blasting full-bore out the gate with an original Darkwing Duck comic book issue that is fully developed and realized, brimming and bursting with razor-sharp wit and life-loving energy on each and every imperative count: story, art, characterization, and dialogue. These guys have wholly internalized he original series and now radiate it back at the universe hematically, stylistically, and spiritually. And as my default mode is to write about the writing, I'll take this opportunity to note that whereas later in the 2010-2012, Silvani presumably out of necessity was at times working in a stiffer, more utilitarian way than he'd probably like to, at Joe Books, his every page and panel is final draft/director's cut-level. Remember that two-page splash at the beginning of 2010's #1? Here, every panel has that kind of dynamics. And while, say, there were Disney Adventures artists of old who could certainly draw Disney Afternoon characters on model, Silvani not only has on-model in spades, but he's a virtuoso with anatomy, physicality, posing, and nuances in expression and countenance. In other words, the comic looks great. And it looks just like the TV show, too boot -- just look at the background/crowd characters/extras.

"Okay, soooooooooo... Negaduck shows up. And?" Well, yes, technically, all that happens is, indeed, Negaduck shows up, brawls some with DW, and then gloats, in so many words, "Oh, by the way, you're trapped, and things are about to get a lot less than pleasant for you." That's a pretty vague, non-committal cliffhanger, right? Ah, but this is a case of form over content. With every unbridled smash of a giant-sized mallet; wildly indiscriminate lashing and whipping about of a (fully powered and grinding away at full force) chainsaw; every vain, flamboyant flaunting his bristling bragging of the mirth, merriment, jubilation, and joy that he takes in misanthropy, malevolence, sadism, and savagery; and every sardonic, acerbic, contemptuous (but with relish) jibe at the expense of his "Regularverse" equivalent, this isn't some over-hyped, fan-ingratiating, obligatory "Negaduck  Returns, and with His Biggest Scheme Yet" affair. Rather, this IS Negaduck, period. The cliffhanger intrigues and entices despite that things are only just starting, as, frankly, not only are we still riding high on the sorely awaited reveal of Everyone's Favorite Villain that transpired a moment ago, but the stakes -- both physical and interpersonal/emotional -- have just been related so lucidly and resoundingly as to have fully substantiated themselves. In other words, we're sold.

Good thing #2 is out tomor-...today! :D ;)

P.S. I greatly appreciate the running joke incorporating Launchpad's DuckTales-based inclination toward "crashing", which I believe -- but I may be wrong -- was never in play or alluded to on Darkwing Duck.

-- Ryan

Wednesday, February 25, 2015

Wh-wh-wh-wh-wh-WHAT?!

Per this article posted today by Jerry Beck, Disney is planning a DuckTales reboot for 2017 (its 30th anniversary, I note)?!

And this announcement comes three days after the world lost Chris Barat, which seems like a cruel joke. Even if it ends up being terrible -- though it does seem like at least at this point, the project is fueled by respect for the original series and for Barks -- Chris would want to be there to see it and to assess it for himself. And who knows -- maybe his magnum opus, his DuckTales 20th Anniversary Retrospective blog project influenced the conception of this new series.

I like that it sounds like Donald might be a regular this time around.




-- Ryan

Tuesday, November 26, 2013

Two DuckTales petitions ...

Ron Jones' DuckTales score is a sorely under-acknowledged component of the series. To this day, certain cues really "get me".

For example, does this image mentally evoke a certain menacing, impending doom-evoking musical phrase?




To hear them standing on their own, as in this YouTube video, renews my appreciation for them:




A friend I've met through blogging, Kenneth, feels just as strong as I do, if not stronger, about this subject. He has created a petition urging Disney Records to "Release the Complete Music Score for DuckTales on CD and/or iTunes". I implore any fan of the series to sign it:

http://www.change.org/petitions/disney-records-intrada-release-the-complete-music-score-for-ducktales-on-cd-and-or-itunes

And, Kenneth's inspired me to write one of my own, instructing Walt Disney Studios Home Entertainment on how to "Release a DuckTales deluxe collector's edition box set":

http://www.change.org/petitions/walt-disney-studios-home-entertainment-release-a-ducktales-deluxe-collectors-edition-dvd-box-set

Not being in a position to produce such releases ourselves, we have to do the best we can!

-- Ryan

Tuesday, July 10, 2012

...scratch "imminent" (see previous entry!) -- Chris Barat's DuckTales At 25 retrospective has begun!

The stage-setting post can be found here. Like Peter Fernbaugh's retrospective on the very same subject, which got underway just last week, this will be an ongoing project, with an in-depth post for each of the series' 100 episodes. (What "synergy", that they started within a few days of each other, and will be running concurrently -- it's gonna be a good year-plus!)




