Showing posts with label Francesco Artibani. Show all posts
Showing posts with label Francesco Artibani. Show all posts

Friday, June 24, 2016

New-ish comic review: Uncle Scrooge #419 (IDW, June 2016)


IDW: If you keep having both the A and B cover reflect the contents inside, 
I'll keep buying both! (And glad to help sales that way!)

"Scrooge's Last Adventure" Part 3
written by Francesco Artibani
drawn by Alessandro Perina
lettered by Nicole and Travis Seitler
new U.S. dialogue by Jonathan H. Gray
(Italy, Topolino #2987, February 26th, 2013)

When the support of Scrooe's in Part 2 pushed him out of his post-defeat slump and he vowed to fight back against the cabal that has robbed him of his financial empire and dignity, he meant it. Part 3 finds him practically marching through the Gates of Hell Pluto and into the Realm of the Council of Dark Magic. While Donald is understandably scared and Magica is walking on eggshells around her former masters, Scrooge bullishly confronts the Council like their secretaries or bureacrats standing between him and a rival CEO he's determined to confront -- and the comedic contrast between Scrooge and the more on-edge Donald and Magica is one of Part 3's hightlights. Another is the battle of wits against the Council that Scrooge wins -- a fine entry in the "Hero moves onto the next phase of his Hero's Journey by overcoming an intellectual challenge from a physically large immortal Guardian of some sort" tradition hailing all the way back to Oedipus solving the Riddle of the Sphinx. Kudos to Gray for the intelligence and complexity of this exchange, and how charmingly in-character the asides between Scrooge, Donald, and Magica were.

And said next phase consists of -- a surprise new encounter and new outing with the Terries and Firmies(!!!) Scrooge and Donald in order order help the subterranean part-bowling ball ones solve a major environmental crisis that'd beset them, the culprit turning out to be none other than... Glomgold. This reveal nicely ties Terry-Fermy episode into the wider story arc as a whole. In my review of Parts 1 and 2, I compared "Last Adventure" to the ill-realized "Rightful Owners" DuckTales four-parter. That disaster had attempted to revisit a couple of classic Barks adventures, too... but Artibani's return to the land beneath the ground is succintly and fully-realized, and packed with the requisite "mass roll" action by Perina, its place in the larger story balanced and in the proper scope, a deflty-paced and rollicking run-up to final chapter. Scrooge even has his top hat returned to him! (...wait, are you sure Don Rosa never had that happen?!) ;) Gray does a perfect job with the Terries and Firmies' country music FM radio-"learnt" speech -- it felt as though I were reading the original!
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"The Stick-Up"
written, drawn, and lettered by William Van Horn
(New to the U.S. First appearance anywhere in Norway's Donald Duck & Co. #2010-09, March 1st, 2010)

Another Rumps McFowl-oriented Van Horn short making it U.S. debut. Rumpus, inexplicably left in charge of Scrooge's office while he and his nephews are off on yet another adventure (funny setup, that, to have an entire one of those happening off-panel), nearly blows it by making some frivolous decisions to use McDuck funds toward an attempt to win a television promotional contest -- but inadvertently foils a near-successful Beagle break-in plot, while winning the contest... which ends up benefitting Scrooge, since he owns the company hosting the contest! Genuinely kooky, clever, quickly-paced, funny stuff, replete with some wacky, calamitous syrup-based purely Van Horn visuals!

-- Ryan

Saturday, May 7, 2016

New comic(s, two of 'em!) review: Uncle Scrooge #417-418 (IDW, April-May 2016)


 
Left: Cover for #417 by Alessandro Perina, from Topolino #2985.
Right:  Cover for #418 by Ulrich Schroeder and Daan Jippes. Original.

