Showing posts with label Paul Murry. Show all posts
Showing posts with label Paul Murry. Show all posts

Tuesday, October 13, 2015

New comic review: Mickey Mouse #312 (IDW, August 2015)

Mickey Mouse #312 marks the first occasion of IDW continuing the tradition begun by Gladstone and continued in succession by Disney Comics (primarily post-Implosion), Gemstone, and the pre-IDW licensee: presenting as the lead feature in an issue of an ongoing comic book title a reprint of a classic American Disney comic book story that had originally appeared in an issue of another (or sometimes the same) ongoing comic book title. (Yes, Western was reprint-heavy from the '60's through the '80's, but it was Gladstone that really made celebrated, contextualized reprints a regular thing.) I've appreciated as much as anyone how to date IDW's Disney line has been dominated by so much material brand-new to these shores, but I'm glad and grateful that a place has been made for also upholding this tradition (which in American comics, is a unique purview of ours, the only major exception that I can think of being DC's late-Silver-and-Bronze-Age "100-Page Spectacular" special issues).

Jonathan Gray's rich, explosive "
Mysterious Crystal Ball"-based
cover for Mickey Mouse #312

Though even many of the more adventure-oriented (whether they take place on locomotives, or in the desert or jungle) Paul Murry-drawn Mickey serials from WDC&S can be classified in the procedural genre, as the plots almost always involve Mickey unraveling a mystery and in the end nabbing the "common criminal" crooks/swindlers behind it, "The Mysterious Crystal Ball" is overtly a police/detective procedural. What distinguishes it is its magic and supernatural themes, although true to these stories', errr, grounded nature, all of the magic and supernatural-ness is a hoax perpetrated by the story's villains, who are... "common criminal" crook/swindlers. If anything, the villains' convoluted and tedious-to-execute but bare-bones scheme and methods for deceiving and diverting Mickey and the police from a plain ol' bank robbery, errr, elegant in their simplicity. The narrative is almost definitively straightforward, textbook, patchwork crime-detective genre fare -- if only the real world's crimes and the solving and stopping of them were so neat-and-tidy and cut-and-dry! ...that is, once the villains' plan is laid bare.

(Really, for one night, the entirety of the Mouseton PD's manpower was invested in these thugs' shenanigans! Bless their hearts that this was as bad as things got in the Murry-drawn Mouseton, and that they weren't cynical enough to think to contrive a search warrant for the swami's tent to nip the whole thing in the bud!) In fact, the only thing that make the whole operation remotely elaborate is the live broadcasts -- twenty years later, they could have just pre-taped all of it with a home video camera! (Actually, since they had the ability to play films in the crystal ball, given the zoo instance, why didn't they just film everything?)

Still, a fair degree of story craft is evident, given that up until the scene in which the plan was explained, it wasn't apparent (at least to me) what exactly they were up to. It's just that, as can be generally said of most of Western's Mickey Mouse stories, the storytelling is dry and not very dynamic. But as a fan, I enjoy and appreciate them, "Mysterious Crystal Ball" included, in their place and for what they are.

I enjoyed the antics of "Shamrock Bones from WDC 164". As a comic relief-oriented peripheral active doppelganger to Mickey for the duration of a case, he actually reminded me of Casey in "Mickey Mouse Outwits the Phantom Blot"... except that Bones actually had a hand in the case's success

I can't help but comment on a note Inducks made on this reprint: "Detective's gun replaced by truncheon on page 6" (of Part Three). Really? It's not okay for one of the good guys to shoot back at the bad guys? Even when he's working with the police, if not police himself?

[Update: I mistakenly had in mind a panel other than the one that Inducks was referring to. In the panel that they actually WERE referring to, Bones was actually shooting at the bad guys as they fled, not "shooting back" at anyone, so my criticism was erroneous. See 1.) Hex's comment below on the changes made to the story for Mickey #312, and especially see 2.) his detailed post at his own blog exhibiting side-by-side comparisons of the original and this reprint. He mentions and links to said post below, and I'm also link to it here.]
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As a string of gags (eighteen days' worth, in fact), I wouldn't consider Colette Bezzio and Rick Hoover's "Ecks and Doublex Reform" (from the Mickey Mouse syndicated newspaper strip, 1994-95, and teased in Vol. 2 of Fantagraphics' Gottfredson collection) to be a full-fledged sequel to the truly classic "Blaggard Castle", but the manic, kooky behavior of the professors (both reformed and un-reformed) is spot-on. Kudos, Colette and Rick!

"The 'Lawn'atic", this issue's ancient British relic (1938, actually) features an atypically neurotic Goofy, but I actually really liked this gag, which is perhaps the closest I've ever seen a Disney comic come to Curb Your Enthusiasm. Surprising, considering its age! But I guess that's because "[a] strong theme of sarcasm and self-deprecation, often with deadpan delivery, runs throughout British humour."