For a good while throughout the early-to-mid-`90's, I was regular buyer and reader of Comics Scene. Certainly, a considerable number of the magazine's pages were devoted to contemporary Marvel and Image (and Marvel-esque and Image-esque) fare that wasn't to my taste or interest. But in any given issue, there was inevitably animation, feature film, and even some comic articles and news briefs on subjects important to me. So, purchasing and perusing each successive issue became obligatory.

(I recall a great article on Bone, published just as Jeff Smith's exquisite Walk Kelly-meets-Tolkien fantasy-adventure serial was first generating some "buzz", which paradoxically, said article served as a part of. In the article, Smith was quoted proclaiming Carl Barks as one of his foremost influences. Additionally, he explained that though "Barks is the best, bar-none", "you never got the sense that the ducks were in real danger" ... and in contrast, he wanted to give readers the sense that threats to his characters' mortality  probably has something." In these quotes, I kind of saw a man after my own heart, and if I hadn't read them, I may not have ever been as endeared to Bone as I became!)

During the twilight of the pre-Internet age, a regular Comics Scene feature, Bob Miller's "Animation Scene"column, comprised of blurbs on upcoming animated TV series and feature films, and other assorted industry news, was to me something akin to a lifeline. I hinged on every word Miller wrote. When I first read his tidbit that "two dedicated fans, Christopher E. Barat and Joe Torcivia" had self-published a DuckTales series' guide and included an address to contact the authors at, my heart jumped. I was annoyed that in syndication, the episodes were constantly shuffled around, so that I had no idea of the original airing order -- despite the fact that I had been watching since Day One. In fact, in my first letter to "Launch Pad Publications", I think the first thing I asked was if original air dates were included! (...and, oh, yeah, I used it to correct the completely fictional air dates cited in the DuckTales Wikipedia article. Internet: you're welcome.)

When I received my copy (and I believe my heart was racing as I opened the package), I was delighted to find that it was so much more than a string of episode titles, air dates, and story synopses. Besides a comprehensive introduction and several meticulous appendixes, an in-depth assessment was written about each episode, averaging two-to-three pages each (not counting the episode summary that preceded each analysis). I was absolutely riveted.

Oh ... I haven't established that at the time, I was 12 or so, have I? As young as I was, the book's episode critiques inspired me to wonder how it was that, in fact, a "critic" thought; thus, I began teaching myself, whether faced with an episode of a TV series (animated or otherwise), feature film (animated or otherwise), comic, or novel, how to break down and distinguish the plot, structural, conceptual characterization, and (if applicable -- i.e., not applicable to a novel) visual, etc. components. Without this catalyst, my ninth grade English teacher may not have said that I was writing at a college level.

That book was and is very important in my life on more counts yet: it's (obviously) how I became acquainted Chris and Joe, and led to me joining, at 13, the WTFB APA. (With boundless aspirations but the youngest member, I began having debilitating anxiety attacks during my tenure as a member, and left during my first year of high school, a DuckTales fan-fic serial that I'd started left uncompleted. For years afterwards, I felt disgusted with myself for that -- I think I've finally made peace with myself for it.)

Indeed, through our blogs, having revitalized my contact with Chris and Joe, and not mentioned made great new acquaintances like Geo, Pete Fernbaugh, and Joseph/ComicBookRehab, and feeling very accomplished in the work I've done thus far in grad school (a creative writing program -- one semester to go!), I've often felt that things have finally balanced out and settled in the "right" place.

...especially when you consider that with the advent of Chris' retrospective, it's kind of like I'm reading The DuckTales Index for the first time...again! I've always liked Chris' writing, but there's something about DuckTales where, when he writes about it, he's on fire! Maybe it's just because I'm partial to the subject. Either way, I'm really looking forward to both his and Pete's ongoing retrospectives. Here's to both!

-- Ryan

Friday, July 6, 2012

Fernbaugh's DuckTales homage is underway; Barat's is imminent...

I would be remiss if I did not plug, endorse, advocate on behalf, express my enthusiasm for, etc. Pete Fernbaugh and his  Caught at the Crossroads blog's recently-commenced and now-ongoing DuckTales' 25th-anniversary retrospective, the inaugural entry of which can be found here. To my understanding, Pete plans to write a post for every episode. The afore-linked first one is a thorough, on-the-mark A+ effort, and there's no reason to not expect the same of future entries.

Chris Barat, via his News and Views blog, will soon be launching his own DuckTales 25th-anniversary retrospective. I've long considered Chris the leading authority on the series(*), but this is based on writings that appeared in print in the late `80's and the early `90's and have never made it onto the Internet. Pete's and Chris' efforts will go a long way to "fix" the woeful under-representation of DuckTales coverage and presence on the Internet. For too long, a completely fictional list of original episode air dates was in circulation, and can still be found here and there.