"Scrooge's Last Adventure" Parts 1 and 2 (#417-418)
written by Francesco Artibani
drawn by Alessandro Perina
lettered by Nicole and Travis Seitler
new U.S. dialogue by Jonathan H. Gray
(Italy, Topolino #2985-2986, February 12th and 18th, 2013)

This is what the ill-paced, under-developed "Rightful Owners" four-parter of 2011's short-lived U.S. DuckTales comic should have been... and I think was trying to be. (Not to mention that Rockerduck unquestionably belongs in an Uncle Scrooge story, whether properly cast -- as he is here -- as one of Scrooge's arch-nemeses, whereas his comparable (unprecedented) involvement in "Owners" was... puzzling.) One of if not the most recent Italian duck stories that IDW has printed, it reveals that Italy's most popular comic is keeping pace with its American counterparts, in terms of "big", blockbuster-level stories that bask in the mythologies of the respective headlining stars and their universe, playing to a cumulative archetypal conception of them given a new spin, the figurative "money shot" being our hero faced with a harrowing day of self-reckoning and/or devastating crisis and defeat that speaks directly to and underlines their "core essence". Strictly in terms of Batman, a definitive example of this kind of thing would be "Night of the Owls"; or its slightly-less-modern (and now virtually legendary) progenitor, "Knightfall".

Getting back to the DuckTales comparison, I find it apt as even though the TV is now considerably more dated than I ever imagined it'd become, in conceit it was always a more Hollywood incarnation of the duck comics... and with "Scrooge's Last Adventure" (ahem, this 2013 Italian four-part serial, not the promising but sloppily executed 1990 DuckTales episode), that objective and approach has been reinvigorated and brought up to speed with competing popular fiction narrative-based entertainment.

Make no mistake, a part of me (a considerable part) is almost militant in my ideological inclination toward a Barksian-Rosian purism (the "-ian" part is quite deliberate -- far from rejecting anything not by the Duck Man and his celebrated #1 fan and successor, I embrace the European stories crafted by Jippes, Milton, Verhagen, Branca, Vicar, the Heymanses, etc. because of their familiarity to and with Barks' universe.

Nonetheless, how can I not enthrall to seeing my favorite characters in such a rollicking, accelerated, hyper-ized form so drastic and heightened in scope? Seeing the secretive reaching-out-and-assembling, hand-playing, give-and-take compromising that nets the super group allying of Scrooge's four unqualified hallmark arch-nemeses; the execution of their strategically coordinated, multi-front assault on Scrooge and his bin hinging on their game-changing role-switching; its paradigm-shifting success; the defeated, depressed Scrooge casting a pall over his shaken but (touchingly) supportive nephews, soon to feel the ramifications of the villains' triumph themselves; the concurring intricate clashes of wills, agendas, and statuses (the Beagles and Magica each in their own right tossed aside as tapped-out patsies "rewarded" with pointedly misfitting new trappings), exacerbated by their innate mutual distrust, forcing the web of inter-group conflict to thicken; and both fantastical, big-stage Magica-centered show-stoppers (in Part 1, a would-be-but-dud-fated Battle for the Ages over the dime in the bowels of Mt. Vesuvius; Part 2, a Tolkien-cum-Lovecraftian face-off with an apparently sugar-averse monster posted guard at the gates to the underworld of the sorceress trio comprised by Magica's superiors.

The answer? (Wuh...? ...ohhhhh, yeah! I was asking a question! Huh! Who could remember that?!) I have no choice but to -- there is no conceivable reality in which I cannot -- eat this shit up! I even -- for the first time, EVER -- not only accepted and was sold on Duck Avenger being a part of Donald's existence and Duckburg's schema... I found myself actually liking the whole deal! Hell, I was cheering him on!

Despite my excess use of flowery language, I'm absolutely not dressing up and agrgrandizing any of the scenes, concepts, characterization, or "ultimate character mythology moments" I've alluded to. I'm but recounting what's in the comics -- what Artibani and Perina are doing here, and doing in spades. The complexities of Artibani's ambitious overarching plot and its several inextricable subplots are the stuff of grand vision complemented by acute clarity and finely-honed execution. Perina's art is unmistakeably "duck comic Italian" in its late '90's/early '00's Cartoon Newtork-ness, but deceptive in its simplicity, for his action is fluid and precise, bolstered by his exacting, exceptional, original, rich-in-depth "camera angles". The latter, however, are so purely servile to the narrative, one doesn't notice them -- "cinematic" framing and composition is the post-Watchmen comics norm, but to employ this approach in a duck comic and trick you into thinking you're reading a more-or-less traditional shows the hand of an artist who in this respect is truly good.