And lest I forget there's two more Walsh-Gonzalez Mickey Mouse Sundays (from '50 and '53, respectively) featuring Ellsworth. In he first, Mickey leaves the roughneck, sarcastic mynah in Goofy's care, and in the second, Horace's. Ellsworth causes upheaval in both residences, with Horace decidedly finding it more grating. Both strips are as unpredictable, rowdy, original, and clever as Ellsworth himself is.

-- Ryan

New comic review: Donald Duck #371 (IDW, August 2015)


Receiving top billing in this issue is "The Perfect Calm", a 1974 story written by Rodolfo Cimino and drawn by Romano Scarpa. I haven't seen very much of Scarpa's work from this era, but there's a decided contrast between Dave Alvarez' cover representing "Calm" (above), which nearly could be a still from a fully-animated Disney production, and the 40-years-older story's art, which looks more UPA-esque (especially some of the incidental and background characters). Oh, and in a couple of panels, I would have taken Donald for being Al Hubbard's.

The story itself actually reminds me of the more satiric episodes of DuckTales' second season, such as "The Big Flub" and "My Mother the Psychic", specifically because of the shared motif (with Flub) of Donald/Fenton introducing a mega-popular, incredibly lucrative new craze of some sort to society that runs away with itself to the point of evolving into a mass catastrophe ("Flub") and the shared premise of Scrooge exploiting a "mystic" individual for profit ("Psychic"). Also, the lighthearted spoofing of Eastern mysticism evokes the satiric quality of those episodes and the second season in general. In fact, the way that the adventure scenes are played in a more farcical (and here, very silly) way and are used as a means to set up the major events of the story involving calamity at home in Duckburg brings season two to mind, "Attack of the Fifty-Foot Webby" in particular.

My only real criticism of the story is that it would have been thematically stronger to pave the way for Donald's introduction to the Perfect Calm with a series of increasingly and extremely unfortunate events that push him to brink of rage, rather than the mopey "Woe is me" Donald who meets his mentor in jail after merely one little pedestrian sidewalk accident. Perhaps Joe Torcivia -- who peppered the nephews' dialogue with a lot of wry asides and zingers at the expense of their uncle, and I suspect is wholly responsible for the non sequitur (briefly) running joke about, er jokes (of the goat variety) -- could fill us in as to whether there was a "Day of Gifts" in the original story, or if there was some other reason everyone was walking around at the beginning of the story holding wrapped gifts!

[Update: See Joe Torcivia's comment below -- he confirms that the "Day of Gifts" was in the original version, urging, "Give that proper credit to Cimino (and perhaps Scarpa?)"]
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Speaking of presents, another ancient British relic by Wilfred Haughton is presented to us, in the form of 1937's"Hampered!"  As crude as they are and as off as the characterizations can be, I love seeing these, and find them quite interesting historically. Case in point re: characterization, here, Mickey is indifferent, even callous, to Morty and Ferdie in a way that I would only expect of the early Donald toward his nephews. As Mickey is in fact in cohort with the early Donald himself for the duration of this strip, perhaps his belly ache-prone pal had rubbed off on him for the moment. 

Don Christensen and Paul Murry's very nice "Chore Chump" (1962) features a rare comic book appearance by Ludwig Von Drake in which his erudite, elitist tendencies are apparent. Though it may seem more like Scrooge's department to disapprove of Gus Goose's aversion to working, period (not just harder than hardies), it makes sense that Ludwig would frown upon Gus' atrophy as a whole, not just intellectual (Ludwig's prerogative). Of course, Grandma is sharp-witted, too, but doesn't flaunt it, and so her getting the best of Ludwig in the end, unofficially punishing him for basically inducing in him via hypnotism a permanent state akin to the effects of Adderall at their peak (until he undid it), hits an especially sweet, wry, and understated final note.

-- Ryan

Thursday, July 30, 2015

New comic review: Mickey Mouse #1 (#310) (IDW, June 2015)

I didn’t realize that Casty had started only writing and not drawing some of his stories. Is that for scheduling reasons? Or because as he envisioned this story, it was in Cavazzano’s style? And either way, does it mean that a story he doesn’t both write and draw isn’t as much his baby?

However, he did draw the cover:


With the ducks, especially with Scrooge’s treasure-hunting inclinations, there’s usually a logical reason related to the innate nature of their character(s) that they wind up on the adventures that they do. Even with Donald’s everyman nature, the plot m.o. can be his drive to prove himself. That’s not to say that even Barks didn’t contrive reasons why Donald and the nephews, sans Scrooge, would find themselves in life-threatening predicaments on the other side of the world. But it’s really Mickey, not Donald, with whom more than once, I’ve stopped and wondered, “Hey, just HOW has he had all those adventures, anyway?” (In the stories in which he’s not acting in his quasi-established role of a private investigator. Actually, I’m not even sure if he considers himself one, or if he just is always helping Chief O’Hara out as a friend.)