(*) The older writings that I'm thinking of were collaborations with Joe Torcivia. In all reality, Joe is no less of an expert on the subject than Chris. But because I've always had the impression that Chris is, to whatever degree, fonder of the series than Joe is, and has been outspoken as an advocate of it, I think of Chris as THE DuckTales "guy".





Sunday, October 9, 2011

European Disney Afternoon Comics

This is a post I've been intending to create for a while.  And will there ever be more of a prime opportunity to sort-of tie-in with Geo's new review of "The Curse of Flabbergé"?  More importantly...could there conceivably ever be a better opportunity?  Why, of course not!  :D  (Though perhaps it's not so appropriate, as Geo might not be too big on the heavy Disney Afternoon orientation of this post...)

The Inducks page for "Flabbergé" cites "Disney Europe" as the story's "origin", and "1992" as its "Date of first publication".  Scroll down to its publication history, which is divided up by country, and you'll see that it was printed in Finland, France, and Italy in 1992.  So, which was first?

In Finland's case, we see that the story was printed in Disney waltit #3.  Note that the only publication date given is a generic "1992".






On the other hand, it first appeared in France in Disney Club #6, and the entry gives a much more specific date: February 1992.






Finally, Inducks dates its premiere Italian printing, in Fumetti Disney Club #2, to September 1992. 






So, nless I'm misinformed about February preceding September during the course of a calendar year, we can ascertain that France beat Italy to the punch.  ;)

And presuming that Disney waltit #3 wasn't released in January or February, (not likely, given that #1 and 2 are also generically dated "1992"), then I'd wager that the French printing was the first. 

Now, note the similiarity in the titles of the French and Italian publications, and that all three used the same cover art for the issue featuring "Curse of Flabbergé"; it would seem that these were regional versions of the same periodical, yes?

Indeed, if you peruse the Inducks pages for Disney waltit #3 and France's Disney Club #6 and play around by clicking on, each in their turn, "Previous" and "Next", you'll find that both periodicals printed the same stories, but in a different order.  (Judging by the contents of its two issues, it looks like the same was intended for Italy's Fumetti Disney Club, but Inducks turns up no further issues.)

What I'm getting at is... for a hardcore vintage-era Disney Afternoon fan like me, a glimpse of these series is like a peek into a long-lost, long-sought treasure trove.

Let's take stock, shall we.  We'll stick with the French Disney Club, since that entails a couple curiosities that the Finnish version doesn't.

Ready?

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Disney Club #1 (France, January 1991) features a 44-page Rescue Rangers story, "L'ombre du croisé".  Inducks says that the stories "origin" is the mysterious Disney Europe. 






Inducks' scan of the first page of a version printed in Spain:





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Disney Club #2 (France, September 1992) featured a second 44-page Rescue Rangers story, "La légende du Silverhorn".  This one also "originates" with Disney Europe...as do the stories featured in all successive issues, except where I'll note.  (Spoiler: #5 and 7 didn't use Disney Europe-"originating" material.)






Inducks' scan of the first page of ""La légende du Silverhorn" is from Sweden:





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Disney Club #3 (France, September 1993...wait, huh?!  That's later than the date for #6!  This is completely out-of-whack...okay, scratch everything I've said about dates so far!!!) stayed true to tradition, offering yet another 44-page Rescue Rangers story, "Le sommeil hanté".






(At this point, for efficiency's sake, I'll attribute all of the scans in this post to Inducks.  I'd be lost without them.)  The scan of the first page of "La légende du Silverhorn" is actually procured from the French version, and so, for once, the cover that we're showing is unified with the interior page that we're showing:






A note of more contemporary relevance: I am betting that one of these three Rescue Rangers stories is the one "that had never been printed in the U.S." and qualified as "a fun story with great art" that when he was still at BOOM!, Aaron Sparrow had wanted and tried hsi damnedest to serialize in four issues of Walt Disney's Comics and Stories -- as he recounts in the second post in this thread at The Old Haunt.  (He's awesome for sharing such behind-the-scenes stories.  And it's even greater that he's promised to one day, possibly in the near-future, tell even more!)

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Disney Club #4 (September 1991...er, so #4 pre-dates #2 and 3?  *commence screenplay mode*  Possessed Little Girl: Something's not right here... *end screenplay mode*) featured a 41-page TaleSpin story, "The Volcano of Gold".