Also and in kind, it's important to note how the state-of-the CG coloring done at Digikore Studios is as (pardon the expression) cartoonishly bright and "solid color"-predominant as we've come to expect of modern Disney comics, but the faux-shading is more sophisticated and nuanced than were these comics' four-color ancestors (even very recent one), but is subtly layered to the point where one is thinking, as he or she would in the Disney Comics era, "Hey, they're trying to be modern but its beyond their means." It blends in. It works. (E.g., the shadow that's fallen over Donald's house in the left foreground in just the opening panel of Part 2.) And it adds to that vivid, "rich", "cinematic" "depth" (quoting myself) in Perina's panels, working together for the comic, not against it.

(And those Seitler letterers, they're all on top of and "rocking it" in doing their job, too!)

A couple other "quintessential" bits/scenes that must be noted:

1. All of the duck family and a few familiar friends and acquaintances rallying around the resigned Scrooge at his and his nephews' place of refuge, Grandma Duck's farm can easily be transposed in my mind to being enacted by the "duck cast" variant that is DuckTales' cast.

2. In fact, much like the nephews, Launchpad, Mrs. Beakley, Webby, and Duckworth's visit to Scrooge's jail cell in DuckTales: The Movie reinvigorates him, quickly and decidedly resolving to double down, strike back, and WIN... in "Last Adventure" Part 2, the genuine, profuse concern and encouragement from the extended Italian comic book duck-family-and-friends lineup finally resonates with Scrooge, and he suddenly is restored to the tough-as-nails, ablaze-with-drive-and-determination Scrooge we know and love. I won't mince words: as an integral turning point crowned with an uinhibited, all-in McDuck rallying cry, it's absolutely, positively, wayyyyyyyyyyyy beyond kickass.

...oh, and before his rebound, said scene finds Scrooge pacing afret on a circular rug. Yes, there's a Barks precedent (unquestionably), but I couldn't help but let it evoke for me DuckTales' "worry room"... (I know, I know, I can't help myself...)

When I expressed to one of my grad school professors fondness for the '90's JLA arc "Rock of Ages", citing two specific intentional "quintessential, archetypes" (1. Part Two's cliffhanger ending, in which Batman -- cowl folded back, fully exposing the face of and giving way to the person of Bruce Wayne -- declares that he's going to revert Lex Luthor's thwarting of the League with something that "Bruce Wayne knows best -- corporate takeover" (sic). 2. The reveal, on a dystopian future Earth, that the elusive, anonymous mastermind running the rebel resistance from a computer terminal is a battered, hardened, aged Batman/Bruce Wayne), she remarked that the story as a whole was contrived, strung together by "those big moments", while the themes and seemingly key plot points said moments are meant to crystallize are inconsistently actualized throughout the rest of the serial. I had to admit that I could see her point, so I do at times worry that I'm letting myself be manipulated by the gimmicks that are in actuality what these"sweeps week"-type "event books" are built on. Maybe so. But in my assessment, if the plot can be looked at as a thin string of fan bait, at least with the IDW version, not one of the ultimate product's bones is lacking, thanks to the abundance of meat that is Jonathan Gray's dialogue, the numerous strengths and immense versatility of which has been praised here several times past.