The real hero of “The Lost Explorers’ Trail” is Eurasia Toft. By all rights, it’s her story: it’s the pride, passion, and skill with which she takes up being the heir to her father’s legacy that drive the narrative. Mickey and Goofy are just along for the ride. Casty tacitly acknowledges this fact with M&G's very reason for accompanying Eurasia (they want to see how things turn out, as if they’re the reader), and how they become privy to the situation in the first place: a letter meant for Professor Toft is mistakenly delivered to Mickey’s address. It’s to Casty’s credit that I didn’t really notice this the first time through. Their enthusiasm for and earnest curiosity for the mission sells this case of tentative plot logic, which is then reinforced proactive initiative Mickey and Goofy take in a least getting through the adventure, even if they don't really have an impact on much of what happens. More often than not, Eurasia takes the lead...


...but Mickey and Goofy prove worthy partners in her adventure, weathering its perils just as well:


Arguably, Goofy is more extraneous than Mickey, but the opening “pancake contest” scene establishes a joined-at-the-hip “bosom buddies” camaraderie that continues to be exhibited throughout the story, distinguishing it from all those stories where Goofy is pretty much just there. I like Casty’s take on him here: while he’s aware of what’s going on and as and fully engaged as Mickey. See how they're equally at rapt attention here:


Or how Goof correctly notices something important BEFORE Mickey does:


But of course, when someone screws up, it's inevitably going to be Goofy... innocently enough:


I’m not sure what to make of Eurasia, really. My knee-jerk reaction is that I’m not too keen on the employment the “nebbish librarian type who takes off her glasses and is suddenly an ass-kicking hot chick” cliché. (I’m taking it that her mom was a mouse, as her dad isn’t? Hey, I guess what proves that she’s a major character is that she has a Mickey/Minnie-style head, despite her taller height and creepy humanoid body.) In fact, all of the incidental characters in her orbit and the “part” each plays feel very familiar. There's her “jolly”, affable, intellectual, accomplished, now retired father, Pangea, who because of his pure, boundless love for his field, cannot truly forget the mystery he left unsolved and his missing friends. But he has great pride in his daughter, the bona fide apple-of-his-eye, and sees in her hope to finish what he couldn't. Then there's Pangea's equally spirited and insatiably curious adventure chums of academia. And finally, there's their corrupt, backstabbing, deceitful former peer. Even the way the secret valley’s biggest secret turns out to be able to cure Pangea's rheumatism, actually.  I’m not saying this familiarity is a bad thing – I’m just observing it. It’s worth noting, though, that when I lay all that out, it becomes apparent that this is more of a Eurasia Toft story than a Mickey Mouse story, eh? 

...look, they even KNOW it!


Regardless, it IS a Mickey Mouse story in that it was intended and produced as one, and, hey, having adventures is what Mickey does in comics, so the writers have to come up with reasons for him to have new ones, right? As archetypal as the new and/or incidental characters might be, Casty defines them with acute clarity and tells their story with airtight plotting. It struck me as unusually, almost realistically dark for a Disney comic how insidious the villain actually is, in having appeared to be an upstanding citizen but having actually left his friends for dead decades earlier. As fatal as most Disney comic villains’ intentions might be, the effects of their ill actions are usually attempted and thwarted in a linear span of time contained within one story.


As reflected in (in addition to the almost trans-Mickey plot and trans-Mickey cast) Cavazzano’s (literally) edgy, feisty, "zinging" art and the modern slang used by dialogue scribe Jonathan Gray, this is neither Gottfredson’s nor Murry’s Mickey, no. Nonetheless, it IS a modern incarnation of and in the Mickey Mouse adventure comic tradition that doesn’t betray the character or the genre. And that should be commended and celebrated.
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And for those inclined, the Mickey Mouse comics tradition can be celebrated with this issue’s backup features: a quintessential Don Christensen-Paul Murry 1953 Pluto story (replete with narrative/commentary captions) and two Bill Walsh-Manuel Gonzalez Mickey Mouse Sundays featuring Ellsworth, including his very first appearance. I’ve written before of how from my limited exposure to the character, I wasn’t sure who or what he was ever even intended to be. But now, at last, I know Ellsworth for the smart-aleck prankster that he is. Kudos on your editorial choices, Mr. Gerstein. Ellsworth is now squarely established for further IDW appearances.