I actually know what the title translates to, because this story was, until "Curse of Flabbergé", the only one of these stories to have been imported to the U.S., appearing in (and even represented on the cover of) Disney's Colossal Comics Collection #5 (September 1992):






In light of me actually being acquainted with this story, its fitting for this post that Inducks' scan of the first page is from this U.S. version.  (Squint real hard, and you can read the credits in the margin.  Bobbi J.G. Weiss provided the English dialogue -- in those days, she'd claimed TaleSpin as her domain!  Rightfully so -- without the least bit of strain, you can hear the show's voice actors delivering  these sharply-written "lines"!)






I'd always thought "Volcano" was a fantastic, high-flying (no pun intended) adventure story with exquisite art that nailed the aesthetic of the TV show (enhanced  by the rich coloring).  (However, on the occassion of recently re-reading it, I found the ending to be more than a tad silly and far-fetched...but overall, it still stands as an impressive effort!)  I'd pined for more like it, anguishing over the fact that, wherever it'd come from, there very well might've been!  (Okay, I'm exaggerating in my use of words like "pining" and "anguishing"...for[melo]dramatic effect!)

Thus, I was very excited to find these Inducks pages.  And I made a special point of re-reading Uncle Scrooge #394 and 395 (thanks, David!) when I realized that "Curse of Flabbergé" was part of this lineage.  (Which the other DuckTales stories featured in Uncle Scrooge #392-399 are not.)

It turns out that "Volcano of Gold" was the only TaleSpin story that the shadowy "Disney Europe" entity produced for the Disney Club franchise.  (Thus, there weren't "more like that" after all -- at least in terms of TaleSpin.)  (The quality of "Volcano of Gold" is a big part of what inclines me to think that it was one of Disney Europe's three 44-page Rescue Rangers stories that Sparrow was referring to in the above-linked Old Haunt thread.) 

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Nonetheless, Disney Club #5 (July 1992...er, should I even bother citing Inducks' dates at this point?) was also devoted to TaleSpin, but the story featured was a translation of Bobbi J.G. Weiss and Oscar F. Saavedra's "Flight of the Sky-Raker" two-parter from Disney Comics' TaleSpin ("ongoing" series) #1 and 2).





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#6, of course, we've already covered.  (It was comprised by "The Curse of Flabbergé", remember?)

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Disney Club #7 (July 1992...and #6 was February 1992 -- finally, something that makes linear sense!) appropriated another story of Disney Comics/U.S. origin -- John Blaire Moore's adaptation of "Darkly Dawns the Duck", which had comprised Disney Comics' Darkwing Duck four-issue mini-series (November 1991-February 1992).





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Disney Club #8 (November 1993...consistency!  We're on a roll, folks!) resumed the use of content produced by Disney Europe, presenting, in contrast to #7, an original Darkwing Duck story, "Mystermask règle l'addition".  (From the covers, have you picked up on that "Mystermask" is what they call DW in France?) 






Page one.  Spain again.





It's a moot point now, but I'd meant to urge BOOM! to commission a good translation and sharp English-language dialogue for this story, and include the results in a second volume of Darkwing Duck Classics.

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#9 and 11 eschewed The Disney Afternoon, opting for material based on two of Disney's "blockbuster hit" animated feature films (that I won't name, so that my blog will never come up in searches for them!).  (Or, taking a cue from Geo and employing, er, conversational language: fuck that shit.)  #10, however, gave the spotlight to Goof Troop.  Like its predecessors, I'm not going to include any images, just because I don't want people to come to my blog and see Goof Troop...but I will state that I'm really curious to know what someone did in the course of a Goof Troop story that long!

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If while at Inducks' entry for #11 (I emphasize: one of those issues that doesn't concern us...), you're to click "Next", you're brought to their entry for the first issue of a different French anthology series, which Inducks denotes as being entitled Hors Collection.  Interestingly, #1 showcased another energized forty-plus-page romp that we Americans were treated to in Disney's Colossal Comics Collection (in #9, to be exact): the Romano Scarpa-drawn Uncle Scrooge story "The Euro Disneyland Adventure".  Which was presumably created -- quite possibly commissioned -- as a tie-in with the opening of...well, come on, I think you can guess...  ;)





Is there a reason Inducks favor the Colossal Comics Collection versions, when applicable?  Page one:





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I really would like to read those three Rescue Rangers stories and that Darkwing story.  Hell, the Goof Troop story, too.  Finding and purchasing them online might be tricky (dealing with international shipping would be near-inevitable, but not insurmountable.  Acquiring the relevant [insert language here]-to-English dictionaries and Beginner's Guide to [insert language here]-type books would be the easy part.