By the way, here's a notably dark (for a duck comic)cover by Perina that was used on a 2014 Finnish book in which the whole serial was collected:


Pretty great, eh? Hopefully, IDW will appropriate it for either Part 3 or 4... or use it for the trade (which not only is an eventuality, but should happen, since a multi-part epic like this one presented in its entirety is originally what a "TPB" was for... and still the only purpose for which one makes sense.)
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"Nothing Like It" (#417)
written, drawn, and lettered by William Van Horn
(New to the U.S. First appeared in 2009 -- the April 27th issue of Norway's Donald Duck & Co., Sweden's corresponding April 28th issue of Kalle Anka & Co., and the Danish Anders And & Co. equivalent, dated April 1st but designated by Inducks as the story's "first" appearance. Must have been determined alphabetically ('cause, you know, Anders).

Given how "Last Adventure" Part 1 ends aLocationnd how the immediately-following backup story, "Nothing Like It", begins, a new reader might think the latter to be some sort of "Last Adventure" sub-chapter taking place somewhere in the near-immediate wake of Part 1. (I'm quite sure this not literal but thematic unity was not overlooked by our editors.) New (to the States) Van Horn has become rarer and rarer, so this one's appearance here is certainly a happy occasion. Though relatively simple, modest, and low-key, "Nothing Like It" is simultaneously whimsical, absurd/surreal, eccentric-ly and uniquely funny, and genuinely original and unpredictable. Yes, all odds were that Scrooge could only be experiencing a dream, hallucination, transport to an alternate universe, or anything else but a genuine, real McCoy new day in his and Duckburg's reality (such as it), I couldn't for the life of me deduce what was actually going on or how Scrooge's dilemma would work out -- I was stumped! With the "lima bean and tapioca yogurt" callback and the self-in-joke wordplay to Scrooge's "wise adage" final line, the ending hits just the right spot.
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 "For Whom the Belle Toils" (#418)
written by Dick Kinney
drawn by Al Hubbard
lettered by Nicole and Travis Seitler
(Disney Studio program, new to the U.S. Per Inducks, first printing anywhere was in Brazil, 1970, but my alphabetical theory holds up (O before T), because said Brazilian printing was in what Inducks cites as the October 2nd, 1970 issue of that South American nation's O Pato Donald... yet the site likewise notes that its first Italian -- and, I decree, actual first-ever -- printing was in that same year's January 18th issue of Topolino. Unless I'm misinformed, January is the first month and October the tenth month of a given calendar year.) (Trivia gleaned from Inducks: Until now, Italy, Brazil, and Greece were the only countries to use the story, in 1976.)

Belle Duck is back, I found her more endearing than last time, the comedic twist on the last page and the "new anchor" callback closing gag actually amused me and didn't feel forced, and for the most part, Hubbard's ducks aren't looking more appealing and less weird to me. Pluses, all! (I know, sort of backhanded of me, though... I think I'm just restless in wanting to finally be done with this review...)

If a Belle-versus-Brigitta-for-Scrooge's-hand story has never been done, I guess I'll go on the record as saying that it wouldn't be a hopeless endeavor. By the way, re: Belle, think Kathy Bates' Jo Bennett of The Office but with a markedly higher sum measurement of the ingredient of sweetness.

-- Ryan

Wednesday, March 14, 2012

Retrieved From Storage: Donald Duck Adventures #19 (Gemstone, July 2006)

I've mentioned in past posts that for most of the Gemstone era, I'd quit reading and collecting comics for the second (and, as far as I'm concerned at the present moment, last) time in my life. Over the past couple years, I've been catching on what back issues I've been able to find in a couple shops in Connecticut.

Recently, I read this issue for the first time. I enjoyed it, and found much to commend in it, more so than on average. Here's the cover, attributed by Inducks to Massimo Fecchi:




The style in which the regular characters, Donald and the nephews, are rendered, especially with the slick digital coloring and the shading effects, resembles how they would appear in (relatively) modern, "official" Disney studio-produced animation, no? (I suppose DuckTales -- especially the more cartoony, elastic-y later episodes, or the series of Christmas-themed direct-to-DVD specials, would have to be our primary points of comparison.) The immediacy of the perspective and the emphasized action also contributes to the drawing's (psuedo-) animated quality.