-- Ryan

Saturday, June 28, 2014

(Some of) my assorted thoughts on: Mickey and Donald #1 (Gladstone, cover date Mar. 1988)

Mickey and Donald was, in a way, a quintessential Gladstone I publication; one of the Gladstone I-iest Gladstone I comics of them all. What makes that so? One factor is, of course, the combination of vintage mouse and vintage duck material, the latter -- if I'm not mistaken -- all by Barks except for various one-page gags and such, while Mickey was -- in contrast to the Gottfredson-dominated flagship mosue title -- represented by Western-derived reprints by Murry, Bradbury, Wright, and others. In fact, this premiere issue's proto letter-column', besides a preview image of #2's cover (taking up most of the page's space) and a boldface editorial introduction to all readers and boldface one-line response to the letter-writer, consists of a letter from a reader lamenting the loss of Mickey Mouse Digest and the absence of an alternative vehicle for such Western fare.

Add to the actual comic book content the familiar logo and issue price/indicia, title logo design, and Daan Jippes art on the front cover, and the familiar stoic but humble (giving the comics the dignity they deserve, but not forgetting their cartoonish nature) typeface used in for the letter column and for Cross Talk (and not to mention all of the intelligent, caring letters from fans the world over and the mastery of insight, information, and charming grace of Geoffrey Blum's Cross Talk writing), and you have a Gladstone I comic), and the wonderful texture and aroma of that newsprint, and you have a pure Gladstone I comic -- the most perfect comics ever produced.


As #1 was released in December, it featured a Jippes reworking of the cover to 1949's Firestone Giveaway #9, which Inducks credits to Jim Pabian. I have a sneaking suspicion that Gladstone scheduled this title's debut so as to be able to use this cover. For my money, Jippes' version is an improvement, with a better grasp on the characters' personalities -- esecially Donald's. The original looks like it was by a children's book author of the era who only knew how to imitate the characters' general appearances and draw them smiling.

Cover by Daan Jippes. Recreation/reworking of Jim Pabian's cover to Firestone Giveaway #9, December 1949.





"The Trail to Treasure". Art by Paul Murry. Walt Disney's Comics and Stories #242, cover date Nov. 1960. 8 pages.

I had expected to find that this was from a Dell or Gold key issue of Mickey Mouse -- I've always assumed that any Murry story originating in WDC&S would be a three-part serial. It was preceded by Murry's serialized re-drawing of "An Education for Thursday" and followed by the Fallberg-Murry three-parter "Mickey's Strange Mission" (which was in turn followed by another, "The Moon-Blot Plot" ... which appears to not have had anything to do with the Phantom Blot, alas), so perhaps it was a rare "refresher" perhaps Murry got going again ... or Fallberg wasn't available in time to start writing a new serial. (Both scenarios remind me of how creative team scheduling is done at the big modern comic publishers.)

Even as a child, I felt that Murry's stuff was benign and dull in comparison to Gottfredson's. I still have a certain respect for the serials, though. And even by that margin, this story is still toothless ... especially when you consider that its trappings, uncovered ancient hieroglyph tablets and our treasure-hunting heroes being kidnapped by pirates (led by a bland iteration of, as he's called here, Black Pete) are the making of a rollicking adventure, but instead, they're used to set up an overly cute ending gag. And the stuff on the island involving dropping the ancient artifacts down the mountainside on the opposing teams' heads is just too slapsticky for me.


"New Toys". Written and drawn by Carl Barks. Firestone Giveaway #49, December 1949. 8 pages.

All the charm and yuletide warmth of most of Barks' late `40's Christmas stories. With the nephews at first being greedy and materialistic, it's more akin to "A Letter to Santa", but in the end, when the nephews' give away their new toys to poor children sadly watching them playing, it turns out to have all of the optimism and good will toward men that Barks displayed in "A Christmas for Shacktown".


"Christmas Surprise". Art by Bill Wright. Firestone Giveaway #49, December 1949. 8 pages.

As Blum notes in "Cross Talk", by including this and the above story, this issue reprints the contents of FG #49 in their entirety. It's nice to see Wright art -- I've said before, as Gottfredson's former inker, he's the closest a Western mouse artist ever got to having a Gottfredson-like spark of life to them and a rich, flexible feel to the inking. Also, as essentially a domestic sitcom -- much like Barks' ten-pagers -- it doesn't set the reader up for disappointment the way that "Trail to Treasure" did. And there's real humor here, not cheap slapstick; Mickey's determination to keep Minnie's presents hidden and Goofy's determination not to let his friend down feel like "real" motives, and ring completely true of these characters as we generally know them. And Mickey and Minnie's discovery of Goofy in an unexpected place at the end is silly, but as a result of the character's earnest but self-complicated efforts, it's genuinely funny and endearing.


"Fir-Tree Fracas". Written and drawn by Don Rosa. Original. 4 pages.

Early Rosa. Poor Donald -- he thinks he's completely succeeded at something unique and commendable, only to have disaster fall upon his creation. Who knew that Christmas lights could be the cause of such a wide-scale disaster ... shown so effectively and striking in its devastation because, ironically, of Rosa's grid-like art, reflecting his construction background.

-- Ryan