Monday, September 19, 2011

A History of DuckTales Comic Books, Part Three: DuckTales Magazine and Disney Adventures

From the summer of 1988 to the fall of 1990, as licensed by Disney, Welsh Publishing Group produced DuckTales Magazine on a quarterly basis.  It was entirely geared at children -- going by memory, its contents were along the lines of activities, games (e.g., simple mazes and crossword puzzles...you get the idea...), short stories told in prose with illustrations, fluffy articles, and silly, vapid columns (am I correct in remembering there being an Ask Webby feature, or something of the sort): 

The cover art was usually pretty nice, though.  (That reminds me -- as a child, I had an '88 or '89 DuckTales calendar, each month bearing a painting the ducks in some form of adventure and derring-do, some -- or all? -- of which were used as covers for the magazine.  My copy of the calendar ultimately had a child's scrawlings all over it, and is long-gone.  But I'd like to find a clean copy.)  Here's the first issue's cover:




The only component of this periodical of relevance to this history is its four-page comic stories -- one per issue (presumably starting with the second issue, as Inducks lists nothing for the first).  In spite of being credited to such honorable names as Joey Cavalieri, Héctor Saavedra, and Cosme Quartieri, the format's brevity -- and likely editorial preferences -- were incredibly constricting; from what I recall of them, these stories were simple, excessively light in tone, lacking in wit, and their pacing (understandably) felt rushed and truncated.  Carl Barks' strengths as a writer and artist were never compromised by doing 10-pagers or 4-pagers...which is why I suspect that the editors wanted written "down" to children. 

...I mean, DC's 1990 three-issue Bugs Bunny mini-series was written by Cavalieri.  It demonstrated cleverness and wit, and narratively, was acute and relatively subtle...especially in comparison to these four-page DuckTales comic stories!  So it's not like Cavalieri couldn't do funny animal stories. 

Even the one written by Don Rosa ("Back in Time for a Dime", in the spring 1990 issue) was completely generic and unimpressive.  (Looking at Inducks' scan of its first page, I note that Quartieri's art was inspired, though.)  (To read Rosa himself referring to DuckTales Magazine's comics -- one infers, even his own! --as "mindless drek", and his explanation of how Disney not allowing Gladstone to return his art to him had forced him look for work elsewhere -- I guess because he sold his own stuff to collectors? -- culminating in freelancing for the magazine this one time, visit the DCML's "Don Rosa on himself" page, and scroll down to "Story for DuckTales Magazine [script only]".)  (Curiously, "for a Dime" features Bubba -- I don't think he appeared in any of the magazine's other comics, andf that Fenton/Gizmoduck never appeared!  One would think that Rosa would've been reluctant to include characters created for the series, so his story being the exception in this respect is odd.)

[ADDENDUM: Regarding Bubba appearing in Rosa's story, David Gerstein added some vital information, and invaluable insight, in his comment below, reproduced here:

"Editors altered Rosa's story to add Bubba after Rosa submitted it. From my perspective, it was an incredibly damaging alteration: when the whole point of the story is to draw a distinction between modern Duckburg and the Stone Age, it confuses everything to have a caveman in the 'modern' scenario.

"The editors also altered Rosa's opening gag about the tremor running through the house, but at least I managed to restore that when we reprinted the story at Gemstone."


Because of David's thoroughness and dauntlessness, the "director's cut" of "Back in Time for a Dime!" -- rectifying the opening panel so that Scrooge's dialogue is what Rosa had originally written (the tremor gag to which David refers) -- was included in Uncle Scrooge #369 (Gemstone, Sept. 2007).

Thanks again, David!]

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In November 1990, two months after the advent of both The Disney Afternoon and TaleSpin, and just as DuckTales Magazine was being phased out, Disney launched another children's magazine, this one a monthly: Disney Adventures.  Disney Comics promoted it and had some editorial involvement, but I'm not sure to what extent.  It seems likely that the non-comics portions of it were produced by another staff/department/division entirely.  It had far more distribution and more success than the Disney Comics line proper, early in its run making its way to being on display in grocery and department store checkout lines, right alongside the tabloids and TV Guide

Each issue boasted on its cover a currently-"hot", recognizable-to-kids celebrity; that, above all else, compounded with its popularity and its presence in checkout lines, should tell you the nature of the magazine, and why we need not concern ourselves any further with its non-comics contents (which were the majority of its contents.)  Needless to say, its target audience was not Carl Barks fan.

Because the magazine's launch was concurrent with the Disney Afternoon's, Disney saw an opportunity to further the hype surrounding the latter; during its first couple years, in the case of most issues, the celebrity featured on the cover was posed interacting with one or more characters from one of the four show in TDA's current lineup.  From the outset, each issue included three or four (give or take) comics.  At first, DuckTales, Rescue Rangers, and TaleSpin comics were featured exclusively.  When Darkwing Duck joined TDA, DW comics were incorporated; the same in the case of Goof Troop, and so forth.  As each year TDA dropped its oldest series, the older series' comics were phased out from Disney Adventures, but between the two, there wasn't a perfect concurrence in this respect.  Which properties were featured in comics form varied from one issue to the next. 