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With its depiction of the ducks being menaced by a Viking warrior, the cover shown and discussed above represents the lead story, "Where's the Bin Been?", written by Pat and Carol McGreal and drawn by Flemming Andersen. Dominated by time travel, it's a compelling (and worthy) counterpart to "The Bathtub at the End of the Unverse"/"The Bathtub at the Edge of Forever", published only two issues earlier, in #17, and which I wrote about (and gave high praise to) in a previous post. Interestingly, "Bathtub" was also drawn by Andersen, but written by Michael T. Gilbert. Nonetheless, both stories share similar characteristics of inventiveness, sharp plotting and characterization, and balancing high-stakes drama with humor that seems to naturally proceed from the plot and characters.

Time travel stories are commonplace in comics and other mediums in which genre fiction prospers, but to my delight -- avoiding spoilers -- the time travel scenario that the McGreals devised here is original and exceedingly clever. (Hint: the dilemma/conundrum that spurs the plot rolling is inevitably resolved at the end, by way of a twist reveal. Let's just say that the history of the money bin's presence in Duckburg ends up considerably retconned!)

Of course, a lesser writer would send the ducks on this particular mission, assume that the plot could carry them, and have them act more less like robots acting together as one. Of course Scrooge wants to figure out where his fortune's gone and recover it ... but his shifts between, depending upon how things develop from one beat to the next, despair, gung-ho determination, and mortal fear are dead-on (especially with Andersen's exaggerating renderings -- when appropriate, Scrooge's visage is comparable to the famous painting by Evard Munch, "The Scream"!)

Donald's eagerness to get this particular adventure underway at first strikes one as being a bit out-of-character. But the McGreals sell it once it becomes apparent that his pop culture indulgences have inspired him to brazenly, myopically pose as a brave adventurer. Once the ducks are faced with the Viking threat, Donald even goes so far as to pose as a Norse god ("Those bozos are a superstitious lot! They believe in gods like Thor! I should know! I read the comic books!"), delusionally certain that he'll immediately scare them off. (And then it goes nothing like he'd thought it would. Who ever would have seen that coming?!) Jeopardizing the mission and causing Scrooge several more heart attacks, the dissonance between Donald's slacker "unseriousness" with Scrooge's disciplined, shrew, miserly "seriousness" is well in keeping with Barksian tradition, expertly staged in a way that's unique to and integral to this story. All the more admirably, the failure of Donald's disguise proves to not be an arbitrary, passing gag, but a well-laid-out plot thread, and the crux of Donald's role in the story, coming to a head as one of the mutually complementing multi-twists of the climax and denouement.

Like so often in Barks' stories, the nephews are dedicated to assisting Scrooge in his objectives, scrambling to solve problems when they arise and more than once making deductions before the two adult ducks do -- in other words, being exemplary Junior Woodchucks. However, the McGreals -- and possibly even more so -- Andersen never mistake the nephews for conditioned, reflexive little soldiers. When the ducks are in a jam and a solution isn't yet apparent, the nephews are obviously worried and/or afraid. They're human (...for all intents and purposes!), after all.

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Make no mistake -- I thought that "Where's the Bin Been?" was great. Still, the story that really solidified my favorable disposition to this issue was its second feature, a Mickey Mouse story, "The Wind of Azalai", written by Augusto Macchetto and drawn by Guiseppe Dalla Santa. Though I'm not familiar with either creator, they did a bang-up job! I am perfectly fine with, in general, the heavily exaggerated, highly stylized art that typifies many, many European Disney comics, and I consider folks such as Andersen (as evidenced above), Cavazzano, etc. to be exemplary cartoonists. Nonetheless, I'll admit, sometimes it's just plain refreshing to see these characters, and an entire story, drawn in a "conventional", more "straight" fashion, as Dalla Santa does here!