Prior to the official first issue, its launch was promoted, ca. late summer/early fall 1990, with a Kellogg's tie-in -- mail in so many proofs-of-purchase, and you would receive a special giveaway issue!  Being eight years old at the time, I was quite eager to take advantage of the offer, and feel quite nostalgic now as I recall raiding my grandparents' shelves to cut the UPC barcodes off of their Kellogg's cereal boxes!  

Not only did that "pilot" issue include two DuckTales comic stories, the cover was an unqualified DuckTales cover, uncorrupted by not a single celebrity!




Pretty cool, eh?  (Trust me, this is the only Disney Adventures cover you'll find me saying that!)  (Note how they forgot to color Launchpad's hair -- looks odd, doesn't it?)

One of the two included DT comic stories was a whopping 18 pages, divided into two chapters.  Here's Inducks' scan of part one, page one:





And part two, page one:




Inducks cites no creator credits for this comic.  Unfortunately, my Disney Adventures collection is long-gone (overall, good riddance!), so at present, I'm not able to reread this story in its entirety.  But going by memory, and judging by these isolated two pages, it was decent.  Think I'll start watching for this issue on ebay.

In the official first issue (cover date: November 12th, 1990), DuckTales was represented with an eight-page comic story, "The Dream Scheme".  Again, Inducks' scan of the first page:




Once again, I have no way of reading the rest of the story, but going by this scan, it seems it could've been decent.  The dynamics of the art, and the jump-right-in, off-the-ground-running narrative hook, are better than DuckTales Magazines' comics, to say the least.  (It's certainly worth noting that it was written by Bob Langhans!)

I don't particularly remember this story.  Same goes for most of the DuckTales comics created for Disney Adventures.  Generally, I think they ran from decent to mediocre; sometimes, perhaps a bit worse.  In all fairness, I'd have to re-read them to be able to say anything definite about them.  But given how enthusiastic I've always been about DT and yet how none of these comics have proven memorable...well, that speaks for something, no?

[...]

...there's one, DEFINITE, exception.  I will never, ever forget the five-part serial entitled "The Legend of the Chaos God", written by Bobbi J.G. Weiss and David Cody Weiss, and drawn by Cosme Quartieri, who's name should by now be familiar, and printed in the June, August "23rd" (there'd been a plain ol' August issue, but "Chaos God" Part Two was nowhere to be found therein; more on that below.  The August "23rd" issue was in lieu of the September issue...ya got me!), October, November, and December 1994 issues. 

In the all-too short run of Disney Comics' Tale Spin, Weiss had made some ambitious, commendable attempts at deepening the series' mythology, such as a story tackling Kit's past.  And an editorial comment in one isssue's letter column that a multi-part serial, courtesy of Weiss, delving into the "origins" of the Air Pirates' airborne fortress, the Flying Vulture was in the near-future; alas, this story was still slated for later when TaleSpin became a victim of the Disney Implosion.  (And again, I ask: how much work was done on the material for the next few issues before they were cancelled, and does any of it survive?)

And with this serial, Weiss once again "thought big".  And by all rights, the end results should earn a place of reverence amongst Disney Afternoon fans for all time.  What's the big deal?  "Legend of the Chaos God" is a veritable Disney Afternoon crossover...or quasi-crossover: it follows a jewel possessed by an ancient warlike, vengeful god as it makes its way from Cape Suzette (Part 1) to wherever the Rescue Rangers live (Part 2)(the "humans" are dogfaces in this case -- creative license taken so that the Rangers could exist in the same world that the other series do!) to Spoonerville (Part 3) to Duckburg (Part 4) to St. Canard (Part 5).  In each case, the malevolent god, Solego, manages to possess someone (or something -- a car, in the Goof Troop intallment), but doesn't escape the jewel until Part 5, only to then be defeated by Darkwing and Gizmoduck -- for at the end of Part 4, Solego had taken possession of the Gizmoduck suit and departed for St. Canard, with Fenton vowing pursuit!  The fanboy in me can't help but revel in how unabashedly "awesome" this transition into Part 5 is!






...see??!!!  ;)

Thus...the adjacency of the serial's DuckTales and Darkwing Duck installments, and Gizmoduck's bridging the two, is incredibly pertinent, because: BOOM!'s imminent DuckTales-Darkwing Duck crossover is actually not the first one that's ever even officially happened...nor is it even the first one that's ever officially happened in comics!

Bobbi's handling of the DT-DW "timeline" is very logical and simple: Launchpad's not in the DuckTales chapter because he now lives in St. Canard, where, sure enough, we find him in the Darkwing chapter, in the same capacacity that he is in any Darkwing story.  Thus, we infer that Bobbi's assumed that the entirety of the DW series takes place after the entirety of the DT series, and "Chaos God" (besides Part 1) is set well into the timeline of the DW series -- at least after Darkwing and Gizmoduck's first encounter.  So, this is a rare DuckTales story in that it's consciously set after the series and during the course of DW -- and the only exception that has to be made is that Launchpad's not in the DT chapter.  Otherwise, life seems to have continued as normal in Duckburg.   

Seems the obvious way to go, no?  But for some reason, BOOM! seems to have really muddied up this matter.  But we'll see how they address it once the actual crossover is underway.

Here's page nine of Part 5 -- Darkwing and Gizmoduck's (Fenton having by now reclaimed the suit) (and Launchpad's...kind of) showdown with the now-freed Solego!




This scan, and one from Part 4 above, iare courtesy of this site -- which, wonder of wonders, hosts scans of every single page of the arc!  For once, I can direct you to a place where you can easily access the entire thing, and, unlike almost every other comic that ever appeared in Disney Adventures, I have accesss to it myself!

Inducks notes that Part 2 is the last Rescue Rangers story to ever appear in Disney Adventures.  No such note is made in their entry for Part 4; however, by this point, DuckTales comics appearing in the magazine were few and far between, and after "Chaos God", there weren't many, if any.

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I'll do either one or two "History of DuckTales Comics" posts on the BOOM! era, and one post spotlighting a certain story that's never gotten much attention or fanfare.  And I want to write about other subjects, as well.  But when any of that will appear, I'm not sure.  My sister's weekend is to take place during this coming weekend, and my work and school commitments are considerably demanding.  So, it might be a little while before I post again...but I hope I don't once again go longer than a month without a new -- and proper, full-fledged -- post!

A History of DuckTales Comic Books, Part Two: Disney Comics

It's been over a month since Part One, and since I've posted to this blog at all.  I assure you, I'd intended otherwise!  In the interim, I've been inconvenienced by not one but two spells, each lasting over a week, of not having Internet at home, due to technical problems.  On top of that, between work and school (including teaching a class so as to fulfill a degree requirement, when I have no prior teaching experience whatsover!), the past month has been especially hectic and chaotic.  Things seem to finally be in order again, though.

All right -- let's get down to business. 

1n 1990, "the Walt Disney Company itself decided that what Gladstone could do, Disney could do better", and thus "revoked Gladstone's license".  (See this article that, all the way back in 1996, David Gerstein wrote for the Disney Comics Mailing List's home page.)   And thus, an operation christened Disney Comics came into being -- a new arm (...or, more aplty, a new arm hair...) of the mammoth, sprawling corporation that bears the name of an innovative, audience-pleasing early-to-mid-20th century filmmaker.  In June (well, that's going by cover dates...so, that would've made it, in reality, what, April?), Disney Comics launched eight monthly titles, the majority of them featuring original, exclusive new material.
At this point, DuckTales, the TV series, remained a hit -- as now did a second syndiated Disney animated series, Chip 'n' Dale Rescue Rangers.  Disney saw fit to give each an ongoing comic book series -- the first issue of each amongst the June 1990 debuts.  (In the case of DuckTales, Disney disregarded Gladstone's numbering.  Same for Donald Duck Adventures.) 

The cover of Disney Comics' DuckTales #1:






(Eh, too yellow for my taste.)  :)

(After TaleSpin -- and not to mention, The Disney Afternoon -- premiered on TV that fall, Disney Comics ran a "trial" TaleSpin four-issue mini-series.  Likewise, the advent of the Darkwing Duck TV series prompted a four-issue mini-series, but an ongoing, regular comic never came to fruition.  More on that below...)

Unlike the Barks reprints, the Lustig/Van Horn originals (which were arguably more Barksian than they were DuckTales-esque...but were more Lustig/Van Horn than anything else!), and even the limp Jaime Diaz Studio (which at least, on one level, looked like the TV series) stories that had accounted for Gladstone's version of a <i>DuckTales</i> comic, the Disney Comics version felt like a true tie-in with the show, exuding the flashiness, bombast, and kid-geared "coolness" characteristic of a popular contemporary animated TV series' merchandise. 

The comic lasted until #18, which bore a cover date of November 1991.  Then, Disney Comics' line was cut down to only Uncle Scrooge, Donald Duck Adventures, and Walt Disney's Comics and Stories (in BOOM!-speak, classics were back), and by and large, they ceased producing original stories.  (When this "Disney Implosion" occurred, the Darkwing Duck "trial" mini-series was underway.  They waited out the scheduled four issues, and simply never again said anything about an ongoing series.  So...now you know!)