Furthermore, this is a classical adventure story, set in the unforgiving Sahara and replete with an ancient mystery, a hidden civilization, the revelation of unexpectedly advanced ancient technology and science, and ruthless desert-dwelling hordes of rogues/bandits! In other words, it's right up my alley! The plot point of Mickey and Co. getting lost in a ferocious sandstorm and winding up held captive in the aforementioned "hidden civilization" brought to mind DuckTales' "Master of the Djinni"! Consequently, at first, I was sure that the storm had transported back in the time, and some of the more dramatic score music used heavily in DuckTales' adventure-dominated first season crept in to my head, and stayed there `til the end of the story!

Admittedly, it's a bit more contrived than "Bin Been?" But the ultimate solving of the "gold and salt" enigma is clever and original enough. The story's strongest point is Macchetto's conception of, and Dana Salla's depiction of, the underground wind tunnel and air-raft.

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Most issues of Gemstone's Adventures digests encompassed three lengthy, solid European stories. However, after "Azalai", the rest of the issued is filled out by a few shorter works and a smattering of gags, ranging in length from one to several pages. When I realized this, I balked, but overall, I discoverd that the material held up quite well.

A Beagle Boys story, "The Black Sheep" entailed qualities of whimsy, absurdism, and yet kind-natured earnestedness that reminded me of Sergio Aragonés. Writer Francesco Artibani's posits two Beagles Boys' relating to Grandpa Beagle how it happened that they "blew another caper!" Their narration is contrasted against a visual flashback that the readers, but not Grandpa, are privy to, revealing what they're leaving out and how they're downplaying their follies. Somewhat Rashomon-esque, Artibani gives the time-tested "disparate account" trope his own spin. Realized via Silvia Ziche's distorted art, in which little is rounded, opting for pointy angles and blocky shapes, and favoring over-the-top, frenzied poses and facial expressions, this is a tasteful example of slapstick and comedic characterization.

The standout of the issue-rounding-out lot, to me, was "Inside Donald Duck" -- another Andersen-drawn story, this one written by Mark and Laura Shaw. Yet again, Scrooge and Donald's differences are played up, this time to the hilt -- the phrase "oil and water" doesn't even begin to capture how badly things go here, all as a result of them being unable to get along and driving each other (...or, perhaps more aptly, themselves?) incrementally crazier and crazier. In fact, the story's opening brought to mind that of "Back to the Klondike": set in the bin's office, something -- naturally, involving his money -- goes wrong, and Scrooge panics, to the point of hysteria ... though in "Klondke", Donald was a bemused bystander for Scrooge succumbing to his neuroses, here, they're i.e. at each other's throats. The blundering escalates, resulting in the necessitation of a visit to the doctor's office -- the next scene, which we promptly cut to.

Breaking away from the "Back to the Klondike" parallels, the doctor fails to help Donald ... thus, the really bad thing that Donald had happened is still really bad, and so he's nervous wreck, and the really bad thing gets worse and even more worse, and it turns out that this is one of those "Donald tries to do something right, but he messes up, and before you know it, he's left a path of destruction clear across Duckburg" stories. And it's one of the highest order! It's tightly plotted, and masterfully executed on the visual end of thigns by Andersen -- I'll repeat what I said said about Ziche's "Black Sheep" art: with Andersen's "distorted art, in which little is rounded, opting for pointy angles and blocky shapes, and favoring over-the-top, frenzied poses and facial expressions, this is a tasteful example of slapstick and comedic characterization."

As the issue winds down, we encounter a six-page Romano Scarpa Mickey Mouse story. To me, it tries a little too hard to be some sort of humorous moralistic fable, but it comes off as hamfisted, and its attempts at twist plot points and irony are a bit too forced. Originally from 1973, the incidental dogface characters (a crook and two police officers, the crook and one of the officers with the portly shape Scarpa often uses that I think was inspired by Gottfredson's Chief O'Hara) hint at Scarpa's funny animal cartooning at its best. But on the other hand, Mickey looks a little strange -- it looks like his snout's been mangled! Finally, just who the heck is this "Ellsworth", an apparent sidekick or partner of Mickey's!

And then, the issue closes out with two decent/average one-page gags. To keep things proportionate, that's all I'll say about them! :)