Their DuckTales run can be broken down as follows:

#1-7: "Scrooge's Quest" seven-part serial.  Written by Marv Wolfman.  Drawn by Cosme Quartieri and Robert Bat, et al.

#8: two Jaime Diaz Studio stories.

#9-15: "The Gold Odyssey" seven-part serial. Written by Bob Langhans.  Drawn by Cosme Quartieri and Robert Bat, et al.

#16: two Jaime Diaz Studio stories.

#17-18: "A Dime in Time" two-part serial.  Written by Bob Langhans.  Drawn by Cosme Quartieri and Robert.  (#17 was part of "The Time Tetrad" crossover...er, that month, Uncle Scrooge, Donald Duck Adventures, and Walt Disney's Comics and Stories all featured stories involving the use of the same time machine.  In "A Dime in Time", thanks to Quartieri and Bat in their art replicating the appearance of said time machine in said European stories, the ducks once again used it to hop centuries...this brings up continuity questions that, for the time being, I'll spare you...)

Like the Jaime Diaz Studio material Gladstone had used, the stories in #8 and #16 had the trappings of a Duck comic, and sported "professional" art with very "on-model" characters.  However, they hit their cues only on a superficial level; both their narratives and panel stagings were uninspired and bland. 

But "Scrooge's Quest", "The Gold Odyssey", and "A Dime in Time", on the other hand...these serials were highly-energized, and amibitious, exhibiting the aspiration to be operating on an epic scale.  Kind of the rock 'n' roll version of Duck comics.  Notably, these stories -- as was Disney's wont -- eschewed the four-tiers-per-page model that Western had established as the standard and tradition for Duck and Mouse comics, opting for a three-tiers-per-page format, aping DC and Marvel.  Now, if you're going to use the same amount of space for fewer panels, then you're going to have bigger individual panels...and this may have had a lot, if not everything, to do with how bombastic the book seemed.

The art generally "got" the aesthetic of the TV series (even Scrooge's mansion looks as it did on the show!), and, for the most part, is lively, active, distinct, and dynamic, if perhaps more sloppier and rushed at some points than at others. 

Both seven-parters used the modus operandi of stringing together what were in truth a few self-contained adventures/episodes together with an overall arc that was-- so I'll admit, even though I'm inclined to "push" these comics -- thin, loose, and inconsistent.  Yes, over the course of the proceedings, Wolfman and Langhans, each in their own right, stooped to mindless action-adventure clichés, and, without question, the proceedings lacked the class and finesse of Carl Barks.  Nonetheless, these 100+ page Duck quasi-opuses were, again, ambitious -- it was exciting to see Scrooge and Co. traipsing through such "big" exploits, the suspense sustained -- in real-world time -- for months on end.  And in being competent, accurate reflections of the TV series, they did the trick, if that was your bag.

Chris Barat champions "Odyssey" as being superior to "Quest".  And, sure, I'd submit that my preference is also for Langhans' issues.  The individual chapters of "Scrooge's Quest" are probably more coherently realized.  And the tightness of his writing serves "A Dime in Time" well, its two issues having the same high-gear momentum of its longer predecessors.  And he probably wins out for having taken things as far as he could, and making them as "dark" (for a "family" comic that would've been subjected to Disney corporate scrutiny, anyway) as he could've -- take the occult-alluding third chapter, "The Once and Future Warlock":






But, in all respects, I don't think of there as being a huge disparity between the two seven-parters; I see them as being very much of the same nature, sharing not only the same shortcomings, but the same points of commendation.  (In short: as a whole, the arcs were anemic, made up of several disconnected scenarios that hinged on action-adventure clichés.  But for the most part [...I know I'm inviting condemnations of "Scrooge's Quest" Part Seven here!], both writers had a pretty good understanding of, and respect for, the show and its characters.  And...well, I mean, these are 100+-page Duck multi-adventures, the conflict and danger never relenting!  ...that's just cool!  Yup -- twenty years later, there's still novelty and guilty pleasure factors at play!)

I have always wondered: given the unexpectedness of the "Disney Implosion", at least the next couple issues of the soon-to-be-abruptly-cancelled titles should've been well along in the editorial process.  So, had another Langhans-Quartieri-Bat serial been slated to begin in #19?  And if so, how much work on it, if any, was done, and does any of it survive?

It's worth noting that in 2008, Gemstone published trade paperbacks of both "Scrooge's Quest" and "The Gold Odyssey", both serials complete in one volume.  If you're interested, they're still pretty easy to come by.